Astro commander
2nd Lieutenant
I just completed the game. 9/10
Thank you. I needed that.
I agree with many of the complaints. Coms were useless, excalibur was too powerful compared to other fighters, and aces that are scripted impossible even when I rapidly toggle full energy-guns and keep shooting and dumbfiring their cloaked arses as they flee. Still. I think for a professional game this was well done and better than most weve seen in the past decade. For a fan game. 10/10. I liked the flow of the game. How your on top then your running to save your rear, parry reposte. Some of the event scripting wasnt quite on the mark, but to be frank I think it was as good as most of the WC's scripted mission changes and better than almost any action game I played in the past few years.
It helped remind me why I loved this genre so much. Give me a ship and the open stars any night....
My biggest complaint... now most other games IM trying out just S@#$ in comparison. They think flashy graphics are needed when simple voice acting and a script can be enough to tell an actual story. I hope Roberts remembers this and makes sure after the flight mechanics are hammered out, that the story spares no expense. We want to feel like we contributed to a universe and WC saga, I feel, did just that.
Man I forgot how much I missed my joystick. Now I dont want to put it away ... wait... nevermind. Back into its box until the next sim worthy of it comes out.
Thank you. I needed that.
I agree with many of the complaints. Coms were useless, excalibur was too powerful compared to other fighters, and aces that are scripted impossible even when I rapidly toggle full energy-guns and keep shooting and dumbfiring their cloaked arses as they flee. Still. I think for a professional game this was well done and better than most weve seen in the past decade. For a fan game. 10/10. I liked the flow of the game. How your on top then your running to save your rear, parry reposte. Some of the event scripting wasnt quite on the mark, but to be frank I think it was as good as most of the WC's scripted mission changes and better than almost any action game I played in the past few years.
It helped remind me why I loved this genre so much. Give me a ship and the open stars any night....
My biggest complaint... now most other games IM trying out just S@#$ in comparison. They think flashy graphics are needed when simple voice acting and a script can be enough to tell an actual story. I hope Roberts remembers this and makes sure after the flight mechanics are hammered out, that the story spares no expense. We want to feel like we contributed to a universe and WC saga, I feel, did just that.
Man I forgot how much I missed my joystick. Now I dont want to put it away ... wait... nevermind. Back into its box until the next sim worthy of it comes out.