capi3101
Admiral
Had a thought for the first mission today - we've all had to do those gawdawful capship missile interception missions. You know, where the Cats have launched way more many missiles than they should've had available to them and you have to shoot them all down because if you let so much as a single one through your carrier explodes in a big fiery ball that's visible from the next star system over, a virulent plague breaks out that renders the entire Sector uninhabitable until after the heat death of the universe, and the gods of Wing Commander sneak into your house in the middle of the night to fill your shoes with Miracle Whip. Right?
So how about a gawdawful capship missile escort mission? Stick it to the Cats for once, eh? Eh?
I've also had the notion of a limited torpedo stock. The players only have an 8-strong squadron of Lead Sleds with which to launch torps, and those only carry one apiece, so I'd seriously have to curtail the available stockpile if I went that route. I can see the lack of advanced firepower being challenging, especially if I go with my original vision of a campaign where killing capships was paramount to success.
So how about a gawdawful capship missile escort mission? Stick it to the Cats for once, eh? Eh?
I've also had the notion of a limited torpedo stock. The players only have an 8-strong squadron of Lead Sleds with which to launch torps, and those only carry one apiece, so I'd seriously have to curtail the available stockpile if I went that route. I can see the lack of advanced firepower being challenging, especially if I go with my original vision of a campaign where killing capships was paramount to success.