Mercenaries' Guild: Difference between revisions
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The [[Mercenaries' Guild]] is a professional society for privateers which operates 33 offices across the [[Gemini Sector]]. It acts as a liaison between organizations seeking combat-oriented services and privateers. The guild clears all missions and guarantees payment for successful completion. Attack, bounty hunting, defend base, patrol and scout missions are offered through the guild. These missions are typically more difficult than those found on the [[Mission Computer]] but also offer a higher average payment amount. | The [[Mercenaries' Guild]] is a professional society for privateers which operates 33 offices across the [[Gemini Sector]]. It acts as a liaison between organizations seeking combat-oriented services and privateers. The guild clears all missions and guarantees payment for successful completion. Attack, bounty hunting, defend base, patrol and scout missions are offered through the guild. These missions are typically more difficult than those found on the [[Mission Computer]] but also offer a higher average payment amount. | ||
The guild is known for its integrity and sense of honor and does not offer illegal missions or operate offices on Pirate bases. | The guild is known for its integrity and sense of honor and does not offer illegal missions or operate offices on Pirate bases. Guildsmen pay a fee to register with the organization and can then accept missions from any guild office. They are allowed to take a total of up to three missions at a time to prevent racketeering and overcommitting. Members are paid immediately upon the completion of a mission and do not need to return to a guild office. Officers are staffed by a receptionist who offers a hard sell to prospective members. | ||
The Mercenary Guild's application fee increased to 5,000 credits around 2669. [[Exploratory Service|Exploratory Services']] officer [[Gabriel Quentin]] is a longtime associate of the Mercenaries' Guild. The organization has endorsed the model 2069 [[Centurion]] as the best publicly-available fighter. | The Mercenary Guild's application fee increased to 5,000 credits around 2669. [[Exploratory Service|Exploratory Services']] officer [[Gabriel Quentin]] is a longtime associate of the Mercenaries' Guild. The organization has endorsed the model 2069 [[Centurion]] as the best publicly-available fighter. |
Revision as of 05:54, 11 February 2023
Mercenaries' Guild | |
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Fee | 5,000 credits |
The Mercenaries' Guild is a professional society for privateers which operates 33 offices across the Gemini Sector. It acts as a liaison between organizations seeking combat-oriented services and privateers. The guild clears all missions and guarantees payment for successful completion. Attack, bounty hunting, defend base, patrol and scout missions are offered through the guild. These missions are typically more difficult than those found on the Mission Computer but also offer a higher average payment amount.
The guild is known for its integrity and sense of honor and does not offer illegal missions or operate offices on Pirate bases. Guildsmen pay a fee to register with the organization and can then accept missions from any guild office. They are allowed to take a total of up to three missions at a time to prevent racketeering and overcommitting. Members are paid immediately upon the completion of a mission and do not need to return to a guild office. Officers are staffed by a receptionist who offers a hard sell to prospective members.
The Mercenary Guild's application fee increased to 5,000 credits around 2669. Exploratory Services' officer Gabriel Quentin is a longtime associate of the Mercenaries' Guild. The organization has endorsed the model 2069 Centurion as the best publicly-available fighter.
Images
Offices
Sprite Sheets
Script
Initial Offer
Talk to Receptionist
- RECEPTIONIST
- Listen up, if you're looking for fame and glory, you've come to the right place.
- Just remember, the Mercenaries' Guild not only gets you the best jobs,...
- ...we guarantee payment.
- In this business, that's worth thinking about.
- The application fee is now 5,000 credits. Our rates have only recently gone up.
- Well worth the price though.
- The Mercenaries' Guild offers the most challenging missions...
- ...and a premium compensation plan.
- What do you say? You with us?
Accept | Refuse |
|
|
Can't Afford
- RECEPTIONIST
- Everyone knows that the Mercenaries' Guild is the place to be.
- We guarantee the best missions...
- ...AND the best pay.
- However, $CS, I regret to inform you that our records indicate...
- ...that you lack the 5,000 credits required to join the guild.
- Come back and see me when you can afford our services.
Accepted
Talk to Receptionist
- RECEPTIONIST
- The Mercenaries' Guild offers only the most challenging missions...
- ...with commeasurate pay.
- Take a look at the mission screen, if you're ready for a challenge.
Locations
- Achilles
- Anapolis
- Basque
- Basra
- Beaconfield
- Elysia
- Glasgow
- Hector
- Heimdel
- Jolson
- Kronecker
- Lisacc
- Liverpool
- Macabee
- Matahari
- Munchen
- N1912-1
- New Constantinople
- New Detroit
- New Reno
- Olympus
- Oresville
- Oxford
- Remus
- Rodin
- Romulus
- Rygannon
- Speke
- Trinsic
- Valkyrie
- Victoria
- Vishnu
- Wickerton
Wing Commander Privateer Player's Guide
Mercenaries’ Guild
As a long-time associate of this proud organization, I can personally speak for their integrity and usefulness. For a reasonable membership fee, pilots are able to take a variety of jobs cleared by the Guild. This means no missions are illegal and payment is guaranteed. They also guarantee their clients that all guildmen are registered and can therefore be tracked and penalized for indiscretions. Any one individual may not have more than three missions accepted at any one time in order to prevent racketeering or simply over-committing out of ambition. All members have access to mission listings at any Guild office and are paid as soon as mission requirements are fulfilled. Reporting to an office is not necessary. The Mercenaries’ Guild is an honorable society and does not allow maintenance of offices on pirate bases
Privateer Playtesters' Guide
Mercenaries' Guild. The Mercenaries' Guild requires an initial fee of 5000 credits. Once you have joined, however, the guild guarantees payment on the missions you obtain through their computer. Assignments available through the Mercenaries' Guild computers are generally combat missions. They are also very challenging and higher paying than assignments offered through the general mission computer.
Missions Offered. Attack, bounty hunting, defend base, patrol, scout.
Appearances
- Wing Commander Privateer Player's Guide
- Wing Commander Privateer
- Privateer Playtesters' Guide
- Privateer Righteous Fire
Behind the Screens
A pre-release screenshot from an earlier build of Wing Commander Privateer shows an earlier version of the office and receptionist.
The greyscale image of the Mercenaries' Guild computer in the Wing Commander Privateer Player's Guide shows an earlier build where mission rewards were preceded by a plus.
Early concept art plans plans for the Mercenaries' Guild and the Merchant's Guild to use the same office with an interchangeable logo graphic.
The receptionist was drawn by artist Brian Smith and based on his sister.
The Merchant's Guild office source mesh is labeled JMERCEN.3DS and the Mercenaries' Guild is JMERCH.3DS, suggesting that they might have been swapped at some point in development.
Pre-Release Screenshots
Source Models
Posters
The source textures for the animated posters projected on the office walls include some interesting details not visible in the final game.