Category talk:Wing Commander: Difference between revisions
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==Patches | ==Patches== | ||
{{#ask: [[Category:Wing_Commander_Patches]] [[creator::Origin Systems Inc.]] | {{#ask: [[Category:Wing_Commander_Patches]] [[creator::Origin Systems Inc.]] | ||
| ?download= | | ?download= | ||
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==Script== | ==Script== | ||
Text-only game script: | |||
[[Wing Commander Script]] | |||
===Cutscenes=== | ===Cutscenes=== | ||
[[Wing Commander Cutscenes]] | |||
==Strategy Guides== | ==Strategy Guides== | ||
* [[Wing Commander I & II: The Ultimate Strategy Guide]] | * [[Wing Commander I & II: The Ultimate Strategy Guide]] | ||
** [[:Category:The Memoirs of Lieutenant Colonel Carl T. LaFong: The Kilrathi War's Greatest Ace (TCSN, Retired)]] | ** [[:Category:The Memoirs of Lieutenant Colonel Carl T. LaFong: The Kilrathi War's Greatest Ace (TCSN, Retired)|The Memoirs of Lieutenant Colonel Carl T. LaFong: The Kilrathi War's Greatest Ace (TCSN, Retired)]] | ||
* [http://www.wcnews.com/guides/wc1notes.shtml CIC Online Guide] | * [http://www.wcnews.com/guides/wc1notes.shtml CIC Online Guide] | ||
<gallery> | <gallery> | ||
Image:wc12guide_front.jpg | [[Wing Commander I & II: The Ultimate Strategy Guide]] | Image:wc12guide_front.jpg | [[Wing Commander I & II: The Ultimate Strategy Guide]] | ||
</gallery> | </gallery> | ||
==Screenshots== | ==Screenshots== | ||
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</gallery> | </gallery> | ||
==Ports== | |||
LINK TO PORTS PAGE FOR WC1 | |||
==Music== | ==Music== | ||
[[:category:Music|Music]] link stuff | |||
=== | ==Editing Tools== | ||
{{#ask: [[Category:Wing_Commander_Editing_Tools]] | |||
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=== | ==Miscellaneous Files== | ||
{{#ask: [[Category:Wing_Commander_Miscellaneous Files]] | |||
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==Credits== | ==Credits== |
Latest revision as of 22:38, 22 September 2012
Wing Commander | |
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Release Date | Fall 1990 |
Introduction
Wing Commander I virtually created the space combat simulation genre when it arrived in the fall of 1990. It wasn't the first game where players flew a ship around in space, but it was the first to combine cutting edge graphics, a branching mission tree, complex characters and an exciting storyline. As a rookie pilot aboard the TCS Tiger's Claw, the player was introduced to the viscious feline Kilrathi. Over the course of dozens of missions, the Terran Confederation managed to force the Empire of Kilrah out of the Vega Sector. PC gamers used the original Wing Commander game to show off their powerful new 386 machines to their friends. The game exuded style and polish from the cockpit hand that followed players' joystick movements to the dripping bucket in the barracks.
Manuals and Game Documentation
- Blueprints
- Claw Marks
- Kilrathi Saga Manual
- Secret Missions SNES Manual
- Super Wing Commander Claw Marks
- Super Wing Commander Playguide
- WC I Install Quickstart Guide
- WC I Reference Card
- WC I SNES Text Instructions
- WC I Secret Missions 2 Reference Card
- WC I Secret Missions Joan's Supplement
- WC I Secret Missions Reference Card
- WC I Super Famicom Manual
- Wing Commander Collectible Trading Card Game Manual
- Wing Commander Help File
- Wing Commander MegaCD Manual
- Wing Commander SNES Manual
- Wing Commander SegaCD Manual
Patches
Ships
Terran Confederation
- Fighters
- Capital Ships
Empire of Kilrah
- Fighters
- Capital Ships
- Installations
Weapons
Guns
Missiles
- Dumb-Fire Missile
- Heat-Seeking Missile
- Image-Recognition Missile
- Friend or Foe Missile
- Porcupine Mine
Missions
Clicking on the system name will bring you to the first mission in that system.
Script
Text-only game script:
Cutscenes
Strategy Guides
Screenshots
Ports
LINK TO PORTS PAGE FOR WC1
Music
Music link stuff
Editing Tools
- 3D Ship Viewer
- Mission Editing Information
- Ship Graphic Viewer (Wing Commander)
- Taunt Editor
- WC1, WC2 and Privateer editing information
- WCEDIT
- WCSAV
- WCVIEW
- Wing Commander Mission Editor
Miscellaneous Files
- 2000 PC Gamer Coverdisk Release
- Intro Animation
- Magic DosBox Template for Android
- Scimitar Flight Animation
- Unpacked MODULE.000 file
- WC1 Box Winamp skin
- Wing Commander Vector Logos
Credits
Designed & Directed by
Chris Roberts
Software Engineers
Chris Roberts, Steve Muchow, Paul Isaac, Steve Beeman,
Ken Demarest III, Herman Miller
Dogfight Intelligence
Ken Demarest III
Dogfight Choreography
Steve Beeman, Erin Roberts
3 Space System
Chris Roberts
ORIGIN Graphic Systems
John Miles, Chris Roberts
ORIGIN Sound System
Herman Miller
Artwork
Denis Loubet, Glem Johnson, Daniel Bourbonnais,
Keith Berdak, John Watson
Screenplay
Jeff George
Additional Written Material
Steve Cantrell, Philip Brogden
Musical Score
George A. Sanger, David Govett
Sound Effects
Marc Schaefgen
Quality Assurance
Marc Schaefgen, Philip Brogden, Steve Cantrell, Greg Paul Malone II,
Erin Roberts, Mike Romero, Jeff Shelton, Scott Shelton,
Brian Tompkins, John Watson
Produced by
Chris Roberts and Warren Spector