Very, very pretty! One hang-up, though - the trouble with those windows textures that everybody loves, is that unless you're careful about their positioning, they will continue to shine prettily after the ship's been destroyed. May I suggest that as you begin to think about converting the first of the revamped capships into the game, we pause to re-think how their destructibility can be handled, so that we stay true to the number of torpedoes originally required to blast them, while simultaneously increasing the amount of visible damage that can be inflicted?