Ship Dealer: Difference between revisions
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: Go get some more cash, and come back when you're ready to deal, okay? | : Go get some more cash, and come back when you're ready to deal, okay? | ||
: And don't feel embarrassed...these things happen... | : And don't feel embarrassed...these things happen... | ||
==Locations== | ==Locations== |
Revision as of 16:59, 13 February 2023
Mercenaries' Guild | |
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Fee | 5,000 credits |
The Mercenaries' Guild or The Mercenaries' Guild is a professional society for privateers which operates 33 offices across the Gemini Sector. It acts as a mission brokerage firm between businesses seeking combat-oriented services and privateers. The guild clears all missions and guarantees payment for successful completion. Attack, bounty hunting, defend base, patrol and scout missions are offered through the guild. These missions are typically more difficult than those found on the Mission Computer and at the Merchants' Guild but also offer a higher average payment amount.
The guild is known for its integrity and sense of honor and does not offer illegal missions or operate offices on Pirate bases. Guildsmen pay an application fee to register with the organization and are given unlimited access to the mission computers located in any guild office. They are allowed to take up to three missions at a time. Missions are stored on individual optical disks and offered as a selection of four at a time. The limit is imposed to prevent racketeering and overcommitting. Missions accepted from the Mission Computer and the Merchants' Guild count towards the limit. Members are paid immediately upon the completion of a mission and do not need to return to a guild office. Officers are staffed by a receptionist who offers a hard sell to prospective members.
The Merenaries' Guild and the Merchants' Guild were initially competitors. Starting around 2659, the Merchants' Guild established good relationships with the Mercenaries' Guild. By 2669, the number of pilots and small businesses in Gemini had increased because of the war effort and a heavy campaign to advertise the sector's opportunities. This resulted in the two organizations coming to depend on one another as these businesses increasingly needed cargo and protection missions. The Mercenaries' Guild advertises combat missions through the Merchants' Guild and the Mission Computer.
The Mercenary Guild's application fee increased to 5,000 credits around 2669. Exploratory Services' officer Gabriel Quentin is a longtime associate of the Mercenaries' Guild and wrote about the organization in GEMINI SECTOR: AN OVERVIEW. The organization has endorsed the model 2069 Centurion as the best publicly-available fighter.
Images
Screenshots
Sprite Sheets
Script
Centurion
Can Afford
Purchase Centurion
- SHIP DEALER
- I see you're looking at the Centurion. Hell of a ship.
- As you can see, the Centurion is a heavy fighter.
- Note the racks for 4 guns, 2 weapons and, of course, a rear turret.
- Beautiful, eh? Look at those hard edges, the aerodynamic sleekness...
- Did you know the Mercenaries' Guild has endorsed the model 2069...
- ...as the best publicly-available fighter?
- The Centurion is a real bargain, priced at $U3 credits.
- I can give you $U1 trade in value on your old ship, plus $U2 for all your extras.
- Leaving you with $U4 credits to outfit your new Centurion.
- So how about it? Interested?
Accept | Refuse |
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Can't Afford
Purchase Centurion
- SHIP DEALER
- Hell of a ship, the Centurion.
- You are obviously a privateer who likes firepower...
- But I'm afraid my boss won't let me trade ship for ship.
- Can I tell you about the Orion or Galaxy?
Too Much Cargo
Purchase Centurion
- SHIP DEALER
- Good choice, but far be it for me to pass up a sale...
- ...I can't afford to take advantage of a customer.
- The problem is, all of the cargo currently listed on your ships manifest won't fit in this baby...
- ...and the Merchant's Guild won't let us trade your surplus cargo.
- So go ahead, sell off some cargo, come back and I'll fix you up.
- Believe me, I'm doing you a favor telling you this...
- ...some dealers will keep your excess cargo, guild or no guild.
Can't Afford
Purchase Centurion
- SHIP DEALER
- I hate to break it to you, but we've checked your account...
- ...and you don't have enough credits to buy this ship.
- She sure is a fine ship though, isn't she?
- Listen, I want to make a sale, you want to make a purchase.
- Let's look at the numbers...
- This ship retails for $U3 credits.
- I can give you $U1 trade in for your ship, plus $U2 for your extras.
- Including your cash on hand, that leaves you short by about $U4 credits.
- Go get some more cash, and come back when you're ready to deal, okay?
- And don't feel embarrassed...these things happen...
Galaxy
Can Afford
Purchase Galaxy
- SHIP DEALER
- Checking out the Galaxy Class merchant ship? Good choice.
- She's not as flashy as some ships, but she sure is practical.
- You get a roomy cockpit, loads of cargo space...
- ...and you can add top and bottom turrets if you feel you need more fire power.
- Did I mention she's a fast ship, as merchant vessels go? No? Listen...
- If you can't afford a Drayman...and who the hell can these days...
- ...you'll find the Galaxy fills all your shipping needs. And it's a steal at only $U3!
- We can give you $U1 credits for your old ship, plus $U2 for your add-on modules.
- You'll have $U4 credits left in the bank to load out your new ship.
- So...how about flying a Galaxy home today?
Accept | Refuse |
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Already Own
Purchase Galaxy
- SHIP DEALER
- I see you already fly a Galaxy Class merchant ship.
- She's not as flashy as some ships, but she sure is practical.
- If you're into aggressive space combat, then the Centurion is just what you're looking for.
- If it's security you want...
- ...the Orion sports better armor and shields, but you'll give up a little cargo space.
- Which ship can I tell you about?
Too Much Cargo
Purchase Galaxy
- SHIP DEALER
- Good choice, but far be it for me to pass up a sale...
- ...I can't afford to take advantage of a customer.
- The problem is, all of the cargo currently listed on your ships manifest won't fit in this baby...
- ...and the Merchant's Guild won't let us trade your surplus cargo.
- So go ahead, sell off some cargo, come back and I'll fix you up.
- Believe me, I'm doing you a favor telling you this...
- ...some dealers will keep your excess cargo, guild or no guild.
Can't Afford
Purchase Galaxy
- SHIP DEALER
- I hate to break it to you, but we've checked your account...
- ...and you don't have enough credits to buy this ship.
- She sure is a fine ship though, isn't she?
- Listen, I want to make a sale, you want to make a purchase.
- Let's look at the numbers...
- This ship retails for $U3 credits.
- I can give you $U1 trade in for your ship, plus $U2 for your extras.
- Including your cash on hand, that leaves you short by about $U4 credits.
- Go get some more cash, and come back when you're ready to deal, okay?
- And don't feel embarrassed...these things happen...
Orion
Can Afford
Purchase Orion
- SHIP DEALER
- You want to buy an Orion. I'm telling you, you DO.
- You do a lot of risky runs? You look the type. Let me tell you something...
- ...the Orion may not be fast, but she's a regular tank.
- She has the thickest armor and best shields of any ship on the open market.
- Sure, the cargo space is limited, but she'll keep you AND your cargo safe, get it?
- This ship has something for everybody. Merchants have cargo protection...
- ...and mercs can fly her with confidence that they'll come back in one piece.
- The Orion has racks for 2 guns, a weapon or tractor beam, and a rear turret.
- A great buy at only $U3 credits.
- Of course, you'd get a trade in of $U1 credits for your ship, and $U2 for the extras...
- ...leaving you with $U4 credits for new accessories.
- So...you want one, or what?
Accept | Refuse |
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Already Own
Purchase Orion
- SHIP DEALER
- You already fly an Orion, so you know you fly the safest ship available.
- If you need more speed, then let me tell you about the Centurion.
- But if it's cargo space you're after, then I suggest you consider a Galaxy.
Too Much Cargo
Purchase Orion
- SHIP DEALER
- Good choice, but far be it for me to pass up a sale...
- ...I can't afford to take advantage of a customer.
- The problem is, all of the cargo currently listed on your ships manifest won't fit in this baby...
- ...and the Merchant's Guild won't let us trade your surplus cargo.
- So go ahead, sell off some cargo, come back and I'll fix you up.
- Believe me, I'm doing you a favor telling you this...
- ...some dealers will keep your excess cargo, guild or no guild.
Can't Afford
Purchase Orion
- SHIP DEALER
- I hate to break it to you, but we've checked your account...
- ...and you don't have enough credits to buy this ship.
- She sure is a fine ship though, isn't she?
- Listen, I want to make a sale, you want to make a purchase.
- Let's look at the numbers...
- This ship retails for $U3 credits.
- I can give you $U1 trade in for your ship, plus $U2 for your extras.
- Including your cash on hand, that leaves you short by about $U4 credits.
- Go get some more cash, and come back when you're ready to deal, okay?
- And don't feel embarrassed...these things happen...
Locations
- Achilles
- Anapolis
- Basque
- Basra
- Beaconfield
- Elysia
- Glasgow
- Hector
- Heimdel
- Jolson
- Kronecker
- Lisacc
- Liverpool
- Macabee
- Matahari
- Munchen
- N1912-1
- New Constantinople
- New Detroit
- New Reno
- Olympus
- Oresville
- Oxford
- Remus
- Rodin
- Romulus
- Rygannon
- Speke
- Trinsic
- Valkyrie
- Victoria
- Vishnu
- Wickerton
Wing Commander Privateer Player's Guide
Mercenaries’ Guild
As a long-time associate of this proud organization, I can personally speak for their integrity and usefulness. For a reasonable membership fee, pilots are able to take a variety of jobs cleared by the Guild. This means no missions are illegal and payment is guaranteed. They also guarantee their clients that all guildmen are registered and can therefore be tracked and penalized for indiscretions. Any one individual may not have more than three missions accepted at any one time in order to prevent racketeering or simply over-committing out of ambition. All members have access to mission listings at any Guild office and are paid as soon as mission requirements are fulfilled. Reporting to an office is not necessary. The Mercenaries’ Guild is an honorable society and does not allow maintenance of offices on pirate bases
Privateer Playtesters' Guide
Mercenaries' Guild. The Mercenaries' Guild requires an initial fee of 5000 credits. Once you have joined, however, the guild guarantees payment on the missions you obtain through their computer. Assignments available through the Mercenaries' Guild computers are generally combat missions. They are also very challenging and higher paying than assignments offered through the general mission computer.
Missions Offered. Attack, bounty hunting, defend base, patrol, scout.
Appearances
- Wing Commander Privateer Player's Guide
- Wing Commander Privateer
- Privateer Playtesters' Guide
- Privateer Righteous Fire
Behind the Screens
A pre-release screenshot from an earlier build of Wing Commander Privateer shows an earlier version of the office and receptionist.
The greyscale image of the Mercenaries' Guild computer in the Wing Commander Privateer Player's Guide shows an earlier build where mission rewards were preceded by a plus.
Early concept art plans plans for the Mercenaries' Guild and the Merchants' Guild to use the same office with an interchangeable logo graphic.
The receptionist was drawn by artist Brian Smith and based on his sister.
The Merchants' Guild office source mesh is labeled JMERCEN.3DS and the Mercenaries' Guild is JMERCH.3DS, suggesting that they might have been swapped at some point in development.
Pre-Release Screenshots
Source Models
Posters
The source textures for the animated posters projected on the office walls include some interesting details not visible in the final game.