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{{HeadingB|Missions}} | {{HeadingB|Missions}} | ||
H'REKKAH SYSTEM | |||
* H'rekkah 1 : Kilrathi Distress Call | |||
* H'rekkah 2 : Black Widow Rescue | |||
* H'rekkah 3a : Sweep and Rendezvous | |||
* H'rekkah 3b : Patrol and Rendezvous | |||
* H'rekkah 4a : Wasp Intercept | |||
* H'rekkah 4b : Tactical Retreat | |||
* | G'WRISS SYSTEM | ||
** | * G'wriss 1 : Convoy Rescue | ||
* | * G'wriss 2a : Alien Starship Encounter | ||
* | * G'wriss 2b : Shrike Escort | ||
* | * G'wriss 2c : Enemy Starship Encounter | ||
* G'wriss 3a : Cruiser Assault | |||
* G'wriss 3b : Hydra Fleet Assault | |||
* | H'HRASS SYSTEM | ||
* | * H'hrass Losing Path 1 : Mine the Jump Point | ||
* | * H'hrass Losing Path 2 : Cruiser Group Assault | ||
* H'hrass Losing Path 2 : Cruiser Group Assault | |||
* | * H'hrass 2 : Relay Station Defense | ||
T'LAN METH SYSTEM | |||
* T'lan Meth 1 - Treasure Hunt | |||
* T'lan Meth 2 - MIA Recovery | |||
* T'lan Meth 3a - Perimeter Sweep | |||
* T'lan Meth 3b - Panther Fighter Sweep | |||
* T'lan Meth 4a - Kilrathi Rendezvous | |||
* T'lan Meth 4b - Diversionary Strike | |||
* T'lan Meth 5 - Cult of Sivar Rescue | |||
* T'lan Meth 6 - SWACS Scan of Dula 7 | |||
* T'lan Meth 7 - Shrike Bomber Assault | |||
* T'lan Meth 8a - No Survivors | |||
* T'lan Meth 8b - Bug Hunt | |||
* T'lan Meth 10 - Holding the Line | |||
* T'lan Meth 11 - Panther Scramble | |||
HELLESPONT SYSTEM | |||
* Hellespont 1 : Callisto Defense | |||
* Hellespont 2 : Jump Point Standoff | |||
ALCOR SYSTEM | |||
* Alcor 1 : Last Stand at Alcor | |||
G'MAR SYSTEM | |||
* G'mar 1 : Operation : Ambush | |||
* G'mar 2 : Extermination | |||
* G'mar 3 : Ship Killer Acquisition | |||
HRISSITH SYSTEM | |||
* Hrissith 1a : Vampire Escort Duty | |||
* Hrissith 1b : Devastator Assault Duty | |||
* Hrissith 2a : Vampire Mine Sweep | |||
* Hrissith 2b : Devastator Mine Sweep | |||
* Hrissith 3 : Asteroid Field Patrol | |||
* Hrissith 4 : Ship Killer Assault | |||
* Hrissith 5 : Plasma Gun Defense | |||
* Hrissith 6 : Painting the Target | |||
KILRAH SYSTEM | |||
* Kilrah 1 : Fleet Remnant Destruction | |||
* Kilrah 2 : Cap Missile Interception | |||
* Kilrah 3a : Dreadnought Support Assault | |||
* Kilrah 3b : Cleanup | |||
* Kilrah 4 : Defang the Beast | |||
* Kilrah 5 : Dreadnought Assault | |||
* Kilrah 6 : Wormhole Destruction | |||
{{col-2}} | |||
{{HeadingB|''Guns''}} | |||
[[Particle Cannon]] | Confederation | ||
* [[Laser Cannon]] | |||
[[Plasma Cannon]] | * [[Charging Mass Driver]] | ||
* [[Mass Driver]] | |||
[[Bomber Turret]] | * [[Tachyon Gun]] | ||
* [[Ion Cannon]] | |||
[[Stormfire Mk. 2]] | * [[Particle Cannon]] | ||
* [[Plasma Cannon]] | |||
* [[Bomber Turret]] | |||
* [[Stormfire Mk. 2]] | |||
Confederation Capital Ship | Confederation Capital Ship | ||
* [[Hull Mounted Anti-Matter Guns]] | |||
[[Hull Mounted Anti-Matter Guns]] | * [[Triple Mount Mk4 Heavy Plasma Cannon]] | ||
* [[Triple Mount Mk2 Heavy Particle Cannon]] | |||
[[Triple Mount Mk4 Heavy Plasma Cannon]] | * [[Mk4 Heavy Plasma Cannon]] | ||
* [[Mk2 Heavy Particle Cannon]] | |||
[[Triple Mount Mk2 Heavy Particle Cannon]] | * [[Dual Mt. Tachyon Cannon]] | ||
* [[Dual Mt. Heavy Laser Cannon]] | |||
[[Mk4 Heavy Plasma Cannon]] | * [[Single Mt. Heavy Laser Cannon]] | ||
[[Mk2 Heavy Particle Cannon]] | |||
[[Dual Mt. Tachyon Cannon]] | |||
[[Dual Mt. Heavy Laser Cannon]] | |||
[[Single Mt. Heavy Laser Cannon]] | |||
Alien | Alien | ||
* [[Light Burst Maser]] | |||
[[Light Burst Maser]] | * [[Quantum Disruptor]] | ||
* [[Light Plasma]] | |||
[[Quantum Disruptor]] | * [[Heavy Plasma]] | ||
* [[Shield Killer Cannon]] | |||
[[Light Plasma]] | * [[Heavy Maser]] | ||
* [[Gorgon Heavy]] | |||
[[Heavy Plasma]] | * [[Turreted Maser]] | ||
* [[Turreted Plasma]] | |||
[[Shield Killer Cannon]] | |||
[[Heavy Maser]] | |||
[[Gorgon Heavy]] | |||
[[Turreted Maser]] | |||
[[Turreted Plasma]] | |||
Alien Capital Ships | Alien Capital Ships | ||
* [[Capital Ship Plasma]] | |||
[[Capital Ship Plasma]] | * [[“Hellbore” Cannon]] | ||
[[“Hellbore” Cannon]] | |||
{{HeadingB|''Missiles''}} | {{HeadingB|''Missiles''}} | ||
Confederation | Confederation | ||
* [[Friend-or-Foe (FF)]] “Pilum IV” | |||
[[Friend-or-Foe (FF)]] “Pilum IV” | * [[Image-Recognition (IR)]] | ||
* Long Range [[Image-Recognition (IR)]] | |||
[[Image-Recognition (IR)]] | * Enhanced Long Range [[Image-Recognition (IR)]] “Artemis” | ||
* Turreted [[Image Recognition]] | |||
Long Range [[Image-Recognition (IR)]] | * [[HARM]] | ||
* Long Range [[HARM]] | |||
Enhanced Long Range [[Image-Recognition (IR)]] “Artemis” | * Enhanced Long Range [[HARM]] | ||
* Light [[Torpedo]] “Valiant” | |||
Turreted [[Image Recognition]] | * Enhanced Light [[Torpedo]] “Lancer” | ||
* [[Torpedo]] | |||
[[HARM]] | * Enhanced [[Torpedo]] “Pike” | ||
* [[Heat-Seeker (HS)]] | |||
Long Range [[HARM]] | * [[Dumbfire]] | ||
* [[Rocket Pod]] “Dragonfly” | |||
Enhanced Long Range [[HARM]] | * [[Swarmer Pod]] | ||
* [[Tracker MIRV]] | |||
Light [[Torpedo]] “Valiant” | * [[Missile Mine]] | ||
Enhanced Light [[Torpedo]] “Lancer” | |||
[[Torpedo]] | |||
Enhanced [[Torpedo]] “Pike” | |||
[[Heat-Seeker (HS)]] | |||
[[Dumbfire]] | |||
[[Rocket Pod]] “Dragonfly” | |||
[[Swarmer Pod]] | |||
[[Tracker MIRV]] | |||
[[Missile Mine]] | |||
Confederation Capital Ship | Confederation Capital Ship | ||
* [[Dual Mt. Anti-Fighter Missile Turret]] | |||
[[Dual Mt. Anti-Fighter Missile Turret]] | * [[Ship-to-Ship Torpedo Launchers]] | ||
[[Ship-to-Ship Torpedo Launchers]] | |||
Alien | Alien | ||
* [[Charybdis Mine]] | |||
[[Charybdis Mine]] | |||
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</gallery> | </gallery> | ||
[[Category:Games]] | [[Category:Games]] | ||
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__NOTOC__ <!-- This removes the table of contents --> | |||
__NOEDITSECTION__ <!-- This removes the section edit links --> | |||
[[Category:Wing_Commander_Encyclopedia]] | [[Category:Wing_Commander_Encyclopedia]] |
Revision as of 19:28, 1 July 2011
Wing Commander Prophecy pushed the cutting edge of technology with 3D acelerator cards. The game was designed for the 3dfx Glide technology which is no longer prominent, its use of 3d hardware makes it stand out in the graphics department many years after its release. The cinematic storyline focuses on young Lieutenant Lance Casey aboard the newly commissioned TCS Midway. Commodore Blair is overseeing the ship's maiden voyage when strange signals are detected from the Kilrah System. An alien fleet is pouring out of an artificial jump gate and seems to be fulfilling a Kilrathi prophecy about the end of the universe. Casey and company must halt the invasion force and learn more about their enemy to counter future incursions.
Demo
|
- Capital Ships
- Installations
Kilrathi
- Fighters
- Capital Ships
- Installation
Nephilim
- Fighters
- Capital Ships
MissionsH'REKKAH SYSTEM
G'WRISS SYSTEM
H'HRASS SYSTEM
T'LAN METH SYSTEM
HELLESPONT SYSTEM
ALCOR SYSTEM
G'MAR SYSTEM
HRISSITH SYSTEM
KILRAH SYSTEM
|
GunsConfederation
MissilesConfederation
Confederation Capital Ship
|
Development
PRODUCTION PHOTOS
Liam Anderson
Christopher Blair
Lance Casey
Rachel Coriolis
Jack "Dallas" Slayton
John "Gash" Dekker
Patricia Drake
Extras
Aurora Finley
Jacob "Hawk" Manley
Maxwell "Maestro" Garrett
Todd "Maniac" Marshall
Karl "Spyder" Bowen
Jean "Stiletto" Talvert
Eugene Wilford
Terrence "Zero" O'Hearn
Wing Commander Prophecy
TECHNICAL DETAILS
Release date: | 1997 |
Platform: | Windows |
Faction: | Terran |
System Requirements
While the system requirements state a joystick is required, you can also play the game with the mouse or keyboard.
Standard System
- Pentium 166MHz
- Windows 95/Windows 98 and DirectX 6.0
- 32MB RAM
- DirectX 6.0-compatible 2MB PCI or AGP video card that supports 16-bit color
- 150MB free hard drive space
- DirectX 6.0-compatible sound card
- Joystick
Hardware-Accelerated System
- Pentium 133MHz
- Windows 95/Windows 98 and DirectX 6.0
- 32MB RAM
- 4MB PCI/AGP/3Dfxª DirectX 6.0-compatible or Direct3D supported video card*
- DirectX 6.0-compatible or Direct3D 3Dfx card with Glide version 2.43 or later installed
- 150MB free hard drive space
- DirectX 6.0-compatible sound card
- Joystick
Please note that Direct3D requires 4MB of video RAM. Supported Direct3D video chipsets include:
- ATI Rage Pro
- Intel i740
- Matrox Mystique
- Permedia 2
- Rendition 2200
- Riva 128
For information on how to run the game on modern hardware and operating systems, please visit the Tech Support section. Requests for help can be posted to the Tech Support Forum.
Box Contents
PC
Prophecy Gold
- WC Prophecy Gold Manuals (1.0 MB)
- WC Prophecy Gold Quick Reference Card (1.5 MB)
- WC Prophecy Gold Quick Reference Card (European) (250 KB)
CREDITS
IMDB entry for Wing Commander
Press
Advertisements
Reviews
Music
Gameplay Score
- 01 - Cobalt 60 - Prophecy (2.1M)
- 02 - Cobalt 60 - Galactic Hives (2.2M)
- 03 - Cobalt 60 - Ahead (2.5M)
- 04 - Cobalt 60 - Tones from the Sphere (2.1M)
- 05 - Cobalt 60 - Alien Space Junk (2.6M)
- 06 - Cobalt 60 - Quram (2.3M)
- 07 - Cobalt 60 - Ashes to Live (2.7M)
- 08 - Cobalt 60 - Colony 328 (2.4M)
- 09 - Cobalt 60 - Darwin was Right (2.0M)
- 10 - Cobalt 60 - Cult of Sivar (2.0M)
- 11 - George Oldziey - Suspense 1 (4.2M)
- 12 - George Oldziey - Enemy Arrival (502k)
- 13 - George Oldziey - Battle 1 (1.8M)
- 14 - George Oldziey - Ominous 1 (1.9M)
- 15 - George Oldziey - Victory 1 (2.4M)
- 16 - George Oldziey - Suspense 2 (3.6M)
- 17 - George Oldziey - Battle 2 (1.7M)
- 18 - George Oldziey - Mission Failed (3.1M)
- 19 - George Oldziey - Suspense 3 (3.0M)
- 20 - George Oldziey - Battle 3 (1.8M)
- 21 - George Oldziey - Ominous 2 (1.7M)
- 22 - George Oldziey - Capital Ship Destroyed (167k)
- 23 - George Oldziey - Victory 2 (2.3M)
- 24 - George Oldziey - Battle 4 (2.2M)
- 25 - George Oldziey - Friendly Down (184k)
- 26 - George Oldziey - Suspense 4 (5.4M)
- 27 - George Oldziey - Battle 5 (2.6M)
- 28 - George Oldziey - End Credits (2.7M)
- 29 - Cobalt 60 - Prophecy (4.8M)
- Rip details
Tracks provided by Top Dollar. Thanks to LeHah. (Details)
Orchestral tracks
Tracks extracted from the game
- Prophecy1.mp3 (1.6M)
- Prophecy2.mp3 (891k)
- Prophecy3.mp3 (898k)
- Prophecy4.mp3 (1.5M)
- Prophecy5.mp3 (870k)
- Prophecy6.mp3 (1.8M)
Thanks to Mad Hatter. (Details)
- CD1 - Credits (1:04) (1,008k)
- CD1 - Victory (0:07) (112k)
- CD1 - Background Music #1 (1:34) (1,480k)
- CD1 - Background Music #2 (0:46) (722k)
- CD1 - Battle #1 (0:45) (704k)
- CD1 - Battle #2 (0:46) (725k)
- CD1 - Enemies Arrive (0:04) (75k)
- CD1 - Mission Failed (1:12) (1,126k)
- CD1 - Friendly Down (0:07) (122k)
- CD1 - Victory (0:52) (825k)
- CD2 - Background Music (1:29) (1,395k)
- CD2 - Battle #1 (0:40) (634k)
- CD2 - Battle #2 (0:43) (684k)
- CD3 - Background Music (1:13) (1,149k)
- CD3 - Battle #1 (0:49) (772k)
- CD3 - Battle #2 (0:58) (909k)
- CD3 - Victory (0:56) (872k)
Thanks to IceFire. (Details)
Various tracks
- Theme
- End Credits
- Simulator 0 - Prophecy
- Simulator 1 - Galactic Hives
- Simulator 2 - Ahead
- Simulator 3 - Tones from the Spheres
- Simulator 4 - Alien Space Junk
- Simulator 5 - Quram
- Simulator 6 - Ashes to Life
- Simulator 7 - Colony 328
- Simulator 8 - Darwin was Right
- Simulator 9 - The Cult of Sivar
Thanks to Sam and Dan Todd of Through the Looking Glass.
Track names provided by Origin's Amazing Johnny Guentzel.
More Track