Merchants' Guild: Difference between revisions

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We are sorry.<br>
We are sorry.<br>
You must first join<br>
You must first join<br>
the Mercenaries' Guild.<br>
the Merchants' Guild.<br>
<br>
<br>
The receptionist<br>
The guild master<br>
can help you.
can help you.
</blockquote></tt>
</blockquote></tt>

Revision as of 22:42, 11 February 2023

Merchant's Guild
PPG - Merchant Guild Icon.png
Fee 1,000 credits



The Merchant's Guild is a professional society for privateers which operates X offices across the Gemini Sector. It acts as a liaison between organizations seeking shipping services and privateers. The guild clears all missions and guarantees payment for successful completion. Attack, bounty hunting, defend base, patrol and scout missions are offered through the guild. These missions are typically more difficult than those found on the Mission Computer but also offer a higher average payment amount.

The guild is known for its integrity and sense of honor and does not offer illegal missions or operate offices on Pirate bases. Guildsmen pay a fee to register with the organization and can then accept missions from any guild office. They are allowed to take up to three missions at a time. Missions are stored on individual optical discs and offered as a selection of four at a time. The limit is imposed to prevent racketeering and overcommitting. Missions accepted from the Mission Computer and the Merchant's Guild count towards the limit. Members are paid immediately upon the completion of a mission and do not need to return to a guild office. Officers are staffed by a receptionist who offers a hard sell to prospective members.

The Mercenary Guild's application fee increased to 5,000 credits around 2669. Exploratory Services' officer Gabriel Quentin is a longtime associate of the Mercenaries' Guild. The organization has endorsed the model 2069 Centurion as the best publicly-available fighter.

Images

Screenshots

Sprite Sheets

Script

Initial Offer

Talk to Guild Master

GUILD MASTER
Hi, $NM, how are you? I'd like to invite you to join our guild.
We broker for the most ... reputable clients.
That means we guarantee your work AND your compensation.
The Merchants' Guild primarily schedules cargo runs...
...but we also place big bounties on pilots that attack our own members.
It will only cost you 1,000 credits to join our ranks.
How about it?
Accept Refuse
GUILD MASTER
Great! We will automatically debit the service fee from your current banking system.
The Merchants' Guild appreciates your business. Thanks for joining.
You'll be glad you did.
GUILD MASTER
You'll wish you had, friend.

Can't Afford

Talk to Guild Master

GUILD MASTER
So you want to join the Merchants' Guild, huh?
Sorry, $NM, but guild records show that you lack the 1,000 credits required to join.
Guild membership guarantees cargo and payment...
...and provides unlimited access to our mission computers.
Please try again later when you have the proper funds.

Accepted

Talk to Guild Master

GUILD MASTER
If you're ready for a cargo run, feel free to make use of the mission screen.
Remember, we pay premium bounties on ships that harass Merchants' Guild members.
We take care of our own, $NM.

Computer

Loading Screen

Scanning Merchant's Guild
records for available missions.

Please stand by...
.
.
.
.

Mission Selection

Thank you for visiting
the Merchant's Guild

Please select a
mission disk.

Mission

{mission type} (X of 4)
{mission description}

Mission Accepted

Mission accepted.
Thank you.

Schedule Full

We are sorry, Merchants'
Guild records indicate that
your mission schedule is
already full.

Thank you for visiting The
Merchants' Guild.

Not a Member

We are sorry.
You must first join
the Merchants' Guild.

The guild master
can help you.

Images

Locations

Wing Commander Privateer Player's Guide

Mercenaries’ Guild

As a long-time associate of this proud organization, I can personally speak for their integrity and usefulness. For a reasonable membership fee, pilots are able to take a variety of jobs cleared by the Guild. This means no missions are illegal and payment is guaranteed. They also guarantee their clients that all guildmen are registered and can therefore be tracked and penalized for indiscretions. Any one individual may not have more than three missions accepted at any one time in order to prevent racketeering or simply over-committing out of ambition. All members have access to mission listings at any Guild office and are paid as soon as mission requirements are fulfilled. Reporting to an office is not necessary. The Mercenaries’ Guild is an honorable society and does not allow maintenance of offices on pirate bases

Privateer Playtesters' Guide

Mercenaries' Guild. The Mercenaries' Guild requires an initial fee of 5000 credits. Once you have joined, however, the guild guarantees payment on the missions you obtain through their computer. Assignments available through the Mercenaries' Guild computers are generally combat missions. They are also very challenging and higher paying than assignments offered through the general mission computer.

Missions Offered. Attack, bounty hunting, defend base, patrol, scout.

Appearances

Behind the Screens

A pre-release screenshot from an earlier build of Wing Commander Privateer shows an earlier version of the office and receptionist.

The greyscale image of the Mercenaries' Guild computer in the Wing Commander Privateer Player's Guide shows an earlier build where mission rewards were preceded by a plus.

Early concept art plans plans for the Mercenaries' Guild and the Merchant's Guild to use the same office with an interchangeable logo graphic.

The receptionist was drawn by artist Brian Smith and based on his sister.

The Merchant's Guild office source mesh is labeled JMERCEN.3DS and the Mercenaries' Guild is JMERCH.3DS, suggesting that they might have been swapped at some point in development.

Pre-Release Screenshots

Source Models

Concept Art