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Privateer 2 Script-002.png
Privateer 2 Script-002.png
</gallery>
</gallery>
<blockquote>
<B>MAIN GAME SEQUENCE : Prologue</B>
BLACK SCREEN
<B><U>SC.1 EA / ORIGIN TITLES BURN IN AND DOWN (COMPUTER</B></U>
::<B><U>GENERATED: NO VIDEO)</B></U>
''EXT. CRIUS FROM NEAR SPACE, WIDE -- DARK SIDE (NO FADE: CUT
''TO SHOT FROM BLACK SCREEN)
''
''Only a thin crescent of sunlight shows at the edge of the''
''planet surface, except for faint spatters of light from''
''cities on the nightside. CAMERA PUSHES IN and slowly PANS ''
''left to show the planet and its primary in the far distance,''
''"setting" over Crius's limb. As we watch, the sun continues''
''setting. PAN CONTINUES and STOPS as a large orbital space ''
''station, an intricate and glittering construct, comes INTO''
''SHOT and hangs half in, half out of it on the left. A soft''
''SFX: BABBLE OF VOICES AND COMPUTER SIGNALS, the sound of''
''several communications channels being run together, starts to''
''be heard, increasing in volume. This station is Crius''
''OffPlanet Control, a sort of ‘air traffic control” for the''
''planet at large. (All planets will have this sort of ''
''control, in charge of landing clearances.)''
:::::''COMMS CHANNELS (V.O.)''
::::''(various voices, male/female)''
:::''...Crius OPC confirms that, RS one oh three one, good day... / ...no slot for you yet, <u>Atriarch</u>, estimated vacancy''
:::''four minutes three, zero... / ...vector toward primary, three three oblique''
:::''two five, good day... / <u>Ludau</u>, you are cleared in on Passadi approach, five zero''
:::''one four; separation waived... / Ack- knowledged, <u>Daniev</u>, your transmission confirms your comms malfunction, shift''
:::''to eight eight three four... (etc., <u>ad 1ib</u>)''
''SFX: LOW RUMBLE off to the left side. A huge transport''
''starship coasts INTO SHOT, from “over our shoulder”, between''
''us and the space station, heading for the planet. As the ship ''
''passes, the last flicker of setting sun vanishes behind''
''the planet, leaving the ship in near-darkness -- defined only''
''by "earthglow" from the planet, and its own silhouette,''
''ornamented with running lights. This is <u>Canera</u>.''
:::::''CANERA COMMS (V.O.)''
::::''(female voice) ''
:::''Crius OPC, this is PM one oh four ''
:::''six <u>Canera</u>, on plan, expecting Herab ''
:::''injection marker one one five.''
''SCREAM, the second of them performing a victory roll as it''
''goes.''
::::::::CUT TO:
BLACK SCREEN
</blockquote>

Revision as of 17:13, 8 October 2023

1_S
1 S.png
Production Privateer 2: The Darkening
Type Main Plot
Series Introduction
Disc CD1
Run Time 2m20s
Previous n/a
Next 2_S


Temp text intro goes here.

Transcript

CANERA COMMUNICATIONS OFFICER: Crius planet control, this is cargo 1-0-4-6 Canera. On plan and requesting ejection marker 1-1-5.

FEMALE SPACE COMMUNICATIONS: Very well, Canera. You are cleared for re-entry. Proceed to Mendra spaceport. Good day.

CANERA CAPTAIN: Who are those clowns?

SECOND OFFICER - CANERA: We're in unequivocal commit! We can't even manage a skip out!

CANERA CAPTAIN: So much for staying hypersonic. And we're too big for them to tractor in... and keep us from bouncing. Range to Mendra?

CANERA COMMUNICATIONS OFFICER: Six hundred fifty.

CANERA CAPTAIN: Hit it now!

CANERA HELMSMAN: Nothing left but altitude dials.

CANERA CAPTAIN: Launch all communications. Tell them to scramble all emergency equipment to Mendra. Nice try, Raj, nice try.

Characters

Speaking

Non-Speaking

25th Anniversary

Betacam

Storyboards

Script

MAIN GAME SEQUENCE : Prologue

BLACK SCREEN

SC.1 EA / ORIGIN TITLES BURN IN AND DOWN (COMPUTER

GENERATED: NO VIDEO)

EXT. CRIUS FROM NEAR SPACE, WIDE -- DARK SIDE (NO FADE: CUT TO SHOT FROM BLACK SCREEN) Only a thin crescent of sunlight shows at the edge of the planet surface, except for faint spatters of light from cities on the nightside. CAMERA PUSHES IN and slowly PANS left to show the planet and its primary in the far distance, "setting" over Crius's limb. As we watch, the sun continues setting. PAN CONTINUES and STOPS as a large orbital space station, an intricate and glittering construct, comes INTO SHOT and hangs half in, half out of it on the left. A soft SFX: BABBLE OF VOICES AND COMPUTER SIGNALS, the sound of several communications channels being run together, starts to be heard, increasing in volume. This station is Crius OffPlanet Control, a sort of ‘air traffic control” for the planet at large. (All planets will have this sort of control, in charge of landing clearances.)

COMMS CHANNELS (V.O.)
(various voices, male/female)
...Crius OPC confirms that, RS one oh three one, good day... / ...no slot for you yet, Atriarch, estimated vacancy
four minutes three, zero... / ...vector toward primary, three three oblique
two five, good day... / Ludau, you are cleared in on Passadi approach, five zero
one four; separation waived... / Ack- knowledged, Daniev, your transmission confirms your comms malfunction, shift
to eight eight three four... (etc., ad 1ib)

SFX: LOW RUMBLE off to the left side. A huge transport starship coasts INTO SHOT, from “over our shoulder”, between us and the space station, heading for the planet. As the ship passes, the last flicker of setting sun vanishes behind the planet, leaving the ship in near-darkness -- defined only by "earthglow" from the planet, and its own silhouette, ornamented with running lights. This is Canera.

CANERA COMMS (V.O.)
(female voice)
Crius OPC, this is PM one oh four
six Canera, on plan, expecting Herab
injection marker one one five.

SCREAM, the second of them performing a victory roll as it goes.

CUT TO:

BLACK SCREEN