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{{OtherUsesUnformatted|the Privateer Righteous Fire mission|the Wing Commander Privateer mission|[[Tayla - Mission A (Wing Commander Privateer)|Tayla - Mission A]]}}
{{infobox Mission
{{infobox Mission
|faction = terran
|faction = terran
|name = Ernesto Sandoval - Mission A
|name = Ernesto Sandoval - Mission A
|image =  
|image = Image:MM_-_RF_-_Tayla_A.png
|date =  
|type = Cargo Mission
|date = [[2670]]
|fighter =  
|fighter =  
|wingmen =  
|wingmen =  
|medal =  
|medal =  
|objectives = <LI> Travel to Liverpool refinery in Newcastle system and deliver Sandoval's cargo of Iron.
|jumps = 5 (Pentonville, 119CE, Junction, Nexus, Capella, Sherwood)
<LI> Pays 15000 credits.
|payment = 10,000 credits
<LI> Return to New Detroit to receive pay in exchange for alien artifact.
|objectives = Go to Sherwood, Nav 3
Deliver cargo to Tuck's
|failure =  
|failure =  
|points =  
|points =  
|cargo = Mission Cargo (10)
|designation = S8MA
|notes =  
|notes =  
|previous =
|previous =
|next= [[Tayla Mission A]]
|next= [[Tayla - Mission B (Privateer Righteous Fire)|Tayla - Mission B]]
|savedgame = [[S8MA.PRS]]
}}
}}
[[Tayla - Mission A (Privateer Righteous Fire)|Tayla - Mission A]] is a mission in [[Privateer Righteous Fire]]. It may be accessed by talking to [[Tayla]] at the bar on [[Oakham]] in the [[Pentonville System]]. The Privateer Righteous Fire campaign may be started with this mission, [[Lynn Murphy - Mission A (Privateer Righteous Fire)|Lynn Murphy - Mission A]], [[Sandra Goodin - Mission A (Privateer Righteous Fire)|Sandra Goodin - Mission A]] or [[E. Masterson - Mission A (Privateer Righteous Fire)|E. Masterson - Mission A]]. The Tayla series is optional if players choose to fly the missions for [[Lynn Murphy]] and [[Sandra Goodin]].


==Mission Layout==
==Mission Description==


===PC===
Take cargo of personal goods from Oakham pirate base to Tuck's in the Sherwood system.<br>
<br>
Pays 10000 credits.<br>
<br>
Tayla will be waiting for you there to give you your next mission.


* Victory
==Mission Layout==
** 1 [[Yorktown]] (TCS Victory)
** 1 [[Tallahassee]] (TCS Ajax)
** 2 [[Southampton]] (TCS Sheffield, TCS Coventry)


* Nav 1
{| class="wikitable"
** 2 [[Darket]]
|-
 
! Location
* Nav 2
! #
** Clear
! Faction
 
! Ships
* Nav 3
! Intelligence
** 2 [[Darket]]
! Notes
 
|-
 
!colspan="6"|Pentonville System
----
|-
 
!Nav 1
===3DO===
|3
 
|Pirate
* Victory
|[[Talon]]
** 1 [[Yorktown]] (TCS Victory)
|confident pros
** 1 [[Tallahassee]] (TCS Ajax)
|friendly
** 2 [[Southampton]] (TCS Sheffield, TCS Coventry)
|-
 
!Nav 2
* Nav 1
|3
** Wave One
|Pirate
** 2 [[Darket]]
|[[Talon]]
** Wave Two
|confident pros
** 2 [[Darket]]
|friendly
 
|-
* Nav 2
!Hidden
** Clear
|3
 
|Pirate
* Nav 3
|[[Talon]]
** 2 [[Darket]]
|confident pros
 
|friendly
==Images==
|-
 
!colspan="6"|Junction System
==Conversations==
|-
 
!Nav 1
 
|2
 
|Bounty Hunter
===Flight Control - Hobbes===
|[[Demon]]
 
|fanatical pros
FLIGHT CONTROL - HOBBES<nowiki>    -></nowiki> A1FCTHB<BR>
|
BLAIR GRASPS HOBBES’ PAW AND THEY SHAKE HEARTILY.<nowiki>    -></nowiki> *
|-
 
!colspan="6"|Sherwood System
HOBBES<BR>
|-
Welcome aboard, old friend.<BR>
!Nav 1
You’re looking fine and fit.<BR>
|3
Does this war agree with you?
|Pirate
 
|[[Talon]]
BLAIR<BR>
|confident pros
<nowiki>    -></nowiki> (chuckles)<BR>
|friendly
Yeah, like a pair of busted wing-flaps. But it’s great to see you, buddy.
|-
 
!Nav 2
HOBBES<BR>
|1
Ah... and how is the fine pilot and comrade Angel?
|Pirate
 
|[[Talon]]
BLAIR’S SMILE VANISHES.
|confident pros
 
|friendly
BLAIR<BR>
|-
I don’t have a clue. Haven’t heard from her in a while. She’s on some damn covert op for Tolwyn.<BR>
!Nav 3
<nowiki>    -></nowiki> (changing subject)<BR>
|3
But hey, I got good news for you. I put you back on the flight roster.
|Pirate
 
|[[Talon]]
HOBBES<BR>
|confident pros
<nowiki>    -></nowiki> (beat)<BR>
|friendly
But I requested - -
|-
 
!Nav 4
BLAIR<BR>
|2
Never mind that. I want you with me on my first mission.
|Pirate
 
|[[Talon]]
HOBBES<BR>
|confident pros
Colonel . . .<BR>
|friendly
<nowiki>    -></nowiki> (beat)<BR>
There are many brave and noble pilots here.
 
BLAIR<BR>
Yeah, but when my life’s on the line, I want a wingman I can trust.
 
HOBBES BOWS SLIGHTLY.
 
HOBBES<BR>
I shall try not to disappoint you, old friend.
 
 
----
 
===Lift - Rollins===
 
LIFT - ROLLINS (SLIDING)<nowiki>    -></nowiki> A0LFTRLS<BR>
COLONEL BLAIR STEPS INTO THE LIFT AND FINDS LIEUTENANT TED ROLLINS, COMMUNICATIONS OFFICER.
 
ROLLINS IS YOUNG: EARLY 20’S. HIS LACK OF EXPERIENCE AND SEASONING MAKES HIM MORE VULNERABLE TO THE VICISSITUDES OF THE WAR.
 
ROLLINS<BR>
Lieutenant Rollins, Comm Exec. Welcome aboard.<BR>
You get the pep talk from the Captain yet?<nowiki>    -></nowiki> *
 
BLAIR<BR>
Something like that.
 
ROLLINS<BR>
Well, the good news is it won’t take too long to shower off the bullshit around here.
 
BLAIR<BR>
<nowiki>    -></nowiki> (beat)<BR>
Captain Eisen seems to believe in his ship . . . and <BR>
his crew. That kind of attitude is good for morale.<nowiki>    -></nowiki> *
 
ROLLINS<BR>
Yeah, well you haven’t been monitoring transmissions like I have. If you did, you’d jump sector in a nano.
 
BLAIR LOOKS AT THE YOUNG MAN.
 
{| width="800" border="1" cellpadding="1" cellspacing="1"
|-
|-
| width="400" valign="top" bgcolor="#0000cc" | '''Group morale UP:'''
!Nav 8
| width="400" bgcolor="#0000cc" | '''Group morale DOWN:'''
|2
|Pirate
|[[Talon]]
|confident pros
|friendly
|-
|-
| width="400" valign="top" |
BLAIR<BR>
Are you saying Command’s hiding something from us?
ROLLINS<BR>
I can’t say for sure, Colonel. But if you want the straight dope around here, you check in with Radio Rollins.<BR>
(beat)<BR>
Might even save your life.
| width="400" valign="top" |
BLAIR<BR>
It must be a lot of work carrying all that paranoia around. I suggest you stow it.
ROLLINS<BR>
Oh, you’ll be asking for another dose of paranoia from Radio Rollins real soon. You want the straight dope around here, you come to me.<BR>
(beat)<BR>
Might even save your life.
|}
|}


==Maps==


----
<gallery>
PPG - Capella.png| Capella
PPG - Pentonville.png| Pentonville
PPG - 119CE.png| 119CE
PPG - Junction.png| Junction
PPG - Nexus.png| Nexus
PPG - Sherwood.png| Sherwood
</gallery>


===Rec Room - Cobra, Hobbes, Vagabond ===
==Mission Briefing==
 
This midgame would be triggered upon Blair’s FIRST entrance to the Rec Room.<BR>
MIDGAME (SLIDING): REC ROOM - COBRA, HOBBES, VAGABOND A1RECCB
 
LIEUTENANT LAUREL BUCKLEY - - CALLSIGN: COBRA - - IS AT THE BAR IN THE BACKGROUND. SHE HAS A BROODING INTENSITY THAT UNNERVES A LOT OF PEOPLE. SHE SHOOTS BLAIR A COLD, DON’T-FUCK-WITH-ME LOOK.
 
BLAIR FINDS A FRIENDLIER LOOK IN THE SMILING FACE OF LIEUTENANT WINSTON CHANG - - CALLSIGN: VAGABOND - - WHO’S AT A TABLE, SHUFFLING A DECK OF CARDS. VAGABOND IS A LAID-BACK, EASY-GOING CHINES PILOT, 30-45. HE’S A VETERAN WHO’S KNOCKED AROUND THE STAR SYSTEMS FOR YEARS, NEVER PUTTING DOWN ROOTS WITH ANY PARTICULAR SQUADRON.
 
HOBBES ENTERS FROM THE BARRACKS AND MOVES TO THE BAR. COBRA ABRUPTLY STANDS AND STORMS OUT, SHOOTING ANOTHER LOOK AT BLAIR AS SHE GOES.
 
HOBBES LOOKS EMBARRASSED.
 
VAGABOND<BR>
Hey, Hobbes, how ‘bout goin’ a round with me? Bet you a week’s pay on one hand.
 
HOBBES<BR>
Thank you, no.
 
HOBBES EXITS TO THE LIFT.
 
 
----
 
===Rec Room - Vagabond===
 
Screen continues , but moves from “cinematic to “full-screen” interactive format.<BR>
REC ROOM - VAGABOND (SLIDING) -> A0RECVAS<BR>
TURNING AGAIN TO BLAIR, VAGABOND SALUTES CASUALLY AND FLASHES HIS TRADEMARK GRIN.
 
VAGABOND<BR>
Welcome aboard, sir. -> *<BR>
<nowiki>    -></nowiki> (riffling the cards)<BR>
Wanna play a hand? Since you’re the rookie on this boat, I’ll let you call the game.
 
BLAIR<BR>
Not much for protocol, are you?
 
VAGABOND<BR>
<nowiki>    -></nowiki> (shrugs)<BR>
Formalities tend to be forgotten when you spend -> *<BR>
most of your time just tryin’ to survive. -> *


VAGABOND LIFTS HIS DRINK, SMILES.
===Initial Offer===


VAGABOND<BR>
'''Talk to Tayla'''
What little spare time we do have . . .<BR>
<nowiki>    -></nowiki> (takes a sip)<BR>
. . . we fill up with other things besides practicing our salutes.


BLAIR<BR>
: '''PLAYER'''
Well, I guess you have to adapt to your surroundings.
: Hello, Tayla.


VAGABOND<BR>
: '''TAYLA'''
<nowiki>    -></nowiki> (smiles sadly)<BR>
: Wow. I never expected to see you again, $NM. What's new? 
Don’t I know that . . . it's an art, really.


BLAIR<BR>
: '''PLAYER'''
No wonder they call you Vagabond.
: The usual. Boy meets gun, boy blows up drone, boy loses gun, you know the story.


VAGABOND<BR>
: '''TAYLA'''
Been doing your homework, I see . . . Yeah, I’ve knocked around some.
: I heard. Say, you interested in some dirty work? 


BLAIR<BR>
: '''PLAYER'''
Yet your combat file’s surprisingly brief. What’s with the big gaps in your bio?<BR>
: Probably.
VAGABOND STIFFENS. THE SMILE SUDDENLY DISAPPEARS. HIS EYES DARKEN WITH ANGER AND A TINGE OF REMORSE.


VAGABOND<BR>
: '''TAYLA'''
Can I help it if Confed decides to blank my data?
: I could use you to deliver some personal cargo for me.
: I need it to go to Tuck in Sherwood.
: No contraband, and I'll make sure the pirates stay off your back.
: The job pays 10,000. I'll meet you at Tuck. How about it?


{| width="800" border="1" cellpadding="1" cellspacing="1"
{|  
|-
|-
| width="400" valign="top" bgcolor="#0000cc" | '''Vagabond’s morale UP:'''  
| valign="top" | '''Accept'''  
| width="400" bgcolor="#0000cc" | '''Vagabond’s morale DOWN:'''
| valign="top" | '''Refuse'''
|-
|-
| width="400" valign="top" |  
| valign="top" |  
 
: '''TAYLA'''
BLAIR BACKS OFF, REALIZING HE’S HIT A SORE POINT
: Great. See you there.
 
| width="50%" valign="top" |  
BLAIR<BR>
: '''TAYLA'''
Sometimes HQ is as big a mystery to me as the enemy.
: Not good enough for you, huh?
 
: I know you. You'll change your tune.
VAGABOND’S SMILE RETURNS . . . BUT IT’S A LITTLE FORCED.
 
VAGABOND<BR>
We got a lot of good people here, Colonel. Even those of us with incomplete bios. Just give us a chance.  
 
| width="400" valign="top" |
 
BLAIR<BR>
They must’ve had their reasons.<BR>
<nowiki>*</nowiki><BR>
VAGABOND<BR>
They don’t seem interested in sharing them, do they?
 
|}
|}


===Accepted===


----
'''Talk to Tayla'''
 
===Barracks - "Holo-Mail" from Angel===
 
BARRACKS - “HOLO-MAIL” FROM ANGEL (SLIDING - SERIES A/B/C/)<BR>
A0BARAG<BR>
Blair’s LOCKER in the BARRACKS will be used as a “gump” more than once in the story. Aside from his gear, clothing, and medals, there should be a photo of ANGEL hanging in there (which will become a “hot gump” later). When there is something in the locker that we want the Player to click on, the LOCKER DOOR SHOULD BE OPEN when he enters the BARRACKS. After he plays the item, the locker door will be closed whenever he returns to the Barracks (until there’s something new there for him to click on). But in most cases like the one below, he should be able to open the locker and replay the item as often as he wants. The item in this particular scene is a “HOLO-MAIL CASSETTE” which he can click on to play. And it should be available for play and replay throughout Series A, B, and C.


BLAIR ENTERS THE BARRACKS AND SEES THAT HIS LOCKER IS OPEN. INSIDE HE FINDS A HOLO-MAIL CASSETTE LABELED: “MESSAGE FOR COL. C. BLAIR.
: '''TAYLA'''
: I see you still haven't delivered my goods to Tuck.


HE TURNS IT ON AND WORDS PROJECT OUT OF IT ONTO THE WALL BEFORE HIM:
: '''PLAYER'''
: I had some stuff to take care of. What was the plan again?


PRIVATE CODED COMM RELAY TO:<BR>
: '''TAYLA'''
COLONEL CHRISTOPHER BLAIR<BR>
: Let me refresh your memory.
TERRAN CONFED ARMED FORCES<BR>
: Deliver some personal cargo for me to Tuck in Sherwood.
T.C.S. CONCORDIA<BR>
: There's no contraband, and I'll keep the pirates on your side.
- - RE-ROUTED BY CONFED HQ TO - - <BR>
: The pay is 10,000. I'll be at Tuck to greet you.
T.C.S. VICTORY
: Once and for all, are you going to do it or not?


Scene A10
{|  
 
THE WORDS DISSOLVE INTO A 3-D HOLOGRAM OF ANGEL, STANDING THERE IN FRONT OF HIM.
 
ANGEL<BR>
Hello, mon ami. I hope the flight goes well for you and all the others on the Concordia. I am about to set out for a covert operation with Admiral Tolwyn. So I’m afraid we might be apart a little longer. But always remember: je t’aime, . . I love you . . .
 
HER IMAGE FLICKERS, THEN DISINTEGRATES INTO THIN AIR.
 
BLAIR SIGHS WITH SADNESS AND STARES AT THE SPOT WHERE SHE WAS JUST STANDING - - FOR A MOMENT REACHING OUT A HAND AS IF TO TOUCH HER CHEEK . . .
 
 
----
 
===Bridge - Maniac===
 
BRIDGE - MANIAC (SLIDING) -> A0BRIMAS<BR>
COLONEL BLAIR ENTERS THE BRIDGE AND SEES MAJOR TODD MARSHALL - - CALLSIGN: MANIAC - - SHOOTING THE BREEZE WITH A FEMALE COMM OFFICER. MANIAC IS AN IMPULSIVE, RECKLESS FLYER . . . AND EGOCENTRIC TO BOOT.
 
MANIAC<BR>
<nowiki>    -></nowiki> (to comm officer)<BR>
No, I don’t have anything better to do. . . <BR>
. . . Ok, so I pulled a tight loop, locked on to that cat’s tail, fired off a heat seeker... boom, turned him into kitty litter - -
 
BLAIR AND MANIAC GO WAY BACK AND RIGHT NOW, BLAIR WOULD RATHER NOT DEAL WITH HIM. HE MOVES TO LEAVE - - BUT NOT QUICK ENOUGH: MANIAC SPOTS HIM.
 
MANIAC<BR>
Well, well, if it isn’t the “Colonel”. Uh, I’m sorry I couldn’t make your welcoming party.
 
BLAIR GLANCES OVER AT THE FEMALE COMM OFFICER, WHO SEEMS RELIEVED TO BE RID OF MANIAC.
 
BLAIR<BR>
Why, I guess you had more pressing maneuvers to undertake . . . Maniac?
 
MANIAC<BR>
<nowiki>    -></nowiki> (grins)<BR>
When duty calls . . . I’m there. Women like the smell of success.
 
BLAIR<BR>
You know, I’m surprised you haven’t been blown out of the sky by now, Maniac. . . <BR>
. . . by friendly fire.
 
MANIAC’S GRIN DISAPPEARS
 
MANIAC<BR>
Some people appreciate my flying style. I do what’s necessary to win, ok? I suppose you still fly with one eye on the regs manual?
 
BLAIR<BR>
I don’t take stupid risks.
 
MANIAC<BR>
Speaking of stupid, I also heard you put Hobbes back on the flight roster.
 
BLAIR<BR>
My, my, . . . word travels fast on this tub.
 
MANIAC<BR>
Never understood what you saw in that cat.
 
BLAIR<BR>
Simple. I need a wingman I can count on.
 
MANIAC<BR>
<nowiki>    -></nowiki> (snorts)<BR>
You can’t trust someone who’ll kill their own kind.
 
BLAIR<BR>
Who I choose as my wingman is my prerogative.<BR>
It’s a . . . privilege of rank.
 
MANIAC<BR>
<nowiki>    -></nowiki> (bitter)<BR>
I’ll bet you stay up late nights just polishing it.
 
BLAIR<BR>
No, as a matter of fact, I have “majors” who do that for me.
 
MANIAC<BR>
The difference in our rank is a formality. We both know who’s better in the cockpit.
 
BLAIR<BR>
Yeah. We do.
 
BLAIR’S CONFIDENCE UNNERVES MANIAC, WHO TURNS BACK TO FEMALE COMM OFFICER.
 
MANIAC<BR>
Let me tell you that story again.
 
 
----
 
===Gunnery - Flint===
 
This “conversation” can be triggered by the Player simply entering the room OR it cam be triggered by clicking on Fling. If it is triggered by entering the room, we should still cut to CLOSEUPS (as in normal conversation) so that we can get a good look at Flint and be able to read what her face reveals.<BR>
BLAIR ENTERS WHAT APPEARS TO BE AN EMPTY ROOM AT FIRST GLANCE
 
BUT FAR ON THE OTHER SIDE, LIEUTENANT ROBIN PETERS - - CALLSIGN: FLINT - - STANDS VERY STILL, GAZING OUT INTO THE STARFIELD BEYOND THE GLASS. SHE IS JUST ONE SIDE OR THE OTHER OF 30. THE WAR HAS YET TO TURN HER FACE HARD, BUT HER EYES WILL MEET ANYBODY’S GAZE AND KEEP IT: ALERT, WATCHFUL, ATTENTIVE TO THE SLIGHTEST CHANGES IN HER ENVIRONMENT.
 
SHE CATCHES BLAIR’S REFLECTION IN THE GLASS, TURNS TO LOOK AT HIM. HER EYES QUICKLY MOVE OVER HIS BODY, ALMOST EXAMINING HIM. SHE’S NOT ONE TO SHOW HER EMOTIONS BUT HERE SEEMS TO BE A GLINT OF APPROVAL IN HER LOOK.
 
BUT BEFORE SHE CAN SAY ANYTHING, CAPTAIN EISEN’S VOICE IS HEARD OVER THE SHIP’S PUBLIC ADDRESS SYSTEM:
 
EISEN (V.O.)<BR>
Colonel Blair. Report to the Briefing Room -> *<BR>
immediately, please.
 
WITH A SLIGHT SHRUG, FLINT TURNS BACK TO THE WINDOW.
 
The EISEN VOICEOVER should continue to play as the Player moves back through the various rooms on his way to the Briefing Room. No other conversations will be available (even though he may see other characters) between this scene and the Briefing for Mission A1.
 
LOADOUT (FLIGHT CONTROL) - RACHEL -> A1FCTRA*<BR>
COLONEL BLAIR, PREPARING FOR HIS FIRST MISSION, SPOTS THE VICTORY’S CHIEF TECH, RACHEL CORIOLIS. SHE’S A BRASSY, SEXY, PUNKED-OUT MECHANIC IN HER LATE 20’S, DRESSED IN GREASY FUTURISTIC GRUNGE. SHE LIKES PILOTS WHO KNOW WHAT THEIR DOING . . . AND BLAIR CARRIES HIMSELF LIKE HE KNOWS WHAT HE’S DOING.
 
RACHEL<BR>
Chief Tech Rachel Coriolis. -> *<BR>
Welcome the to Victory, Colonel.<BR>
Heard you’re flying with Hobbes on this one.
 
BLAIR<BR>
<nowiki>    -></nowiki> (snaps)<BR>
You got a problem with that, Chief?
 
RACHEL<BR>
No, sir, not at all. I think it’s about time. That cat’s one hell of a pilot
 
SHE USES A REMOTE CLICKER TO FIRE UP SEVERAL VIDSCREENS, AND GESTURES TO A VIDEO IMAGE OF BLAIR’S FIGHTER.
 
RACHEL<BR>
Here she is: one Hellcat V. She’s prepped, primed, -> *<BR>
loaded, locked - - and ready to kick some ass.
 
BLAIR<BR>
Thanks. What about ordnance?
 
RACHEL<BR>
It’s all taken care of. The Captain downloads mission specs to me - - I dope out the weapons requirements. So you’re set to go.
 
BLAIR<BR>
<nowiki>    -></nowiki> (hesitant)<BR>
Oh yeah?
 
RACHEL’S SHARP. SHE KNOWS WHEN SHE’S BEING TESTED.<BR>
RACHEL<BR>
In the future, sir, you’ll have the option of choosing your own weapons . . .<BR>
<nowiki>    -></nowiki> (beat)<BR>
Or you can trust my judgment and fly with my default loadout.<BR>
<nowiki>    -></nowiki> (sly smile)<BR>
I promise, Colonel, never to disappoint.
 
==Mission Briefing==
 
BRIEFING A1 - EISEN -> A1BRFEI<BR>
BLAIR ENTERS THE BRIEFING ROOM TO FIND EISEN STANDING OVER THE MAP TABLE, HIS FACE LIT FROM THE GLOWING DISPLAY.
 
EISEN<BR>
Come in, Colonel. It’s time to put that reputation of yours to the test.<BR>
<nowiki>*</nowiki><BR>
HE GESTURES TO THE MAP TABLE.
 
EISEN (V.O.)<BR>
Confed Intelligence tells us that the Kilrathi presence is growing here in the Orsini System. You and your wingman are to fly a routine patrol of these three zones and sweep the areas of any hostiles you may encounter.
 
EISEN LOOKS UP FROM THE DISPLAY TO BLAIR.
 
EISEN<BR>
Understood?
 
BLAIR<BR>
Completely, sir.
 
EISEN<BR>
Very good. You leave immediately.
 
Wingman choices for Mission A1: Hobbes.
 
==Mission Debriefing==
 
{| width="800" border="1" cellpadding="1" cellspacing="1"
|-
|-
| width="400" valign="top" bgcolor="#0000cc" | '''Success'''  
| valign="top" | '''Accept'''  
| width="400" bgcolor="#0000cc" | '''Failure'''
| valign="top" | '''Refuse'''
|-
|-
| width="400" valign="top" |  
| valign="top" |  
 
: '''TAYLA'''
DEBRIEFING A1 - SUCCESS - EISEN    -> A1SPFEI1
: Try and get it right this time.  
 
| width="50%" valign="top" |  
Unless otherwise noted, all Debriefings will be over the radio as Blair flies back to the Victory.
: '''TAYLA'''
 
: Why do I bother with you?
EISEN (V.O.)<BR>
Excellent work, Colonel.  I can see now that your reputation is well deserved.
 
ROLLINS (V.O.)<BR>
You’re cleared for landing, Colonel.
 
Go to A2.
 
| width="400" valign="top" |
 
Scene A15
 
DEBRIEFING A1 - FAILURE - EISEN    -> A1SPFEI2
 
EISEN (V.O.)<BR>
Colonel, if that was any indication of your abilities, I must say that I wonder how you got your reputation.
 
ROLLINS (V.O.)<BR>
You’re cleared to land, Colonel.
 
Go to A2.
 
|}
|}


==The Authorized Combat Guide to Wing Commander III==
===Rejected===


===A Word From Colonel Hart===
'''Talk to Tayla'''


This is your first mission onboard "Tin Can Sally." She's old, but she still has a lot of spirit. More importantly, because this is your first flight with a new Wing Commander, there's no need to toss you into the middle of the Kilrah system. We'll start this one nice andeasy, a milk run.
: '''TAYLA'''
: I knew you'd come back, $CS.


{Picture: Eisen} ''Welcome aboard the Victory''
: '''PLAYER'''
: Let's hear the specs again.


===Colonel Hart's Tactical Analysis===
: '''TAYLA'''
: Here it is. You deliver some personal cargo for me to Tuck in Sherwood.
: There's no contraband, and I'll keep the pirates on your side.
: You get 10,000, and I'll be at Tuck to greet you.


You will have three conversations in this mission: Hobbes in Flight Control, Rachel in Flight Control, and Maniac on the Bridge.
{|  
 
This is the easiest mission in the entire game. The best tactic is to order Hobbes to break and attack, and then clean up any ships that he misses
 
Use your missiles accordingly. If you need practice with the game, have Hobbes form on your wing and try to take out the Darkets alone.
 
{Picture: Hobbes) ''Make sure you chat with your old friend.''
 
===Objective for Success===
 
Destroy at least 3 Darkets.
 
===Colonel Hart's Counsel===
 
The Hellcat is your only choice for this mission, and you can't change your missile loads. I recommend you take Hobbes as your wingman.
 
==Origin's Official Guide to Wing Commander III==
 
===Orsini Sector===
 
The war is going badly, and you're assigned to an older carrier, the TCS ''Victory'', under the command of Captain William Eisen Now that you're in command of a fighter group, you're responsible for assigning routine patrol and cargo escort missions to your pilots. Aboard the ''Victory'', you meet new pilots and several old acquaintances, including Hobbes. Your first assignment as a CFG (Commander Fighter Group) on the ''Victory'' is to assign your pilots and fighters to a patrol sweep of Orsini Sector.
 
===Gameflow===
 
'''Conversations''' Hobbes (FC), Maniac (BG), Rachel (FC)*, ''Rollins'' (LF), '''Vagabond''' (RR)
 
'''New Morale Conversations'''
 
{| border="1" cellpadding="1" cellspacing="1"
| Rollins (LF)
| ''Play along with him.''
| +1 (Ship)
|-
|
| ''This guy's a loon.''
| -1 (Ship)
|-
|-
| Vagabond (PR)
| valign="top" | '''Accept'''  
| ''He's got a point.''
| valign="top" | '''Refuse'''
| +1
|-
|-
|
| valign="top" |  
| ''What's he hiding?''
: '''TAYLA'''
| -1
: Great. See you there.
| width="50%" valign="top" |  
: '''TAYLA'''
: Whatever you say.
|}
|}


'''Other New Movies'''
==WC:CIC Game Guide==
 
{| border="1" cellpadding="1" cellspacing="1"
| Hobbes (FC)
| ORS-1 through ORS-2
|-
| Maniac (BG)
| ORS-1 through ORS-3
|-
| Rachel (FC)
| ORS-1 through ORS-4*
|}
 
<nowiki>*</NOWIKI> After every mission briefing, Rachel appears by the Loadout Terminal in Flight Control. Also, practically every time you land, Rachel will have something to say on the Flight Deck. These conversations won't be listed in later missions.
 
===Mission===
 
'''Briefing''' Make a three-area sweep and destroy any Kilrathi fighters you find.


'''Wingmen''' '''Hobbes''' (only choice)
===Description===


'''Ships''' '' '''Hellcat''' '' (only choice)
Tayla's missions aren't essential, but flying them will give you a bit of extra cash to buy ship upgrades before starting on the more difficult missions. Your first mission is a cargo mission, although unlike Tayla's cargo in Privateer, this cargo is legal.


===Objectives===


'''Takeoff'''
Fly Tayla's personal goods to Tuck's pirate base in the Sherwood system. Meet Tayla in the bar on Tuck's.
* Autopilot.


'''(A) Nav 1'''
===Scripted Encounters===
* 2 ''Darket''.


'''(B) Nav 2'''
None
* Clear


'''(C) Nav 3'''
===Notes===
* 2 ''Darket''.


'''Success'''
* With no scripted encounters, you just have random encounters to face, and since pirates are friendly while you work for Tayla, that doesn't leave much to worry about.
* Destroy at least 3 ''Darket''. Go to Mission ORS-2.


'''Failure'''
===User Comments===
* Go to Mission ORS-2.


===Analysis===
Submitted by : jt (mrmsje@yahoo.com)


* Before you autopilot from the ''Victory'', redistribute your power. If you've got good aim, allocate the majority of power to your weapons and lower engines, damage repair and shields. If you're new to the game, increase your shield and damage settings and decrease engines and weapons.
Date : Sun Jan 20 02:48:00 2013


* At Nav 1, set Hobbes free to ''Break and attack'', then take out the ''Darket'' with full guns, or by wearing out their shields with the guns and popping them with an IR missile. (HS missiles will also work, especially if you've already tagged the rear shields.)
Mission :


* If you're having trouble staying with the ''Darket'', use [Y] and occasionally afterburn. Take them on head-on if you want to--your shields are better than theirs.
Comments : Yeah, our old friend, Mr. Lynch. His offer is well worth it. By the time you get to him, everyone in the universe wants your head on a stick. It's cool not to have red dots on the screen each time you jump.


===TNC Newsbrief Text Feed===


In one of the more macabre touches to an already brutal war, the Hispania freighter Loa recovered a Confederation fighter adrift in the Veronica sector, its pilot ritually executed by the Kilrathi before being strapped into the cockpit and cast into space The fighter was immediately confiscated by the Confederation Intelligence Department, but crewmembers reported that Kilrathi symbols had been painted across the fighter's hull in its pilot's own blood, while those who saw the body indicated that it had been literally ripped to shreds
Submitted by : Junta ()


Linquistics specialists at the University of Hawaii on Earth have made progress in deciphering the intricacies of the Kilrathi language and have begun publishing their reearch in leading journals. While Confederation Intelligence is rumored to be adept at both the decryption and translation of Kilrathi signals, civilian reearch has been sharply restricted.
Date : Sat Aug 10 18:57:17 2013


We'll have further reports as they become available. Information is the blood of free society. Good evening.
Mission :


==Continuity==
Comments : jt: It depends who you kill. If you have behaved well, most people will be friendly. And you can talk everybody except Retros into getting friendly anyway.


''The Authorized Combat Guide to Wing Commander III'' incorrectly lists two Darkets at Nav 2 in the PC version of the game.
{{Navbox Wing Commander Privateer Missions}}


[[Category:Privateer Missions]]
[[Category:Wing Commander Privateer Missions]]

Revision as of 06:00, 1 February 2023


This article is about the Privateer Righteous Fire mission. For the Wing Commander Privateer mission, see Tayla - Mission A.



Ernesto Sandoval - Mission A
MM - RF - Tayla A.png
Date 2670
Type Cargo Mission
Jumps 5 (Pentonville, 119CE, Junction, Nexus, Capella, Sherwood)
Payment 10,000 credits
Objectives Go to Sherwood, Nav 3

Deliver cargo to Tuck's

Cargo Mission Cargo (10)
Designation S8MA
Next Tayla - Mission B
Saved Game S8MA.PRS


Tayla - Mission A is a mission in Privateer Righteous Fire. It may be accessed by talking to Tayla at the bar on Oakham in the Pentonville System. The Privateer Righteous Fire campaign may be started with this mission, Lynn Murphy - Mission A, Sandra Goodin - Mission A or E. Masterson - Mission A. The Tayla series is optional if players choose to fly the missions for Lynn Murphy and Sandra Goodin.

Mission Description

Take cargo of personal goods from Oakham pirate base to Tuck's in the Sherwood system.

Pays 10000 credits.

Tayla will be waiting for you there to give you your next mission.

Mission Layout

Location # Faction Ships Intelligence Notes
Pentonville System
Nav 1 3 Pirate Talon confident pros friendly
Nav 2 3 Pirate Talon confident pros friendly
Hidden 3 Pirate Talon confident pros friendly
Junction System
Nav 1 2 Bounty Hunter Demon fanatical pros
Sherwood System
Nav 1 3 Pirate Talon confident pros friendly
Nav 2 1 Pirate Talon confident pros friendly
Nav 3 3 Pirate Talon confident pros friendly
Nav 4 2 Pirate Talon confident pros friendly
Nav 8 2 Pirate Talon confident pros friendly

Maps

Mission Briefing

Initial Offer

Talk to Tayla

PLAYER
Hello, Tayla.
TAYLA
Wow. I never expected to see you again, $NM. What's new?
PLAYER
The usual. Boy meets gun, boy blows up drone, boy loses gun, you know the story.
TAYLA
I heard. Say, you interested in some dirty work?
PLAYER
Probably.
TAYLA
I could use you to deliver some personal cargo for me.
I need it to go to Tuck in Sherwood.
No contraband, and I'll make sure the pirates stay off your back.
The job pays 10,000. I'll meet you at Tuck. How about it?
Accept Refuse
TAYLA
Great. See you there.
TAYLA
Not good enough for you, huh?
I know you. You'll change your tune.

Accepted

Talk to Tayla

TAYLA
I see you still haven't delivered my goods to Tuck.
PLAYER
I had some stuff to take care of. What was the plan again?
TAYLA
Let me refresh your memory.
Deliver some personal cargo for me to Tuck in Sherwood.
There's no contraband, and I'll keep the pirates on your side.
The pay is 10,000. I'll be at Tuck to greet you.
Once and for all, are you going to do it or not?
Accept Refuse
TAYLA
Try and get it right this time.
TAYLA
Why do I bother with you?

Rejected

Talk to Tayla

TAYLA
I knew you'd come back, $CS.
PLAYER
Let's hear the specs again.
TAYLA
Here it is. You deliver some personal cargo for me to Tuck in Sherwood.
There's no contraband, and I'll keep the pirates on your side.
You get 10,000, and I'll be at Tuck to greet you.
Accept Refuse
TAYLA
Great. See you there.
TAYLA
Whatever you say.

WC:CIC Game Guide

Description

Tayla's missions aren't essential, but flying them will give you a bit of extra cash to buy ship upgrades before starting on the more difficult missions. Your first mission is a cargo mission, although unlike Tayla's cargo in Privateer, this cargo is legal.

Objectives

Fly Tayla's personal goods to Tuck's pirate base in the Sherwood system. Meet Tayla in the bar on Tuck's.

Scripted Encounters

None

Notes

  • With no scripted encounters, you just have random encounters to face, and since pirates are friendly while you work for Tayla, that doesn't leave much to worry about.

User Comments

Submitted by : jt (mrmsje@yahoo.com)

Date : Sun Jan 20 02:48:00 2013

Mission :

Comments : Yeah, our old friend, Mr. Lynch. His offer is well worth it. By the time you get to him, everyone in the universe wants your head on a stick. It's cool not to have red dots on the screen each time you jump.


Submitted by : Junta ()

Date : Sat Aug 10 18:57:17 2013

Mission :

Comments : jt: It depends who you kill. If you have behaved well, most people will be friendly. And you can talk everybody except Retros into getting friendly anyway.