Quarto
Unknown Enemy
You don't need to worry about using UE ships, we don't mind that in the least (especially since so many of them originally came from other projects or were imported from existing WC games). And even with the Standoff ships, we don't mind just as long as you use a different texture.I plan to leave the UE and Standoff ships well enough alone, you made them so beautiful I could never do them justice.
Heh, well, that's one thing where the UE source code won't be too helpful - my movie scripting code was atrocious back then. It turned out to be a complete nightmare to work with, because of the way I controlled (or, well, failed to control) mission flow.I think that racks up everything but movies - and I have a feeling that can be done fairly easily (ALA Secret Ops) now that I understand how to write functioning code in Pascal.
Hey, if you (or anyone else, for that matter) actually make a WC project thanks to the UE source code, I'll finally stop regretting the week or two that I spent cleaning the source code package in preparation for its release .Thank you a thousand times over for the UE source code - I said it before and I'll say it again, that Code is taken me places I never though I could go with.