That is beautiful, but I can't think of what it would be. It's a support craft, so I would think of jammer, or Landing Craft. It seems much smaller than the Barracuda, though it may be bigger and scaled down to fit the section.I'm still working on gameflow images, etc... Here's another ship. The "Earwig" . Based on the Starsoldier shape. The size of the ship is a little more than half of the Nephilim transport. It's meant to be some type of specialized fast transport/jammer ship.
It really reminds me of the jammer from WC4, only alien, of course.I just looked up the star soldier and realized, that the earwig is way smaller than the barracuda. in fact, i think it is not even a corvette type ship. it has somehow the size of a tanker/refueller. what do you guys think?
EDIT: could be a dual use craft. 1.) tanker 2.) jammer
...Meaning what exactly? Hard to answer a question like that without details .Question? in the Secret Ops, game engine why do the turrets misalign themselves?
Now that I'm looking at the model I made and the sillouette I really do not know what that thing could have looked like . This is really a rough best guess. I can only wonder if those Arena boys actually made a model for this Earwig ship. Or if it was a running gag on the Nephilim being bugs.
Hmmm... so it looks fine, and then it stops looking fine? That's really weird... and I think I'm pretty much stumped . If it was only one of your models, I would suggest that you got the maths wrong for its alignment - but I assume that Thunderbolt you're showing is just the standard SO Thunderbolt, so...Well, it will be right in the beginning of any mission, until you hit nav 1. So let's say I start off in a thunderbolt with 1 rear turret. For some reason after you proceed to Nav 1. It cocks itself to look like it is facing up (Keep in mind they are aligned properly).
The Standoff team did two things to improve this - one came through a DLL patch, the other... through our own ignorance .And it's more about ship viewable distances. In Standoff, The ship viewable distance is practically infinate, in Secret Ops it is not. meaning capships can be viewable up to 50K +/- a few klicks then disappear. How do I prevent them from turning into less poly model preferably?. How did the Standoff team change this variable?