Khajja nar Ja'targk
Khajja nar Ja'targk | |
---|---|
Callsign | The Fang |
Allegiance | Empire of Kilrah |
Khajja nar Ja'targk was a Kilrathi fighter ace. He flew the Krant medium fighter. Khajja was a steady and mission-oriented pilot. He was nicknamed 'the Machine' by Terran Intelligence because he was the most efficient known pilot in Kilrathi service. He never panicked and could not be distracted with taunts, though he was dissuaded by unfavourable odds. He had a complete confidence in his wingmen, frequently ignoring enemy fighters to focus on a mission objective. He was known to reserve his heat-seeking missiles for mission objectives or troublesome enemies and his friend or foe missiles for emergencies. His dogfighting style was straightforward, favoring strafing runs. Confederation intelligence also indicated that some Kilrathi pilots were afraid of Khajja. Terran Confederation pilots were advised to avoid his wingmen, to focus on using classic dogfight tactics or to lead him towards other friendlies. He was featured in Pilot Profiles in April 2654.
Christopher Blair and Todd Marshall encountered Khajja on 2654.137 in the Brimstone System while attacking a Dorkir transport which Khajja was escorting.
Previously, James Taggart and "Dragon" encountered Khajja while escorting a tanker. Khajja was able to destroy the tanker and escape, as Taggart and Dragon were forced to break off their attack to avoid debris from the exploding tanker.
Pilot Tactics
The following table is taken from the Wing Commander I & II: The Ultimate Strategy Guide.
Enemy Near
No Damage - 70% try to tail; 30% strafe attack
Medium Damage - 70% fish hook; 30% strafe attack
Almost Destroyed -100% run away at full afterburners
Enemy Slow
No Damage -100% sit and fire
Medium Damage -100% sit and fire
Almost Destroyed -100% run away at full afterburners
Enemy Far
No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners
Enemy Tailing
No Damage - 50% break right; 50% turn and kick
Medium Damage - 75% burnout; 25% break left
Almost Destroyed -100% run away at full afterburners
Head-to-Head
No Damage - 30% zip past; 70% strafe attack
Medium Damage - 50% zip past; 50% turn and kick
Almost Destroyed -100% run away at full afterburners
On Enemy Tail
No Damage -100% tail fire
Medium Damage -100% tail fire
Almost Destroyed -100% tail fire
Missile Coming
No Damage - 20% kill missile; 80% turn and kick
Medium Damage - 50% fish hook; 50% turn and kick
Almost Destroyed -100% run away at full afterburners
Laser Hit
No Damage - 50% fish hook; 50% kick it
Medium Damage - 50% burnout; 50% turn and kick
Almost Destroyed -100% run away at full afterburners
Enemy Destroyed
No Damage -100% gloat
Medium Damage -100% veer away
Almost Destroyed -100% veer away