overmortal
Bearded Person
First off, let me say that I realize that the Saga team is incredibly busy getting the prologue ready. But, it was the beta of the prologue that I played so so long ago that gave me this idea which the Saga team may find useful at some later date.
The AI in the WC games has never been truely phenomenal. Sure, there have been plenty of tough battles, but I'd never say that the AI was really equal or superior to the player. I've played some other flight sims (non space combat) where the AI was top notch, and even with my understanding of modern combat maneuvers and tactics, I got my ass whooped. So, the tougher AI in that Saga prologue beta got me to thinking . . .
What if there were a WC game that focused on ACM (and I'm stealing directly from Top Gun on that one). Not so much the helter-skelter turn-and-burn tactics that most of us use to take down waves after waves of enemies, but rather an extremely challenging one-on-one dogfighting scenario where the enemy knows and uses every move, maneuver, and trick in the book to keep you off his tail and in his gunsights.
The reason I'm presenting this to the Saga team specifically is that I know from observation the extremely high standard of quality you guys hold yourselves to. I know you've actually tweaked the AI to be more like wc3, and already have a very solid existing game to build upon, and the knowledge, will, and drive to take everything to the next step.
I've rambled on far too much in this post, but, if any of you are interested in this little side-venture, please contact me. Thanks.
The AI in the WC games has never been truely phenomenal. Sure, there have been plenty of tough battles, but I'd never say that the AI was really equal or superior to the player. I've played some other flight sims (non space combat) where the AI was top notch, and even with my understanding of modern combat maneuvers and tactics, I got my ass whooped. So, the tougher AI in that Saga prologue beta got me to thinking . . .
What if there were a WC game that focused on ACM (and I'm stealing directly from Top Gun on that one). Not so much the helter-skelter turn-and-burn tactics that most of us use to take down waves after waves of enemies, but rather an extremely challenging one-on-one dogfighting scenario where the enemy knows and uses every move, maneuver, and trick in the book to keep you off his tail and in his gunsights.
The reason I'm presenting this to the Saga team specifically is that I know from observation the extremely high standard of quality you guys hold yourselves to. I know you've actually tweaked the AI to be more like wc3, and already have a very solid existing game to build upon, and the knowledge, will, and drive to take everything to the next step.
I've rambled on far too much in this post, but, if any of you are interested in this little side-venture, please contact me. Thanks.