1850 (Wing Commander Prophecy cutscene): Difference between revisions
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* 1st Lieutenant [[Terrence O'Hearn|Terrence "Zero" O'Hearn]] | * 1st Lieutenant [[Terrence O'Hearn|Terrence "Zero" O'Hearn]] | ||
* 2nd Lieutenant [[Max Garrett|Max "Maestro" Garrett]] | * 2nd Lieutenant [[Max Garrett|Max "Maestro" Garrett]] | ||
== Vehicles == | == Vehicles == |
Latest revision as of 18:17, 29 October 2023
1850 | |
---|---|
Production | Wing Commander Prophecy |
Type | Plot |
Series | I - Kilrah |
Disc | CD3 |
Run Time | 1m34s |
Previous | 1840 |
Scenes | 185-186 |
Locations | Briefing Room, Space (H'rissith), Space (Kilrah) |
1850 is a cutscene from Wing Commander Prophecy. It is the jump to the Kilrah system. It plays after 1840.
- Download: 1850.mp4
Transcript
STILETTO: Give me a couple more of those big guns and I'll carve out my own corner of the universe.
MAESTRO: I have a big gun. I have a happy gun.
STILETTO: Cute! Attention! Captain on Deck.
WILFORD: At ease. Congratulations. We've cleared a path to the Kilrah jump point. Next stop, the Wormhole Gate itself.
CAG: We must assume that our objective will be strongly defended. This job is far from over.
ZERO: But Captain, won't our new toy make short work of the remaining aliens?
WILFORD: Well, unfortunately, Lieutenant, our new 'toy' turned out to be a fire-and-forget weapon. We fired it once and now we can forget about using it again. Commander Finley estimates that if we charge it up a second time, there's a 67% probability that it will cause a fatal overload and destroy the Midway in the process. Now, I'd rather not test those odds until we absolutely have to. No, we'll have to fight our next engagement the old-fashioned way-- mission by mission.
CAG: And that first mission will occur right after the jump to the Kilrah System.
WILFORD: Carry on.
Characters
Speaking
- Captain Daniel Wilford
- Commander Patricia Drake
- 1st Lieutenant Lance Casey
- 1st Lieutenant Jean "Stiletto" Talvert
- 1st Lieutenant Terrence "Zero" O'Hearn
- 2nd Lieutenant Max "Maestro" Garrett
Vehicles
Translations
Wing Commander Prophecy's cutscenes were dubbed for the German release.
German
- Download: 1850.mp4
DVD
A DVD version of Wing Commander Prophecy was developed but not released. It contained almost every cutscene from the CD-ROM release. Mark Day has provided a copy.
- Download: 1850.mp4
Script
Shooting Script
A Wing Commander Prophecy Absolute Very Last Ultimate Final Draft Script dated April 30, 1997 and used during the game's shooting has been provided by Adam Foshko.
INT. REC. ROOM (PLAYS)
Zero, Stiletto, Maestro and Casey sit at the Wolfnack table.
- STILETTO
- Give me a couple more of those
- plasma weanons and I'll carve out
- my own corner of the universe.
- MAESTRO
- Looks like it's all over but the
- shouting.
- CASEY
- I hope you're rich
Silence falls as the Captain and the CAG enter.
- STILETTO
- Attenticn! Captain on Deck.
Everyone begins to stand, but the Captain releases them with a
gesture and they relax back into their seats, eyes focused on
the Captain and the CAG.
- CAG
- Congratulations. We've cleared a
- nath to the Kilrah jump point.
- Next stop, the Wormhole Gate
- itself.
- (CONTINUED)
CONTINUED:
The pilots cheer. The Captain signals for silence.
- CAPTAIN
- We must assume our objective will
- be strongly defended. This job is
- far from over.
- ZERO
- But, Captain, won't our new toy
- make short work of the remaining
- aliens?
- CAPTAIN
- Unfortunately, Lieutenant, our new
- "toy" turned out to be a fire-and
- forget weapon. We fired it once
- and now we can forget about using
- Lt again. Commander Finley
- estimates that if we charge it up a
- second time, there's a 6796.
- trobability it will cause a fatal
- overload and destroy the Midway in
- the process. I'd rather not test
- those odds unless we absolutely
- have to.
- (beat)
- We'll have to fight this next
- engagement the old-fashioned way-
- mission by mission.
- CAG
- Arid that first mission will occur
- right after the jump to Kiirah
- System.
- CAPTAIN
- Carry on.
They leave, as Maestro et al look at each other in silence
EXT. SPACE -- JUMP SEQUENCE(CG)
The Midway zasses through the jump point to Kilrah...
Caption: Kilrah System
12/18/96 Draft
A Wing Commander Prophecy First Draft Script dated December 18, 1996 has been provided by Billy Cain.
INT. MIDWAY REC. ROOM
BEGIN on the main screen and a MATCHING SHOT of the devastated fleet. PULL
BACK TO INCLUDE a Briefing Room full of pilots; all excitedly talking to
each other. Anderson sits at his console; working the screen. (*Rewrite
this scene)
- STILETTO
- That plasma weapon really did it.
- MAESTRO
- Looks like it's all over but the
- shouting.
- CASEY
- I hope you're right...
Silence falls as Blair, the Captain, and the CAG ENTER.
- CAG
- We've cleared a path to the Kilrah jump
- point. Next stop, the Wormhole Gate.
The pilots cheer. The Captain signals for silence.
- CAPTAIN
- It's a little early to celebrate,
- people. We must assume our objective
- will be strongly defended. This job is
- far from over.
- MAESTRO
- But, Captain, won't our new big gun
- make that job pretty easy?
- CAPTAIN
- If we use the plasma weapon a second
- time, the drain on the Midway's power
- coils would cause a lethal overload.
- (beat) We'll have to fight this next
- engagement the old-fashioned way.
- Mission by mission.
- CAG
- And that first mission will occur right
- after the jump to Kilrah. Briefing is
- scheduled for 1100 Hours.
- BLAIR
- Until then, eat, sleep, try to relax.
- God knows when you'll get another
- chance. Dismissed.
EXT. SPACE MIDWAY (CG):
The Midway passes through the jump point to Kilrah...
EXT. SPACE THE KILRAH SYSTEM (CG)
... as the Midway appears in this system, we SEE the huge Wormhole in the
far distance; visibly larger, and more ominous, since its appearance in the
Prologue.
Shooting Schedule
A Wing Prophecy Green Schedule from the Origin Museum has been archived by Dominik Reichardt.