Recent content by Joel_VanEenwyk

  1. J

    I'm worried about lag

    We are doing some post-processing effects like full-screen motion blur, some HDR glow effects, heat shimmer, and some others. The implementation of these at this point is hardly relevant, but we are not using an accumulation buffer for the motion blur. As for normal maps vs. parallax...
  2. J

    Progress Update #3

    As for a code update, it has been going quite smoothly last few weeks. I've been working a lot on data management so that we can have better live updating. I have been testing the new tools on my test case (a simple Tetris game). It is working really well. There are still some tweaks I need...
  3. J

    Progress Update #2

    So the deadline/milestone we've been fighting at work is finally over! It was suppose to be done last week, but some unexpected bugs prevented us from kicking it out the door. This weekend I actually didn't go into work, though, so I was able to finally make some progress. I've got Windows...
  4. J

    Progress Update

    I know Howie promised you all a progress update from me. Recently, the progress has been fairly good. Last few weeks, I have been fighting two deadlines, however. One at work and one on Pioneer. Unfortunately, the one at work takes precedence and has delayed my original projection. The...
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    I do have plans on making the engine commercial, but not as competition for mainstream engines like Crysis, Unreal, etc. Rather, I'll be using the engine on a commercial product which would make it unwise to release the engine. As for modding, I most certainly want to have some modding...
  6. J

    Is this project dead?

    I'm finally settled into my new job, so I've been coding away last week or so. We're working on a number of test cases to make sure the engine is solid, but we have also switched focus to gameplay for a while, so that we can finally start seeing some results. I could keep working on the...
  7. J

    Is this project dead?

    Currently, we are using a combination of VS2005 and C++. Definitely not using Notepad. ;)
  8. J

    Misc Artwork for the Flight Demo

    Yeah, something with SM2.0 support or greater will have support for it, but it does have a hit to performance. There are options, though, so that you can decrease quality in other areas (like visibility range or texture detail) so that the gamer can decide what areas they find most important...
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    Figured I'd take a moment to answer some of the questions that I can answer. :) Shere Khan: When the game is at a more complete stage, I fully expect to implement cool things like that--even if the audience for such things is small. All we need to do is coordinate with someone who can test it...
  10. J

    Modular design and damage question

    Hey BattleFate, Yep, the weapons are modular, and each can be damaged individually. So you will have to make sure you keep everything under repair. For the ships who have their missiles out in the open that will be a risk. However, if your shields are still up, they will be protected...
  11. J

    An update on the editor

    Maj.Striker: Yeah, lighting is on. Howard said the same thing, so brightness will be increased. ;) Thanks! BattleFate: Yes, we fully intend on releasing the editor so that people can build onto it and create expansions in the form of custom missions, models, new games modes, etc. Scripting...
  12. J

    An update on the editor

    Hi everyone! Want to start off by again thanking everyone for their patience! Work has still been progressing, but there have been delays on my end because of classes/exams. I'm really happy with how things have been going, however. The editor is now working quite nicely for handling all...
  13. J

    Progress Update

    Hi again, Things have been progressing very well these last two weeks. Howard has been continuing to pump out amazing artwork. As for me, I've switched gears to work on the editor as well as a much-needed asset manager. With the amount of artwork we now have, it was getting very hard to...
  14. J

    First Pioneer Demo Delayed

    Hi all! Thanks for all the positive responses! :) Sonic TH: No, we are not using the "Fusion Engine" of Descent 3. It is a completely new engine designed from the ground-up, although it does build off previous engines I've made. I started calling it the Fusion Engine a few months ago...
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    First Pioneer Demo Delayed

    Greetings everyone! I'm afraid that despite our immense efforts, we are not going to make the deadline of Feb. 1st. The demo itself is all but complete except for a few minor details, which will be done by the deadline. However, the reason for the delay is so that we can spend some extra...