|In the news||May 5, 2022|
Version 1.1.2 of the BRender game engine. See news update for background information.
In the late 1990s, game developers began increasingly to license third party technologies to streamline their increasingly complex work. Instead of spending time developing a unique 3D engine, developers could purchase an 'off the shelf' solution that gave them a head start by providing common needed features and support out of the box. The Privateer 2 team licensed Argonaut's BRender and toolkit and continued development from there, unlike earlier Wing Commander games which either premiered new engines or updated others developed in-house at Origin. BRender was used in many high profile games of the era including Carmageddon and I-War.