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Revision as of 05:31, 14 February 2023

Ship Dealer
PPG - Ship Dealer Icon.png



A Ship Dealer is an independently-run dealership which offers spacecraft and spacecraft components for sale as well as repair and rental services. There are 33 ship dealers located on bases around the Gemini Sector. Ship dealers include a Showroom, a Ship Modification bay and a Sensor Booth. Avr ships is the ship dealer located on New Detroit. Exploratory Services' officer Gabriel Quentin wrote about the organization in GEMINI SECTOR: AN OVERVIEW. In 2670, Lynn Murphy believed that failing to deliver ore and construction equpiment from the Corcoran Corporation through the Church of Man blockade of Liverpool would cause ship dealers to begin running out of spare parts.

Showroom

The showroom offers three types of spacecraft for sale, the Orion, Galaxy and Centurion. It is staffed by a salesman who is familiar with the spacecraft and who can provide potential buyers with brochures and their contact card. Payment is deducted automatically and the dealership delivers the new spacecraft to a landing pad. Ship dealers will accept used spacecraft as trade-ins at their Joan’s Index Value, including the Tarsus which they do not offer for sale. The resale value of a given ship's components are factored into the total value of the trade-in, with damage to components taken into account.

Any cargo aboard a ship is tranferred to the new craft. A sale can not take place if the ship being sold contains more cargo than the new one can hold. The Merchants' Guild blocks Ship Dealers from selling surplus cargo during spacecraft trade-ins although some less reputable salesman will keep excess cargo for themselves. Jump drives, secret compartments, sensors and navigational maps are also transferred to new spacecraft rather than sold.

Ship dealers do not offer financing because of the risk assosciated with operating a spacecraft in Gemini. New spacecraft must be purchased for a lump sum. They do not offer insurance. Ship dealers on pleasure planets advertise rentals.

Images

Screenshots

Sprite Sheets

Ship Modification

The ship modification bay allows spacecraft owners to purchase, sell and repair upgrades and equipment for their spacecraft. Ships are moved from landing bays to the ship modification bay for any work. The dealership can repair damaged guns, engines, shields, armor, tractor beams, jump drives, maneuvering jets and sensors. The bay is also used for purchasing and loading ammunition in the form of missiles and torpedoes. Spacecraft owners are forbidden from purchasing missiles or torpedoes if they do not own a launcher as this constitutes intent to sell. The trade-in price for components and the amount charged for repairs is decided based on their level of damage.

Images

Screenshots

Sprite Sheets

Sensor Booth

The Software Booth is the room in a ship dealer where spacecraft owners can purchase, sell and repair scanner hardware and maps. The booth has evolved since the deregulation of navigational software following the collapse of the Meshach administration. Because of this deregulation, spacecraft can legally operate without any navigational software for only the second time since before 1969. The software booth offers lineups of three scanner types each from Iris, Hunter and B & S.

Images

Screenshots

Sprite Sheets

Prices

All prices are given in credits.

Item Price Trade In
Ships
Tarsus 5,000
Orion 75,000 75,000
Galaxy 150,000 150,000
Centurion 200,000 200,000
Upgrades
Afterburner 3,000 1,750
Armor
Plasteel Armor 1,000 500
Tungsten Armor 1,500 700
Cargo Expansion 5,000 3,500
ECM
Level 1 5,000 3,500
Level 2 15,000 10,000
Level 3 30,000 20,000
Engines
Level 1 10,000 6,500
Level 2 30,000 20,000
Level 3 60,000 40,000
Level 4 100,000 65,000
Level 5 150,000 100,000
Jump Drive 10,000 7,500
Nav Maps
Clarke 2,000 1,000
Fariss 2,000 1,000
Humboldt 2,000 1,000
Potter 2,000 1,000
All Maps 5,000
Repair Droid 30,000 20,000
Shield Generators
Level 1 10,000 7,500
Level 2 30,000 20,000
Level 3 60,000 35,000
Level 4 100,000 75,000
Level 5 150,000 100,000
Scanners
Iris Mk I 10,000 7,500
Iris Mk II 30,000 20,000
Iris Mk III 60,000 40,000
Hunter 6 30,000 20,000
Hunter 6i 50,000 37,500
Hunter Infinity 80,000 57,500
B & S Tripwire 40,000 27,500
B & S E.Y.E. 70,000 50,000
B & S Omni 100,000 65,000
Tractor Beam 7,500 5,000
Turret (any) 10,000 7,500
Guns
Laser 1,000 750
Mass Driver 1,500 1,000
Meson Blaster 2,500 1,600
Neutron Gun 5,000 3,500
Particle Cannon 10,000 7,500
Tachyon Cannon 20,000 16,000
Ionic Pulse Cannon 40,000 27,000
Plasma Gun 80,000 55,000
Missile Launcher 10,000 7,500
Missiles
Dumb Fire 20 10
Heat Seeker 35 20
Image Recognition 75 50
Friend or Foe 100 75
Torpedo Launcher 2,000 1,400
Torpedo 15 10

2670 Additions

Item Price Trade In
Upgrades
Advanced Droid 90,000 40,000
Gun Cooler 300,000 100,000
Armor
Isometal Armor 6,000 3,000
Engines
Level 6 250,000 100,000
Level 7 350,000 200,000
Shield Generators
Level 6 180,000 110,000
Level 7 200,000 140,000
Shield Regenerator 170,000 80,000
Speed Enhancer 240,000 100,000
Thrust Enhancer 60,000 30,000
Guns
Fusion Cannon 100,000 60,000

Script

Centurion

Can Afford

Purchase Centurion

SHIP DEALER
I see you're looking at the Centurion. Hell of a ship.
As you can see, the Centurion is a heavy fighter.
Note the racks for 4 guns, 2 weapons and, of course, a rear turret.
Beautiful, eh? Look at those hard edges, the aerodynamic sleekness...
Did you know the Mercenaries' Guild has endorsed the model 2069...
...as the best publicly-available fighter?
The Centurion is a real bargain, priced at $U3 credits.
I can give you $U1 trade in value on your old ship, plus $U2 for all your extras.
Leaving you with $U4 credits to outfit your new Centurion.
So how about it? Interested?
Accept Refuse
SHIP DEALER
You certainly know a good deal when you see one, friend.
You'll find your new ship fueled up and waiting on the landing pad for you.
Your payment will be deducted automatically. Have a good one!
SHIP DEALER
Hmmm...let me give you a sales brochure and my card.
Call me if you change your mind.

Can't Afford

Purchase Centurion

SHIP DEALER
Hell of a ship, the Centurion.
You are obviously a privateer who likes firepower...
But I'm afraid my boss won't let me trade ship for ship.
Can I tell you about the Orion or Galaxy?

Too Much Cargo

Purchase Centurion

SHIP DEALER
Good choice, but far be it for me to pass up a sale...
...I can't afford to take advantage of a customer.
The problem is, all of the cargo currently listed on your ships manifest won't fit in this baby...
...and the Merchant's Guild won't let us trade your surplus cargo.
So go ahead, sell off some cargo, come back and I'll fix you up.
Believe me, I'm doing you a favor telling you this...
...some dealers will keep your excess cargo, guild or no guild.

Can't Afford

Purchase Centurion

SHIP DEALER
I hate to break it to you, but we've checked your account...
...and you don't have enough credits to buy this ship.
She sure is a fine ship though, isn't she?
Listen, I want to make a sale, you want to make a purchase.
Let's look at the numbers...
This ship retails for $U3 credits.
I can give you $U1 trade in for your ship, plus $U2 for your extras.
Including your cash on hand, that leaves you short by about $U4 credits.
Go get some more cash, and come back when you're ready to deal, okay?
And don't feel embarrassed...these things happen...

Galaxy

Can Afford

Purchase Galaxy

SHIP DEALER
Checking out the Galaxy Class merchant ship? Good choice.
She's not as flashy as some ships, but she sure is practical.
You get a roomy cockpit, loads of cargo space...
...and you can add top and bottom turrets if you feel you need more fire power.
Did I mention she's a fast ship, as merchant vessels go? No? Listen...
If you can't afford a Drayman...and who the hell can these days...
...you'll find the Galaxy fills all your shipping needs. And it's a steal at only $U3!
We can give you $U1 credits for your old ship, plus $U2 for your add-on modules.
You'll have $U4 credits left in the bank to load out your new ship.
So...how about flying a Galaxy home today?
Accept Refuse
SHIP DEALER
Great. Your payment will be deducted automatically...
...and you'll find the ship waiting on the pad for you.
Thanks for your business...and good shipping.
SHIP DEALER
Ah well. Think it over a little, and get back to me, okay?

Already Own

Purchase Galaxy

SHIP DEALER
I see you already fly a Galaxy Class merchant ship.
She's not as flashy as some ships, but she sure is practical.
If you're into aggressive space combat, then the Centurion is just what you're looking for.
If it's security you want...
...the Orion sports better armor and shields, but you'll give up a little cargo space.
Which ship can I tell you about?

Too Much Cargo

Purchase Galaxy

SHIP DEALER
Good choice, but far be it for me to pass up a sale...
...I can't afford to take advantage of a customer.
The problem is, all of the cargo currently listed on your ships manifest won't fit in this baby...
...and the Merchant's Guild won't let us trade your surplus cargo.
So go ahead, sell off some cargo, come back and I'll fix you up.
Believe me, I'm doing you a favor telling you this...
...some dealers will keep your excess cargo, guild or no guild.

Can't Afford

Purchase Galaxy

SHIP DEALER
I hate to break it to you, but we've checked your account...
...and you don't have enough credits to buy this ship.
She sure is a fine ship though, isn't she?
Listen, I want to make a sale, you want to make a purchase.
Let's look at the numbers...
This ship retails for $U3 credits.
I can give you $U1 trade in for your ship, plus $U2 for your extras.
Including your cash on hand, that leaves you short by about $U4 credits.
Go get some more cash, and come back when you're ready to deal, okay?
And don't feel embarrassed...these things happen...

Orion

Can Afford

Purchase Orion

SHIP DEALER
You want to buy an Orion. I'm telling you, you DO.
You do a lot of risky runs? You look the type. Let me tell you something...
...the Orion may not be fast, but she's a regular tank.
She has the thickest armor and best shields of any ship on the open market.
Sure, the cargo space is limited, but she'll keep you AND your cargo safe, get it?
This ship has something for everybody. Merchants have cargo protection...
...and mercs can fly her with confidence that they'll come back in one piece.
The Orion has racks for 2 guns, a weapon or tractor beam, and a rear turret.
A great buy at only $U3 credits.
Of course, you'd get a trade in of $U1 credits for your ship, and $U2 for the extras...
...leaving you with $U4 credits for new accessories.
So...you want one, or what?
Accept Refuse
SHIP DEALER
Sharp eye, pal.
We'll deduct your payment automatically and have her waiting on the pad.
Enjoy!
SHIP DEALER
I didn't think you would. You look like a window shopper.
No hard feelings, pal. Let me know if you change your mind.

Already Own

Purchase Orion

SHIP DEALER
You already fly an Orion, so you know you fly the safest ship available.
If you need more speed, then let me tell you about the Centurion.
But if it's cargo space you're after, then I suggest you consider a Galaxy.

Too Much Cargo

Purchase Orion

SHIP DEALER
Good choice, but far be it for me to pass up a sale...
...I can't afford to take advantage of a customer.
The problem is, all of the cargo currently listed on your ships manifest won't fit in this baby...
...and the Merchant's Guild won't let us trade your surplus cargo.
So go ahead, sell off some cargo, come back and I'll fix you up.
Believe me, I'm doing you a favor telling you this...
...some dealers will keep your excess cargo, guild or no guild.

Can't Afford

Purchase Orion

SHIP DEALER
I hate to break it to you, but we've checked your account...
...and you don't have enough credits to buy this ship.
She sure is a fine ship though, isn't she?
Listen, I want to make a sale, you want to make a purchase.
Let's look at the numbers...
This ship retails for $U3 credits.
I can give you $U1 trade in for your ship, plus $U2 for your extras.
Including your cash on hand, that leaves you short by about $U4 credits.
Go get some more cash, and come back when you're ready to deal, okay?
And don't feel embarrassed...these things happen...

Locations

Computers

Ship Modification Bay

Computer Text

Transaction Successful

Thank You

Nothing to Sell

NOTHING TO SELL

No Damaged Components

NOTHING TO REPAIR

Ammunition Purchased

ORDNANCE LOADED

Ammunition Sold

ORDNANCE REMOVED

No Hardpoint

NO ROOM ON SHIP

No Credits

INSUFFICIENT CREDIT

Canceled

TRANSACTION ABORTED

Item Listing

{name} Ships Quantity: X {if > 1)

{image}

Cost: X Credits: X

Images

Component Graphics
Stock
Damaged
2670 Additions
Stock
Damaged

Sensor Booth

Computer Text

Transaction Successful

Thank You

Nothing to Sell

NOTHING TO SELL

No Damaged Components

NOTHING TO REPAIR

No Hardpoint

NO ROOM ON SHIP

No Credits

INSUFFICIENT CREDIT

Item Listing

{name}

{image}

Cost: X Credits: X

Images

Component Graphics
Stock
Damaged

Wing Commander Privateer Player's Guide

Mission Computer

Mission Computers are ubiquitous. These are the most popular forum for hiring pilots. They are quick and typically built into the base itself. Many pilots rely upon their convenience for work. This automated system offers a variety of missions for widely varying pay. The military also uses this service to solicit mercenaries, a practice they are continuing due to its cost efficiency and the high mission success rate. Whether your ship is a cargo vessel or a killing machine, you can find work here.

The interface is friendly. After a palm print identification you may scroll through the available listings. If you accept a mission, you may use the arrows to continue scrolling through them. The Mission Computers follow the Guild standard that you probably ought not to take more than three missions at a time. This is for two reasons. First, pilots who regularly accept more than three missions usually end up dropping one and either losing someone money or causing massive casualties due to undelivered supplies or undefended civilians. Second, limiting the number of missions is an attempt to prevent mobsters and shady characters from accepting all the work and doling it out for a cut to flunkies and desperates, cornering the market.

Wing Commander Privateer Reference Guide

Mission Computer. Activate by clicking on the palm icon. When you find a satisfactory mission, click on the ACCEPT button. A mission that you accept no longer appears in the mission computer (it is summarized in your Personal Computer).

Privateer Playtesters' Guide

Mission Computer. The mission computer on every base in Gemini Sector offers a wide variety of missions. The assignments in this data bank am generated randomly from a large pool of variables. Therefore, you will hardly ever encounter the same mission twice. If you want to make more money on each mission, you should probably join the Mercenaries' Guild. Mission computer assignments also do not guarantee payment, so you may find yourself penniless even after a successfully completed mission.

Missions Offered. Attack, bounty hunting, defend base, patrol, scout.

Appearances

Behind the Screens

The greyscale image of the Mercenaries' Guild computer in the Wing Commander Privateer Player's Guide shows an earlier build where mission rewards were preceded by a plus.

Pre-Release Screenshots

Source Models

Concept Art

Signage