Earthworm: I always use my RPs and DF on the Barracuda. With my lousy aim they're the only things I can hit with point and shoot weapons. Though there was that one time I stuffed a DF in a Devil Ray's face. Little buggy never saw it coming
"The bug ships have the same problem as the Hades. I dare say as most of the Confed capships." True but then that's why they have us
Bug ships may have more missile turrets but a) the missile's not all that great and b) they're the first things I kill if I ever attack a capship [insert evil chuckle].
I do disagree about Confed's fleet being tied up with the wormhole fleet. I remember a while back LOAF mentioned a home defence fleet formed shortly after the BoT with the express purpose of defending Earth. That fleet could've dealt with the Proxima bug fleet. And if I'm mistaken about the home fleet Confed almost certainly has enough ships to be able to mount military operations in several sectors. At the very least we still have the Victory parked somwhere in Sol System - that ship will never die.
"The heavy plasma isn't that strong." I beg to disagree. That gun makes torpedoes obsolete. As for the Fleet Plasma, erm watch the WCP cutscenes where they let that baby rip. It has a massive blast radius - entire fleets get dusted by that thing. It is without doubt the best weapon for eliminating the supposed giant fleets the bugs have waiting to get us with. And most capships can turn reasonably quickly - remember the WC4 cutscene where the Vesuvius pulls a U Turn to face the Intrepid?
"But it's possible to repair the engines, though it would take some time in a normal case, the fact that those ships are organic could also mean that it's easier to repair." Are you blind? I don't mean to be insulting but take a look at the ship after you've blown away the engines. The whole sections gone dark. That massive machinery has been trashed. You don't repair it in a matter of hours or even days. You need a dry dock. Believe me, it takes far less time for fighters to return to their base, rearm and return then to repair destroyed engines.
"But the bugs must have some logical reasons not to put turrets on the back." True but I'm sure the logical reason of defending your engines overrides those.
"One thing that always pissed me off was when in Prophecy you have to take out the turrets even if you're flying a bomber. I mean, your escorts should do it, and why the hell should I take out the turrets if I can kill the capship without worrying about them? Stupid." Ditto.
"Well, at least I know that you've got a good taste. I always want to laugh when in WC3, after you have access to the Excal and you go to select your fighter the default ship is either an Arrow or a Hellcat." Thanks. It's not often that I get complimented on my taste. As for the fighter selection I think Eisen said it best - "You think I got elves in the back making these things?!!!"
Knight: It was long because I had the fortune to post at the same time as Earthworm. It probably would've gone longer if I'd known Earthworm was going to stick around.
Earthworm again
: Exactly. Besides I'm trying to see if we can get this one longer then the ones at theforce.net. Geez some of those are REALLY long.
Shane: The Nephilim's strength IS their numbers. It's the only thing they've got that we don't.
Actually if the Midway had been lost the whole WCU would stop and patiently wait for you to replay that mission and win it - keeping enough of the Midway alive in order to continue
Mad Hatter: You never say screw friendly territory. The Confed economy, which incidentally pays for the military, requires friendly territory to stay productive. Hence Confed's near defeat after the BoT.