spiritplumber
Spaceman
http://www.spiritplumber.com/priv_remake/wcu-code.zip
(code update, small file)
http://www.spiritplumber.com/priv_remake/wcu-data-roid.zip
(new asteroid gfx, small file)
The assumption is that you already have the big gfx file of course
What's new:
* First implementation of torpedos and phase shields; can't buy milspec torpedos anywhere yet though. Anything bigger than a Paradigm and owned by a military entity will have phase shields.
* Asteroids are destroyable and you can even land on some of them. Search the surface to make a couple of extra bucks.
* FINALLY fixed fighter exit from carriers, now it looks just right.
* Minor AI tweaks.
* New bases and capships now buy/sell stuff correctly.
(code update, small file)
http://www.spiritplumber.com/priv_remake/wcu-data-roid.zip
(new asteroid gfx, small file)
The assumption is that you already have the big gfx file of course
What's new:
* First implementation of torpedos and phase shields; can't buy milspec torpedos anywhere yet though. Anything bigger than a Paradigm and owned by a military entity will have phase shields.
* Asteroids are destroyable and you can even land on some of them. Search the surface to make a couple of extra bucks.
* FINALLY fixed fighter exit from carriers, now it looks just right.
* Minor AI tweaks.
* New bases and capships now buy/sell stuff correctly.