Thanks for the multiplayer comments. How are you finding game performance when playing online with large numbers of units onscreen? Smooth and responsive or choppy/laggy or perhaps somewhere inbetween?
I have a pretty powerful computer - 3.2 GHz with 2 Gigs of RAM - and given this game is a couple years old, I don't ever have lag. Well, until last night. There was one brief moment where I was trying to make a break for a jump point when I was swarmed with fighters. To give you an idea of how many, the cruiser went from 3/4 health to dead in about all of 5 seconds.
Aside from this - Ive never run into lag.
it should add another gameplay element in that one needs to protect/escort the transport en-route to the preferred jump point area and similarly, targeting enemy transports could affect the enemy's ability to construct jump buoys and hence strategically move their forces around the map as well as exploit resources.
I hate to be a wet blanket, but this part of the game seems to fly in the face of a large part of WC tactics. I don't know how HW2 works really, but if theres a way to make "generic" - that is, non player specific - jump points, it would add way more to the mod.
You'd be forced to protect/mine jump points to prevent the enemy from jumping in. That alone would make you have to take serious precautions and split your forces up. As it stands, you can only use your side's buoys, which is pretty silly. Then add to that you can switch buoy destinations whenever you want - it just doesn't work.
Obviously, theres bound to be things in HW2 that you can't really change for this most - you can't name ships, I know that - but it's still something that should be looked into.
It's been a while, but I think you can fool a carrier into combat by moving it close to or in a passing motion to the target and hope that the target or nearby enemy fighters begin to attack it, causing it to open fire defensively
Thats exactly what I meant - I just worded it very badly.
Carriers only have defensive fire, as opposed to any other capship. I kinda like that idea, myself.
allow capships and maybe even fighters/bombers to kamikaze ala The Victory in the WC3 losing path
Homeworld 1 actually had this option. I believe the hotkey was "K" for kamikaze, in fact. I remember doing this with harvesters quite often in MP.
does the scuttle feauture result in some sort of area effect damage other than the destuction of the scuttled ship?
I don't believe there is any splash damage when it comes to explosions. I don't even know if you can change that, either.