Khajja nar Ja'targk

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Khajja nar Ja'targk
Cm-khajja.png
Callsign The Fang
Allegiance Empire of Kilrah


Khajja nar Ja'targk was a Kilrathi fighter ace. He flew the Krant medium fighter. Khajja was a steady and mission-oriented pilot. He was nicknamed 'the Machine' by Terran Intelligence because he was the most efficient known pilot in Kilrathi service. He never panicked and could not be distracted with taunts, though he was dissuaded by unfavourable odds. He had a complete confidence in his wingmen, frequently ignoring enemy fighters to focus on a mission objective. He was known to reserve his heat-seeking missiles for mission objectives or troublesome enemies and his friend or foe missiles for emergencies. His dogfighting style was straightforward, favoring strafing runs. Confederation intelligence also indicated that some Kilrathi pilots were afraid of Khajja. Terran Confederation pilots were advised to avoid his wingmen, to focus on using classic dogfight tactics or to lead him towards other friendlies. He was featured in Pilot Profiles in April 2654.

Christopher Blair and Todd Marshall encountered Khajja on 2654.137 in the Brimstone System while attacking a Dorkir transport which Khajja was escorting.

Previously, James Taggart and "Dragon" encountered Khajja while escorting a tanker. Khajja was able to destroy the tanker and escape, as Taggart and Dragon were forced to break off their attack to avoid debris from the exploding tanker.

Pilot Tactics

The following table is taken from the Wing Commander I & II - The Ultimate Strategy Guide.

Enemy Near

No Damage - 70% try to tail; 30% strafe attack
Medium Damage - 70% fish hook; 30% strafe attack
Almost Destroyed -100% run away at full afterburners

Enemy Slow

No Damage -100% sit and fire
Medium Damage -100% sit and fire
Almost Destroyed -100% run away at full afterburners

Enemy Far

No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners

Enemy Tailing

No Damage - 50% break right; 50% turn and kick
Medium Damage - 75% burnout; 25% break left
Almost Destroyed -100% run away at full afterburners

Head-to-Head

No Damage - 30% zip past; 70% strafe attack
Medium Damage - 50% zip past; 50% turn and kick
Almost Destroyed -100% run away at full afterburners

On Enemy Tail

No Damage -100% tail fire
Medium Damage -100% tail fire
Almost Destroyed -100% tail fire

Missile Coming

No Damage - 20% kill missile; 80% turn and kick
Medium Damage - 50% fish hook; 50% turn and kick
Almost Destroyed -100% run away at full afterburners

Laser Hit

No Damage - 50% fish hook; 50% kick it
Medium Damage - 50% burnout; 50% turn and kick
Almost Destroyed -100% run away at full afterburners

Enemy Destroyed

No Damage -100% gloat
Medium Damage -100% veer away
Almost Destroyed -100% veer away