New Constantinople (star system): Difference between revisions
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* 2 Militia ''Talons'' (confident novices) - 20% | * 2 Militia ''Talons'' (confident novices) - 20% | ||
* 1 Merchant ''Galaxy'' (confident pro) - 10% | * 1 Merchant ''Galaxy'' (confident pro) - 10% | ||
Random | Random Mission Opponents: 2/3 Militia, 1/3 Bounty Hunter | ||
Revision as of 16:37, 19 June 2012
New Constantinople | |
---|---|
Sector | Gemini Sector |
Quadrant | Potter Quadrant |
Locations | Edom, New Constantinople |
Jump Links | 44-P-1M, Aldebran, Junction, Newcastle, New Detroit, Varnus, XXN-1927 |
New Constantinople is a star system in the Potter Quadrant of the Gemini Sector featuring Edom, an agricultural planet, and New Constantinople, the Sector Capitol.
The New Constantinople system has served as the Confederation's Sector capital since the initial colonization of Gemini. At a crossroads with direct jump lines to the Clarke and Humboldt Quadrants (including direct links to the Junction and New Detroit systems), it was a logical choice to place the Capitol. New Constantinople Station was a major population center with representatives of every major industry in Gemini. The military and local militia forces maintained a very high level of representation near New Constantinople Station itself, both to protect the base and to limit the amount of contraband traffic within the system.
After the destruction of Perry Naval Base during the Nephilim War, New Constantinople Station was abandoned and scuttled. By 2700, a new Sector capital had been established at New New Constantinople Station, located at the same position as the original Capitol station.
- Nav 1: Jump to the Varnus System.
- Nav 2: Jump to the New Detroit System.
- Nav 3: Jump to the 44-P-1M System.
- Nav 4: Jump to the Junction System.
- Nav 5: New Constantinople Station.
- Nav 6: Edom Agricultural World.
- Nav 7: Jump to the Newcastle System.
- Nav 8: Jump to the Aldebran System.
- Nav 9: Jump to the XXN-1927 System.
Bases/Facilities
New Constantinople:
- Ship Dealer, Mercenary Guild Office, Merchant's Guild Office.
Edom Agricultural World:
- Merchant's Guild Office.
Encounter Probabilities
Nav 1:
- 1 Merchant Drayman (timid novice), 2 Confederation Stilettos (confident aces) - 70%
- 3 Militia Talons (confident pros) - 30%
Nav 2:
- 2 Bounty Hunter Demons (fanatical pros) - 50%
- 3 Militia Talons (confident aces) - 50%
Nav 3:
- 2 Merchant Galaxies (timid aces) - 40%
- 1 Merchant Drayman (timid ace), 3 Militia Talons (confident pros) - 40%
- 3 Pirate Talons (fanatical pros) - 20%
Nav 4:
- 2 Militia Talons (confident aces) - 40%
- 1 Bounty Hunter Demon (fanatical novice), 3 Militia Talons (confident aces) - 40%
- 4 Militia Talons (confident novices) - 20%
Nav 5:
- 3 Confederation Stilettos (confident aces), 1 Confederation Paradigm (timid novice) - 25%
- 3 Militia Talons (confident aces) - 25%
- 2 Merchant Draymen (timid novices) - 20%
- 2 Merchant Galaxies (timid aces) - 30%
Nav 6:
- 1 Bounty Hunter Orion (fanatical novice) - 40%
- 1 Merchant Drayman (timid novice), 1 Militia Talon (confident ace) - 30%
- 3 Pirate Talons (fanatical aces) - 30%
Nav 7:
- 3 Militia Talons (confident pros) - 25%
- 3 Militia Talons (confident novices) - 25%
- 2 Bounty Hunter Demons (fanatical aces) - 25%
- 4 Militia Talons (confident pros) - 25%
Nav 8:
- 2 Militia Talons (confident aces) - 50%
- 2 Pirate Talons (fanatical pros) - 50%
Nav 9:
- 1 Merchant Drayman (timid novice) - 40%
- 3 Militia Talons (confident aces) - 30%
- 2 Militia Talons (confident novices) - 20%
- 1 Merchant Galaxy (confident pro) - 10%
Random Mission Opponents: 2/3 Militia, 1/3 Bounty Hunter