Dundradal
Frog Blast the Vent Core!
This game seriously kicks ass. I really can't wait to get home from work tonight and play for more than 30 minutes!
I thought that was you that kept shooting me down in that capship battle.
This game seriously kicks ass. I really can't wait to get home from work tonight and play for more than 30 minutes!
Is there any online play?
Adding a dozen more designs at this time wouldn't help anything, and it'd make the game more confusing. New players can't pick up a game and know that Hellcats, Scimitars, Rapiers and TigerSharks are all medium fighters.
Every comparable game would have left it like that at just six fighters
That's kind of a really odd thing to take issue with. Like the kind of thing someone would come up with just grasping for stuff to complain about.
We see different variants of Wing Commander ships *constantly* throughout the series, including in a single game. This is no different than a bomber-loadout Sabre, a souped up SuperFerret or Vampire enhanced with Nephilim gear. And the whole point is just to streamline customization of loadouts and their balancing effects. It would only have made previous games better if this would have been done more.
That's pretty insulting to new players. I'm sure if the words "Medium Fighter" were written under each medium fighter on the ship select screen, they might be able to get enough brain cells working together to figure it out. You don't hear people who jump into a new fighting game for the first time with 30 characters complaining that they can't tell them apart.
Can you name some?
This is not exactly a new complaint. People have complained about similar things in games for a long time. Think back to sprite palette changes in 2d games or fighting games. If a game advertises 18 ships, it should have 18 ships in it, not 6 + 3 versions of each ship. The problem is they obviously didn't have enough artists to model/texture enough ships.
You're basically accusing me of being a troll here, or at the least nitpicking, which is not the case. I could easily accuse some of you guys of the opposite, being fanboys and unable to admit that the game is any less than 100% perfect.
Now you're contradicting yourself, saying that the customization in previous games is the same as these ship variants now. Then you say past WC games would have been better if you were forced to select from presets of each ship rather than be able outfit the ship with the exact guns and missiles that you wanted. I thought you just said they were the same thing; how can one be better?
Aye, first thing in the morning. The moment I read about Arena being available (which was some hours ago on one of my irregular visits to CIC) I immediatly hooked up the dusty 360 and started playing. One hour later it was passed shop closing time already so unfortunatly I couldn't get online yet.ChrisReid said:Hey, are you planning to get Gold soon? I've actually probably played the single player more than multi, but most of the game modes are only available online, so I'd strongly recommend it.
Hell yeah. The bots are missing the I in the A.I part not to mention there is no capital ship battle in single.LeHah said:You're missing out on the best part of the game, Spoon!
That's not a comparable situation, and this isn't an abstract scenario. Privateer 2 had 18 ships, and the diversity didn't add to the game. The original Privateer had just four craft, and each is endearing and all players are very familiar with their characteristics. You don't have "MEDIUM FIGHTER" written above each craft when there's a dozen of them blasting lasers and exploding right in front of you.
Battlestar Galactica/WC Zone/Subspace has eight fighters, Aegis Wing has one, DooM has seven weapons, Contra has five guns, Galaga has one ship, Feeding Frenzy has four fish. And the reason isn't because they couldn't generate some little graphics or models.
You don't know what the problem is. Generating ships is the easy part. Getting the game balance right is hard. And they've struck an excellent balance by finding a way to add more ships that are characteristic yet easily identifiable.
This is a fan site. It's where people who enjoy Wing Commander things come to talk. Your criticism isn't constructive, and instead of playing the game, you're inventing silly things to whine about. It's pretty obvious what you are.
Thanks, I know what a fan site is. How is that not constructive criticism? Pointing out flaws you'd like to see improved in a game or in a future iteration of a game? Sorry for thinking people at a WC 'fan site' could have an intelligent discussion about a game. But yea, because I don't agree with your opinion that the game is absolutely perfect, I must be just whining and inventing problems with it. That's why all the reviews so far have given it 5 stars and 100%. But you must know better. Oh, and I've been playing it since I got home (some of us work).
Oh, and I've been playing it since I got home (some of us work).
Even if you were somehow completely allergic to the game for some reason though, as a Wing Commander fan, I can't imagine not spending $10 to give the first brand new WC game in nine years a thorough try.
I've only played one online match and a couple of levels of the demo but so far its my least favorite XBLA game.
It seems tricky at first, but it didn't take me long to get past that. My first MP match consisted of me dying a lot too. But the more I play and the more ships I unlock, it gets better and less of just a button mash. In fact now I've been figuring out the sheilds and stuff and the differences between different fighters and different guns. THere's deffinitely more there than initially meets the eye. And the demo levels are probably the least good parts of the game for showing off to people how much fun it *can* be.
The goal to winning seems to be:
1) Point ship towards target
2) Fire every gun you have
3) Respawn
I love this game!
... but I"m having a devil of a time unlocking more Kilrathi ships. I had a pretty good confed run in Melee and the various single-player modes. Is there a specific trick to unlocking more ships, or is it just a matter of getting enough kills to unlock more?
That's pretty insulting to new players. I'm sure if the words "Medium Fighter" were written under each medium fighter on the ship select screen, they might be able to get enough brain cells working together to figure it out. You don't hear people who jump into a new fighting game for the first time with 30 characters complaining that they can't tell them apart.
Characteristic yet easily identifiable? It's an ARCADE game. You're not supposed to sit there analyzing the other ships. And in general, the larger the ship is, the heavier it is. Easy. Compare the size of the Longbow in-game to an Arrow.
(...) I'll keep playing it, because I did spend ten bucks on it, but I believe this is a WC game in name only (much the way Armada is). The goal to winning seems to be:
1) Point ship towards target
2) Fire every gun you have
3) Respawn
I've only played one online match and a couple of levels of the demo but so far its my least favorite XBLA game.
A little thing that kinda ircked me though, The Arrow shoots Green lasers. Green! Lasers have always been Red! Expect some very angry mail(bomb) in your box soon EA!
Yeah, I've been thinking so hard about unlockables all day. LOAF managed to get all the Confed ships in the first few hours, and I've been stringing them along much more slowly. After 15 hours, I still need the Cavalier, and there's some people who got the Cavalier before other ships it seems. So I'm not really sure how it all works yet. It's more complicated than kills. Just playing all the modes well and as they were intended seems to do it. Playing as a Confed pilot gets you Confed ships and flying Kilrathi fighters unlocks more Kilrathi fighters though. Just keep trying I suppose, the game isn't supposed to be "won" in a day.
Only when you dig deeper in the game mechanics of DOA you'll learn that every character pretty much plays the same. DOA is shallow when you compare it with say, Virtual Fighter.Mekt-Hakkikt said:I was confused by all the DOA4 characters when I played it for the first time and it doesn't even have that many compared to some recent MK games
I believe this is a WC game in name only (much the way Armada is).
Hell, yes! I pity any of the "vets" who have to play with me on their team. I mean, I'm slowly getting the hang of it, but I still suck hard at the Boneyard and Bear-Pit games. Greetings to ChrisReid, who kicked my butt in I don't know how many ways in today's match.Ok, I can understand if someone just doesn't ride well with the Arena way. It's new to me as well and while I like, I prefer my PC with a joystick.