Tiamat-class dreadnought
Tiamat | |
---|---|
Type | Dreadnought |
Primary User | Nephilim |
Performance | |
Maximum Yaw | 3 dps |
Maximum Pitch | 3 dps |
Maximum Roll | 3 dps |
Rotational Acceleration | 2 dps2 |
Velocity | |
Maximum | 50 kps |
Armament | |
Guns | |
Capital Ship Plasma Gun (1) | |
Turrets | |
Turreted Maser (14)
Turreted Medusa (6) | |
Defense | |
Armor | |
Engine | 3200 DP |
Engine Shield Emitter | 800 DP |
Bridge | 3200 DP |
Bridge Shield Emitter | 800 DP |
Hangar | 2500 DP |
Hangar Shield Emitter | 800 DP |
Turreted Maser | 600 DP each |
Turreted Medusa | 800 DP each |
Source | Origin's Official Guide to Wing Commander Prophecy |
History
Wing Commander: Prophecy
Mission Appearances
- Appears in Mission
Origin's Official Guide to Wing Commander Prophecy
The primary purpose of the Kraken is that of a ship killer -- to locate, target and expeditiously destroy the capital ships of the opponent. It's remarkably good at this. There is no good Confed counterpart to the Kraken.
The Kraken has an extremely powerful weapon mounted at the prow -- a Plasma-based weapon unlike anything the Confed has developed. I tis capable of shredding the shields of almost any Terran ship with one blast. The system takes an enormous amount of energy -- in fact, it is believed that the majority of the ship's energy is diverted to the forward cannon prior to firing. This does not happen until the moment before the ship is used, however, and this the cannon remains uncharged until moments before it is fired.
All in all, it is not the most subtle of ships in the Alien fleet, but it is definitely one of the deadliest.
In an attempt to make the Kraken faster and more capable of gaining proximity to its targets, the Aliens designed it with only moderate armor beneath formidable shields. This is a liability that it compensates for by carrying a small number of interceptors for support.
It has shield emitters for the engines and bridge.
Wing Commander: Secret Ops
Mission Appearances
- Appears in Mission
shipsalien.doc
DN - 6 Tiamat
DREADNOUGHT
MESH NAME:TSUNAMI.IFF
Mission Role: The type of missions this ship was built for
Cloaking: No
Jump Capable: Yes
Max Speed: 210 kps
Max Y/P/R: 7/7/7 dps
Acceleration: 30 kps2
Radar: 100000
ID Sensor: Unknown
ESM: Yes
Shield Strength Fore/Aft/Port/Starboard: 3000/3000/3000/3000 cm equiv.
Shield Recharge Rate: 700 cm equiv.
Armor Strength Fore/Aft/Port/Starboard: 1100/1100/1100/1100 cm
Guns: 17X anti fighter laser turrets, 11X heavy Ion turrets, 7X heavy Plasma cannons, 1X Ship Killer Plasma Weapon.
Missiles: 6X anti-fighter missile installations, 3X torpedo launch bays
Follow rules for: Wing Prophecy Sized (larger) - Cap Ships.
Constituent parts: Engines, Bridge, Hangar bays, Turrets, Radar, Con Towers, all weapons.
Shield Emitters for: Engines, Bridge, Hangar Bays, Plasma Weapon.
Target ID: Tsunami Dreadnought
Length: 3200 meters
Width: unknown
Mass: 450,000 metric tonnes
Description: These miles-long warships serve as centerpieces of the alien fleet. It has the fighter complement of a carrier, the anti-shipping capability of multiple ship-killers, and the anti-fighter defenses of ten cruisers. It is also fast for its size, and extraordinary in both shields and armor. The Confederation has never produced anything close to its equivalent, save perhaps Behemoth, which matched it only in raw firepower.