User talk:Shades2585
Wing Commander Prophecy pushed the cutting edge of technology with 3D acelerator cards. The game was designed for the 3dfx Glide technology which is no longer prominent, its use of 3d hardware makes it stand out in the graphics department many years after its release. The cinematic storyline focuses on young Lieutenant Lance Casey aboard the newly commissioned TCS Midway. Commodore Blair is overseeing the ship's maiden voyage when strange signals are detected from the Kilrah System. An alien fleet is pouring out of an artificial jump gate and seems to be fulfilling a Kilrathi prophecy about the end of the universe. Casey and company must halt the invasion force and learn more about their enemy to counter future incursions.
Demo
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- Capital Ships
- Installations
Kilrathi
- Fighters
- Capital Ships
- Installation
Nephilim
- Fighters
- Capital Ships
MissionsH'REKKAH SYSTEM
G'WRISS SYSTEM
H'HRASS SYSTEM
T'LAN METH SYSTEM
HELLESPONT SYSTEM
ALCOR SYSTEM
G'MAR SYSTEM
HRISSITH SYSTEM
KILRAH SYSTEM
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GunsConfederation
MissilesConfederation
Confederation Capital Ship
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Development
PRODUCTION PHOTOS
Liam Anderson
Christopher Blair
Lance Casey
Rachel Coriolis
Jack "Dallas" Slayton
John "Gash" Dekker
Patricia Drake
Extras
Aurora Finley
Jacob "Hawk" Manley
Maxwell "Maestro" Garrett
Todd "Maniac" Marshall
Karl "Spyder" Bowen
Jean "Stiletto" Talvert
Eugene Wilford
Terrence "Zero" O'Hearn
Wing Commander Prophecy
TECHNICAL DETAILS
Release date: | 1997 |
Platform: | Windows |
Faction: | Terran |
System Requirements
While the system requirements state a joystick is required, you can also play the game with the mouse or keyboard.
Standard System
- Pentium 166MHz
- Windows 95/Windows 98 and DirectX 6.0
- 32MB RAM
- DirectX 6.0-compatible 2MB PCI or AGP video card that supports 16-bit color
- 150MB free hard drive space
- DirectX 6.0-compatible sound card
- Joystick
Hardware-Accelerated System
- Pentium 133MHz
- Windows 95/Windows 98 and DirectX 6.0
- 32MB RAM
- 4MB PCI/AGP/3Dfxª DirectX 6.0-compatible or Direct3D supported video card*
- DirectX 6.0-compatible or Direct3D 3Dfx card with Glide version 2.43 or later installed
- 150MB free hard drive space
- DirectX 6.0-compatible sound card
- Joystick
Please note that Direct3D requires 4MB of video RAM. Supported Direct3D video chipsets include:
- ATI Rage Pro
- Intel i740
- Matrox Mystique
- Permedia 2
- Rendition 2200
- Riva 128
For information on how to run the game on modern hardware and operating systems, please visit the Tech Support section. Requests for help can be posted to the Tech Support Forum.
Box Contents
PC
Prophecy Gold
- WC Prophecy Gold Manuals (1.0 MB)
- WC Prophecy Gold Quick Reference Card (1.5 MB)
- WC Prophecy Gold Quick Reference Card (European) (250 KB)
CREDITS
IMDB entry for Wing Commander
Press
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Reviews
Music
Gameplay Score
- 01 - Cobalt 60 - Prophecy (2.1M)
- 02 - Cobalt 60 - Galactic Hives (2.2M)
- 03 - Cobalt 60 - Ahead (2.5M)
- 04 - Cobalt 60 - Tones from the Sphere (2.1M)
- 05 - Cobalt 60 - Alien Space Junk (2.6M)
- 06 - Cobalt 60 - Quram (2.3M)
- 07 - Cobalt 60 - Ashes to Live (2.7M)
- 08 - Cobalt 60 - Colony 328 (2.4M)
- 09 - Cobalt 60 - Darwin was Right (2.0M)
- 10 - Cobalt 60 - Cult of Sivar (2.0M)
- 11 - George Oldziey - Suspense 1 (4.2M)
- 12 - George Oldziey - Enemy Arrival (502k)
- 13 - George Oldziey - Battle 1 (1.8M)
- 14 - George Oldziey - Ominous 1 (1.9M)
- 15 - George Oldziey - Victory 1 (2.4M)
- 16 - George Oldziey - Suspense 2 (3.6M)
- 17 - George Oldziey - Battle 2 (1.7M)
- 18 - George Oldziey - Mission Failed (3.1M)
- 19 - George Oldziey - Suspense 3 (3.0M)
- 20 - George Oldziey - Battle 3 (1.8M)
- 21 - George Oldziey - Ominous 2 (1.7M)
- 22 - George Oldziey - Capital Ship Destroyed (167k)
- 23 - George Oldziey - Victory 2 (2.3M)
- 24 - George Oldziey - Battle 4 (2.2M)
- 25 - George Oldziey - Friendly Down (184k)
- 26 - George Oldziey - Suspense 4 (5.4M)
- 27 - George Oldziey - Battle 5 (2.6M)
- 28 - George Oldziey - End Credits (2.7M)
- 29 - Cobalt 60 - Prophecy (4.8M)
- Rip details
Tracks provided by Top Dollar. Thanks to LeHah. (Details)
Orchestral tracks
Tracks extracted from the game
- Prophecy1.mp3 (1.6M)
- Prophecy2.mp3 (891k)
- Prophecy3.mp3 (898k)
- Prophecy4.mp3 (1.5M)
- Prophecy5.mp3 (870k)
- Prophecy6.mp3 (1.8M)
Thanks to Mad Hatter. (Details)
- CD1 - Credits (1:04) (1,008k)
- CD1 - Victory (0:07) (112k)
- CD1 - Background Music #1 (1:34) (1,480k)
- CD1 - Background Music #2 (0:46) (722k)
- CD1 - Battle #1 (0:45) (704k)
- CD1 - Battle #2 (0:46) (725k)
- CD1 - Enemies Arrive (0:04) (75k)
- CD1 - Mission Failed (1:12) (1,126k)
- CD1 - Friendly Down (0:07) (122k)
- CD1 - Victory (0:52) (825k)
- CD2 - Background Music (1:29) (1,395k)
- CD2 - Battle #1 (0:40) (634k)
- CD2 - Battle #2 (0:43) (684k)
- CD3 - Background Music (1:13) (1,149k)
- CD3 - Battle #1 (0:49) (772k)
- CD3 - Battle #2 (0:58) (909k)
- CD3 - Victory (0:56) (872k)
Thanks to IceFire. (Details)
Various tracks
- Theme
- End Credits
- Simulator 0 - Prophecy
- Simulator 1 - Galactic Hives
- Simulator 2 - Ahead
- Simulator 3 - Tones from the Spheres
- Simulator 4 - Alien Space Junk
- Simulator 5 - Quram
- Simulator 6 - Ashes to Life
- Simulator 7 - Colony 328
- Simulator 8 - Darwin was Right
- Simulator 9 - The Cult of Sivar
Thanks to Sam and Dan Todd of Through the Looking Glass.
Track names provided by Origin's Amazing Johnny Guentzel.
More Track