This page collects all of the Wing Commander Prophecy communications associated with the Flight Instructor with the exception of mission-specific messages which are listed with their series.
Welcome to the TCS Midway combat simulator. This system is comprised of several training details for Confed Academy pilots of varying levels of experience.
This first mission encompasses basic flight and fighting tactics. The white arrow on your forward view is pointing to the first navigation buoy. Turn your ship to face this NAV point. Once it is in front of you, the NAV point should appear as a white cross. Fly to within 100 klicks of the buoy.
Good. Now, turn your ship to face NAV point two. You will, again, need to fly to within 100 klicks of the NAV buoy. Since it is a bit farther away, use your AFTERBURNERS to increase your speed.
There is now a target nearby. Use the T key to select this target. Watch for changes in your 'Heads Up Display.' The selected target will appear, along with sensor data, such as alignment, range, shield strength and armor level.
The cursor in the center of your forward view will point you towards the target. Turn your ship to face the target and increase your speed to close in. Get within 20 klicks of the target.
Here is a new target. Use T to select it, and then use the L key to LOCK the target. Target lock will engage the Inertial Target Tracking System as well as an advanced sensor package which will allow you to identify the contents of cargo boxes.
Using your ship's weapons, destroy this buoy. Press G to cycle through available guns. Press F to select FULL GUNS. Use the trigger on your joystick or the SPACEBAR on your keyboard to open fire.
The next NAV point is more than a hundred thousand klicks away. Flying manually to this point can take a very long time. To avoid this use the AUTOPILOT feature. Press A when you see the AUTO light and your ship will fly automatically to NAV 3.
Experiment with your ship's missile system on the next target. Press the M key to select missile types and use the ENTER key to fire the selected missile. Missiles that require a lock can only be fired on locked targets.
Press the T key to select the Kilrathi ship. Use the L key to lock the target. The Inertial Target Tracking System (or ITTS) provides a green diamond which you can use as a bullseye when firing your guns and missiles.
Close in on the Kilrathi drone. Turn your ship if the drone moves from your forward view. Line up the center of your viewscreen and the green ITTS diamond and open fire. If the target gets away from you, use the TAB key to afterburn towards it.
Welcome to the TCS Midway combat simulator. This detail has been engineered to enhance your situational awareness and to improve your response to enemy resistance.
Excellent work! Now, autopilot to the next NAV point. The transport will follow you there and attempt to jump once you have cleared the NAV area of any hostile craft.
Intelligence reports show a small detachment of Kilrathi heavy fighters awaiting a transport jump at NAV 1. Autopilot to intercept them. Once you take care of the scout wing, await the Kilrathi transport.
If any of the scout wing manages to leave the sector, they will alert the incoming fleet and this offensive strike will be lost. Let none of the Kilrathi vessels escape!
Welcome to the TCS Midway combat simulator. This simulation detail has been programmed specifically to model the flight patterns and weapons systems of enemy capital ships and their fighter complement.