BrynS
Mr Kat says...
Thanks for the map link, Bob.
Unfortunately, the hosting site for the website where the pack is hosted has suspended the account, so I can't download the Legacy map pack. I did however, manage to find some links to other HW2 map packs here -- I'll give some of these a bash later on.
Regarding the name, Aaron hasn't mentioned anything yet and I've been too busy grabbing reference images, videos and testing to give much thought to it, although I have been meaning to ask. I've just sent some feedback to Aaron and mentioned the naming issue, so we may have some clarification shortly.
As far as the capital ship movement and speed issues go, I'm sure you guys will be more than happy with the current implementation and feeling -- all of the fighters sport accurate stats, even if the speed scale has been relatively tweaked and any future speed adjustments should be fairly easy to implement, should the need arise (correct me if I'm wrong, czacen or TonViper ).
The fighter movement is very fluid as you should see shortly in the gameplay preview (any jerks were due to my overburned PC while recording the footage with FRAPs). The capships also move very realistically I would say -- watching a destroyer or cruiser approach a target and turn to fire a broadside volley is a sight to behold, as seen in the attached screenshot from the preview, where the UBW cruiser in the distance is about to explode! The capships also take evasive action and will move out of the way of a passing ship if it's too close.
Performance-wise, the Confed Beta runs very smoothly on my fairly old AGP system (Athlon XP2400+, 1GB RAM, ATI X1600 Pro 256MB) with all in-game options maxed out at 1024x768 with 4xAA/16xHQ AF -- 1600x1200 is playable with AA disabled.
Cheers,
Bryn
Unfortunately, the hosting site for the website where the pack is hosted has suspended the account, so I can't download the Legacy map pack. I did however, manage to find some links to other HW2 map packs here -- I'll give some of these a bash later on.
Regarding the name, Aaron hasn't mentioned anything yet and I've been too busy grabbing reference images, videos and testing to give much thought to it, although I have been meaning to ask. I've just sent some feedback to Aaron and mentioned the naming issue, so we may have some clarification shortly.
As far as the capital ship movement and speed issues go, I'm sure you guys will be more than happy with the current implementation and feeling -- all of the fighters sport accurate stats, even if the speed scale has been relatively tweaked and any future speed adjustments should be fairly easy to implement, should the need arise (correct me if I'm wrong, czacen or TonViper ).
The fighter movement is very fluid as you should see shortly in the gameplay preview (any jerks were due to my overburned PC while recording the footage with FRAPs). The capships also move very realistically I would say -- watching a destroyer or cruiser approach a target and turn to fire a broadside volley is a sight to behold, as seen in the attached screenshot from the preview, where the UBW cruiser in the distance is about to explode! The capships also take evasive action and will move out of the way of a passing ship if it's too close.
Performance-wise, the Confed Beta runs very smoothly on my fairly old AGP system (Athlon XP2400+, 1GB RAM, ATI X1600 Pro 256MB) with all in-game options maxed out at 1024x768 with 4xAA/16xHQ AF -- 1600x1200 is playable with AA disabled.
Cheers,
Bryn