Errata and so forth, per LeHah's request. Assuming czacen so desires, it would be nice if someone would split the thread. As always, I'm happy to talk about arcade Wing Commander lore... but I'd hate to have it dilute the presentation of his impressive mod any moreso than he might desire.
well the only reason i can find for the need to develop a new transport, esp one to carry valuable hidden cargo, is to make it with a design that enhances its stealth. the b-lance transport has a lot of flat dark surfaces and its engines and intakes are much less visible at long range, same for the b-lance carrier. in some ways it shares the same basic design principles of the raptor, B117 or the commanche.
All good points. We should also take special note of the weaponry -- it has twice as many turrets as an ordinary WC3/4 transport (and, of course, as someone pointed out, its apparent ability to launch fighters - it seems similar to the TCS Morgan from Wing Commander Academy in role).
In the end though, you are right. Its not like we're shown that the Project is a seperate entity like the UBW or Landreich - Tolwyn is still in his Confed uniform when the fleet moves in during the losing end game.
Of course, there's a technical reason for this, too... lest we forget, a player can lose the game *before* he learns that Tolwyn is the mastermind behind everything.
Wasn't Wilford an Admiral in the Border Worlds navy? I mean he did get a "demotion" down to captain in WCP where he apparently returned to Confed's military. I don't think BW admirals would see much special ops type stuff and he probably wasn't an admiral before joining the BWs.
Wilford was made a Sector Commander for the Enigma Sector at the very end of the Terran-Kilrathi War, and in that role he had experience with covert ops related projects -- he was familiar, specifically, with the Axius facility (which is why Quarto notes that the transport in question is probably some kind of 'special ops' ship -- it shares its design with Axius, a war-era Confederation facility.)
Re: Wilford's rank. He was a Captain in the Terran Confederation Navy, and was offered a Vice Admiralcy by the Border Worlds (who were desparate for experienced flag officers). When he returned to Confederate service, he went back to his earlier rank.
The game, however, very clearly implies that it is. I mean, they actually designed a new model that gets used literally in just one mission, when they could just as easily have used the same old transport as always - and they made this new transport look more like some kind of fast warship than a transport.
I don't disagree with your argument, but there's a technical correction to be made here (possibly even deservedly, since you opted to go with 'literally'...). You encounter the ship twice during any game of Wing Commander IV, and the game uses it in a grand total of five missions (you find it in one of four total options in Circe/Speradon, and then again during the escape from Axius).
But they do that in a lot of other WC material - there are early model Arrows in WCATV and Rapier Bs in the movie.
Another technical point to be made. They are 'Rapier-Bs', in that they are CF-117B Rapiers... but they aren't related to the fighters seen later in the timeline, which are F-44 Rapier IIs. The CF-117A would be another variant of the Rapier that appeared earlier in the war. The ship you see in the original Wing Commander is the F-44A Rapier II, and the one seen in Wing Commander II is the F-44G Rapier II (the F-44C shows up in End Run, too). The movie-Rapier is the P-47D Thunderbolt... there's an older P-47B, but neither is related to the A-10 Thunderbolt II.
I like WC4: Juggernauts. Has a sort of ring to it.
It sounds sort of like a Wing Commander 4 strip club... and not the
classy Wing Commander 4 strip club. Another reasonable idea might be to find some other impressive Thomas Jefferson (or is it Wendell Phillips?) quote to borrow from, in the same vein as 'The Price of Freedom'.