One of the planned enhancements for the next version of PiArmada is a better enemy AI. As things stand, it works, but it's pretty stupid in some cases. And I figured, hey, best way to figure out a good game algorithm is to ask the people who play the game! The best kind of AI is the one that has a chance of beating you, after all.
So tell me: what do you do when you're playing Wing Commander Armada? When do you build, and what do you build? How do you determine what you move where? How do you determine what to attack with? Basically, I'd like your strategy, in as much detail as possible.
Oh, and while I'm posting, .09 is shaping up to be quite nice. The entire automated combat system has been rewritten in such a way that things make MUCH more sense, and so that they actually work! There's a menu system now instead of dropping you straight into the game, and you'll be able to choose your fighter for flight combat. The Kilrathi also now have their own icons. And that's just what's been done already.
So tell me: what do you do when you're playing Wing Commander Armada? When do you build, and what do you build? How do you determine what you move where? How do you determine what to attack with? Basically, I'd like your strategy, in as much detail as possible.
Oh, and while I'm posting, .09 is shaping up to be quite nice. The entire automated combat system has been rewritten in such a way that things make MUCH more sense, and so that they actually work! There's a menu system now instead of dropping you straight into the game, and you'll be able to choose your fighter for flight combat. The Kilrathi also now have their own icons. And that's just what's been done already.