In case anyone missed it,
here's an overview of what I'm working on for Wing Blender 1.7.
The new naming covention for the main model, if the user decides not to use the active object as LOD 0, will be:
where <lodn> is the LOD number.
The new naming convention for child models, and the main model if the user decides to use the active object as LOD 0, will be:
where <name> is a name that consists of only letters, numbers, and/or underscores, and <lodn> is the LOD number.
In response to
this issue, I've decided that the next version of Wing Blender will no longer support global hardpoints and collsphrs. This just means that hardpoint objects and collsphr (Collision sphere override) objects will have to be parented to a LOD object instead of being in the "global" scene. Hardpoint and collsphr objects parented to LOD 0 will override hardpoint/collsphr objects parented to other LOD objects of a mesh. I will also allow users to override the CNTR and RADI chunks of each LOD mesh individually.