Don't worry, if you could sneak into the internal, you would be suprised what's going on there. Actually there is certainly no danger that we might get cancelled, we are working now more than 2 years (I'm with them for 22 months now) and I can't see any lowered motivation within the core team (some small creative-pauses sometimes, but that's it) What's the difference between us and some game-producers ?
They're doing it for earning money, and they cost money by doing so. If their future-sight of the expected earned money get's lowered, so will they start saving their costs in production, which is the beginning of the end, because production is normally equal to creativity in this case.
We on the other side cost no ones money (only other team-members nerves
), and we are doing it for fun at all. But due to this, and the fact that we always upgrading our stuff to make this awesome game even better (I think I finished caernaven
Version 5 (!) these days ), we are delaying.
But while we delayed, we had even more improvement. We got a few very important code-changes to the freespace-engine (for example an autopilot-function), which resulted into a complete rework of the campaign-script and so on and so on..... What you can't really see, is that nearly all team-members are playing some sort of wing commander in Freespace all the time for testing-purpose, which the screenshots are proving
Fact is, the demo/prologue-release isn't that far away. As soon as I will get the missing voice-lines, it should be done in a matter of weeks (I do missions while others take care of the technicals or the game-balancing).
After that we will give everything we can for the main-campaign which will be not released for a longer time (I'm seeing it very realistic. It will take time, but not that much like you already waited for). We have a campaign with more than 35 missions to build (and you don't want to know how many voice-lines we will have to go after to complete this), and this cost us very much time. Actually some of us have some real life too. If we would get all locked away into a single room with computers (and dancing girls for motivation) we should be finished within 3 or 4 months
On the other hand, we will not make a episodic-release. We discussed this a few times, but at least I will use all influence I have to prevent this. I want a full release of a complete game, everything else is out of discussion.
BTW, sorry if our website isn't always uptodate, but we are all busy working on other things. Tolwyn's is always encouraging us to post some news, but no one actually does.
C-Ya