Lt.Death100
Spaceman
He doesn't currently have any plans to add the Kilrathi in as a playable race, sorry.
He doesn't currently have any plans to add the Kilrathi in as a playable race, sorry.
You see, I never played Wing Commander 2-4, so I wouldn't know if the Kilrathi were in the game. I read more of the posts, yes missions on single player do work, and the marine shuttles do too. If you are on mission 3, no worries the shipyard will repair itself just wait around 10 minutes.
well i dont think i will be putting a kilrathi carrier in. i think people will have to wait till i get this mod done and then (if they like what they see and want more) i will move onto a WC3 mod.
I'm not at all criticising czacen's ideas at all - he probably has a better understanding about gameflow and balance that I ever will. But too much cloaking is simply too much cloaking. A ship that cannot be seen by sensors is something else entirely - a cloaked ship cannot be seen by sensors or by the human eye.
That's an interesting possibility since there really wasn't an 'anti-cloaking' device that we know of in the WC games. It might have been an extra element that Confed had to deal with; we know of the devestating results of such a nightmare when we hear about Kilrathi stealth ships decloaking and destroying Blair's ship, and he takes the blame for it.
Why that didn't continue and how Confed conceivably countered this threat; I don't know.. does Loaf have an explanation for how Confed dealt with this 'horror' and why the Kilrathi didn't destroy every Confed ship in this manner?
Despite what the games seem to imply, cloaking ships are a real rarity until Prophecy - and then the bugs can detect cloak ships (as witnessed in an unfinished, unused level early in the game)