What I like about WC2 (part I)
1.) Capships are overall superior.
-Faster: The WC1 Destroyer could only achieve 150 kps... the WC2 Gilgamesh can achieve 250 kps max. The WC2 Cruiser could even keep up with an old WC1 Corvette.
-Phase Shields: Their shields now invincible to fighter attack from guns or missiles; only torpedoes will do.
-Improved Armor: Armor ratings are now in the triple-digits, rather than double
-Better Armed: AMG's are nearly certain-doom for fighters. They also are well-designed for doing-battle with capital ships.
-Flak-Cannons seem to be more effective than in WC1 (Could be my imagination)
2.) Greater Selection of Fighters
-In WC1 there was the Hornet, Scimitar, and Raptor, followed by the Rapier added later on.
-In WC2, there are the Ferret, Epee, Rapier (from WC1), Sabre, and Broadsword. Five fighters in all...
3.) Fighters are now improved from their WC1 standards...
-Rapier is now the standard medium fighter... and far outperforms any WC1 fighter.
-The Sabre is superior in performance compared to the Raptor
-The Rapier now has extra armor...
-The Epee is well equipped for a light fighter in terms of better guns, additional missile-capacity, and even maneuverability. She is also faster than the Hornet.
-The Broadsword is a new category of fighter added, even though it was later revealed in the timeline that it had existed as early as 2648... which is HEAVILY armored, well-shielded, carries an impressive torpedo-compliment, and can even take a single AMG bolt to her front and still remain flying.
-Fighters also carry more missiles: The WC1 Hornet carried only 3 missiles, the Scimitar's and Rapier's, 5, and the Heaviest fighter, the Raptor, only carried 5 as well and a mine up its butt. The WC2 Epee carries 4, the Rapier now carries 6, and the Sabre carries up to 8.
-Most fighters carry heavier armor and shields.
4.) Newer Weapons
-Not that newer weapons are always necessary...
-Particle-Cannons replace neutron guns, as they have the same damage-potential, with almost the same range as a laser-cannon.
-Some fighters even carry turrets, like their Capship-Counterparts! Most common turret is the Neutron-Cannon, which does more damage than it's fixed-mount counterpart.
-Torpedoes- weapons which are capable of bypassing phase-shields. They require a 20-second lock-on to defeat the capital-ships phase shields. Once delivered, assuming successful delivery, 1 hit should destroy any ship smaller than a destroyer. 2-hits will take out a destroyer, and about 1-2 more for larger ships.
5.) The Stealth Fighters add an interesting twist to the story
-It was only a matter of time before stealth-technology would come into play
6.) Tractor-Beams: Certain ships are able to use magnetic fields which draw in ejection pods...
-Only large-fighters carry these.
7.) The Concordia
-Largest Capship in the Game (983.7 meters)
-Largest Fighter-Compliment (120)
-Heaviest Armed (8 AMG's, 3-Flak Turrets, 1 PTC)
-Equipped with the largest gun in the game: The Sivar-Dreadnought's weapon may have been larger, but the PTC can be used to target capital ships and even fighters.
-It forms the entire ship's Keel
-The PTC can take out any capship with a single hit.
-The Fins look cool...
8.) Timeline is set far enough in the future
-10-years from WC1SM2
9.) Characters actually look older
-They don't just look the same with grayer hair and stuff. They looked like they seriously aged.
-Concordia (I'm still working on this)
1.) Capships are overall superior.
-Faster: The WC1 Destroyer could only achieve 150 kps... the WC2 Gilgamesh can achieve 250 kps max. The WC2 Cruiser could even keep up with an old WC1 Corvette.
-Phase Shields: Their shields now invincible to fighter attack from guns or missiles; only torpedoes will do.
-Improved Armor: Armor ratings are now in the triple-digits, rather than double
-Better Armed: AMG's are nearly certain-doom for fighters. They also are well-designed for doing-battle with capital ships.
-Flak-Cannons seem to be more effective than in WC1 (Could be my imagination)
2.) Greater Selection of Fighters
-In WC1 there was the Hornet, Scimitar, and Raptor, followed by the Rapier added later on.
-In WC2, there are the Ferret, Epee, Rapier (from WC1), Sabre, and Broadsword. Five fighters in all...
3.) Fighters are now improved from their WC1 standards...
-Rapier is now the standard medium fighter... and far outperforms any WC1 fighter.
-The Sabre is superior in performance compared to the Raptor
-The Rapier now has extra armor...
-The Epee is well equipped for a light fighter in terms of better guns, additional missile-capacity, and even maneuverability. She is also faster than the Hornet.
-The Broadsword is a new category of fighter added, even though it was later revealed in the timeline that it had existed as early as 2648... which is HEAVILY armored, well-shielded, carries an impressive torpedo-compliment, and can even take a single AMG bolt to her front and still remain flying.
-Fighters also carry more missiles: The WC1 Hornet carried only 3 missiles, the Scimitar's and Rapier's, 5, and the Heaviest fighter, the Raptor, only carried 5 as well and a mine up its butt. The WC2 Epee carries 4, the Rapier now carries 6, and the Sabre carries up to 8.
-Most fighters carry heavier armor and shields.
4.) Newer Weapons
-Not that newer weapons are always necessary...
-Particle-Cannons replace neutron guns, as they have the same damage-potential, with almost the same range as a laser-cannon.
-Some fighters even carry turrets, like their Capship-Counterparts! Most common turret is the Neutron-Cannon, which does more damage than it's fixed-mount counterpart.
-Torpedoes- weapons which are capable of bypassing phase-shields. They require a 20-second lock-on to defeat the capital-ships phase shields. Once delivered, assuming successful delivery, 1 hit should destroy any ship smaller than a destroyer. 2-hits will take out a destroyer, and about 1-2 more for larger ships.
5.) The Stealth Fighters add an interesting twist to the story
-It was only a matter of time before stealth-technology would come into play
6.) Tractor-Beams: Certain ships are able to use magnetic fields which draw in ejection pods...
-Only large-fighters carry these.
7.) The Concordia
-Largest Capship in the Game (983.7 meters)
-Largest Fighter-Compliment (120)
-Heaviest Armed (8 AMG's, 3-Flak Turrets, 1 PTC)
-Equipped with the largest gun in the game: The Sivar-Dreadnought's weapon may have been larger, but the PTC can be used to target capital ships and even fighters.
-It forms the entire ship's Keel
-The PTC can take out any capship with a single hit.
-The Fins look cool...
8.) Timeline is set far enough in the future
-10-years from WC1SM2
9.) Characters actually look older
-They don't just look the same with grayer hair and stuff. They looked like they seriously aged.
-Concordia (I'm still working on this)