Looks really really nice.
Just a few things - looking at the images from the game, I think that the element around the canopy (I don't know what word to use for description, it's not just the cockpit... the part that flares sort of like the cobra's head) is too massive. also it slopes up behind the canopy, towards the engines. Looking at the images from the game, the paneling suggests to me that this is more integrated with the canopy, and forms sort of a 'neck' there. As it is now, the FOV from the cockpit would be pretty pathetic.
I overlayed your model on the in-game image, and it appears that this is the only part that doesn't match. I threw together a very basic model in LW to show you what I am talking about.
One other thing, I also think some of the detailing on your model is too random and too small - I know this is intended to give the sense of scale - but on real world objects the panels tend to follow the underlying construction (see the attached f-14 images). This is most visible on the lower intakes, where the panel lines go every which way, regardles of the intake shape.
As far as I can see, you are using at least two layers for surface detailing - larger panel lines which for most part look really cool, and smaller detail greebles which are supposed to give us the sense of scale - these are too small in my opinion, and make the ship look like it's covered with bathroom tiles (well, OK, the space shuttle is covered with something similar, but that doesn't work like armor.. =)
I think weathering would work better.
Now please don't take this the wrong way, I know I am splitting hairs here.
Your work is beautiful, that's why I am commenting on it. =)