Jason_Ryock
Vice Admiral
Well I stress that was just my opinion, but I think it's important to the game that you decide if it's going to be an all around game, or just the tactical side of it.
As for enemy AI, I do have some ideas about that, but I don't know anything about your programming language or how it would implment things.
It seems to me that you should set up some kind of "map" for the AI to follow, using if and then statements.
If enemies targeting > 1 then turn to nearest friendly
If missile lock on > random headings
If missile tracking then speed full and decoy when missile not tracking goto normal path
Stuff like that...and then you could set up seperate scripts for differant modes. Select a group of fighters and put them in "Search mode" and the script has them fly randomly and ignore enemies, or run from them. Or "Aggressive mode" where they just seek targets in a grid pattern and then attack...I dunno...if you got AIM I'd be happy to explore some other ideas.
I will say this though, I've mentioned the game "Fleet Commander" about six times, and I'll say it again here.
The scripts for AI, like for missile evasion for aircraft in that game are in .txt editable files. You can open them up in notepad and (provided you don't edit it to drastically) change the way the plane or ship reacts to a given situation.
So yeah, my two cents again. I know I have alot to say, but well, you asked for ideas and suggestions so I hope no one minds...
As for enemy AI, I do have some ideas about that, but I don't know anything about your programming language or how it would implment things.
It seems to me that you should set up some kind of "map" for the AI to follow, using if and then statements.
If enemies targeting > 1 then turn to nearest friendly
If missile lock on > random headings
If missile tracking then speed full and decoy when missile not tracking goto normal path
Stuff like that...and then you could set up seperate scripts for differant modes. Select a group of fighters and put them in "Search mode" and the script has them fly randomly and ignore enemies, or run from them. Or "Aggressive mode" where they just seek targets in a grid pattern and then attack...I dunno...if you got AIM I'd be happy to explore some other ideas.
I will say this though, I've mentioned the game "Fleet Commander" about six times, and I'll say it again here.
The scripts for AI, like for missile evasion for aircraft in that game are in .txt editable files. You can open them up in notepad and (provided you don't edit it to drastically) change the way the plane or ship reacts to a given situation.
So yeah, my two cents again. I know I have alot to say, but well, you asked for ideas and suggestions so I hope no one minds...