StarSaint
Rear Admiral
WCS: Confed Legacy Venture Class
Well after 3 months(bout 3 days actual modelling time) i finally finished(most of it today, especially the major portions(guns, cockpit, engines, fuselage, (get my drift)) all i lack right now is the textures, this'll give me a chance to tinker with Deep Paint 3D and Deep UV for lightwave... hopefully if everything goes as scheduled i'll have a textured venture out next week
take high notice of the detail on the guns, i originally choose to do Octogonal to get a more roundish look, but went to a hex shape for Poly count reasons
Here are the Specs on it
2240 Points
1740 Polygons
i do still however need to go hunt and pick for those Unseen polys so i can get rid of them, also as with any HWorHW2 model i'll need to make LOD's (levels of Detail)
(((IMAGE REMOVED FOR PAGE LOADING)))
got a few messages asking just what in the world did i base this on "it doesn't look like what i've seen before"
well its cause its based on this
(((IMAGE REMOVED FOR PAGE LOADING)))
Well after 3 months(bout 3 days actual modelling time) i finally finished(most of it today, especially the major portions(guns, cockpit, engines, fuselage, (get my drift)) all i lack right now is the textures, this'll give me a chance to tinker with Deep Paint 3D and Deep UV for lightwave... hopefully if everything goes as scheduled i'll have a textured venture out next week
take high notice of the detail on the guns, i originally choose to do Octogonal to get a more roundish look, but went to a hex shape for Poly count reasons
Here are the Specs on it
2240 Points
1740 Polygons
i do still however need to go hunt and pick for those Unseen polys so i can get rid of them, also as with any HWorHW2 model i'll need to make LOD's (levels of Detail)
(((IMAGE REMOVED FOR PAGE LOADING)))
got a few messages asking just what in the world did i base this on "it doesn't look like what i've seen before"
well its cause its based on this
(((IMAGE REMOVED FOR PAGE LOADING)))