This kinda of ties into the discussion we are having in the Arena/Star*Soldier discussion thread, but is there any proper sources of the amount of time passes to jump from one system to another? It might make for an interesting side document to put together, if not.
In the main games it seems travel between systems is almost 'instantly' but this also assumes all jumps are even 'close' to the location they are exiting out from (if they have to switch to another jump line). The Jump itself always seems 'instant' based on the cutscenes (although this is mired in game mechanics),)
But in in the novels where details are a bit more specific, it might show that jumps themselves, and travel time between points might take considerably longer, either because there are no direct jumps, and they have to take several detours (jumping to pass through other systems, like we do in Privateer games). Sometimes having to travel from one side of the system to another. In game time this can take up to an hour if you manually fly from spot to spot, instead of using the autopilot. But this is game mechanics....
In the novels perhaps it shows that things take much longer to travel between locations. For example in Pilgrim's Truth, the Claw is stationed at Hell's Kitchen for nearly the entire story. At one point they calculate the nearest jump points between Hell's Kitchen to reach Sirius. Now based on maps we have in various sources there are ways to travel that would take three jumps, others that take four, and still others that might take up to five or six jumps (or more). We honestly don't really know the scale of where these jump points are in relation to each other, it might be that within a system the jump points to each between two other systems might be right next to each other or even across the system. This can take an unspecified amount of time.
Taking unconventional jumps and knowing the right coordinates can shave off time, and in some cases a single jump point might be used to jump to several different alternative systems if you know the correct coordinates within the jump point itself (Ulysses Corridor, or the artificial jump points that Pilgrims and Kilrathi were trying to put together in the Wing Commander novels might be examples). These types of jumps can make travel between systems rather quick, but in general most ships are forced to take conventional and slower routes.
Going back to our example from Pilgrim's Truth it states that it would take 19.3 hours to travel between Hell's Kitchen to reach Sirius, using several jump lines between the systems. So this seems to indicate that time between jumps and travel across systems can be considerable. Even in the movie and its novelization this appears to be a major plot point, and the reason why they risk taking Charybdas Quasar in the first place, as its only way to actually take a 'short cut' and skip the normal jump lines, and travel lanes.
In the main games it seems travel between systems is almost 'instantly' but this also assumes all jumps are even 'close' to the location they are exiting out from (if they have to switch to another jump line). The Jump itself always seems 'instant' based on the cutscenes (although this is mired in game mechanics),)
But in in the novels where details are a bit more specific, it might show that jumps themselves, and travel time between points might take considerably longer, either because there are no direct jumps, and they have to take several detours (jumping to pass through other systems, like we do in Privateer games). Sometimes having to travel from one side of the system to another. In game time this can take up to an hour if you manually fly from spot to spot, instead of using the autopilot. But this is game mechanics....
In the novels perhaps it shows that things take much longer to travel between locations. For example in Pilgrim's Truth, the Claw is stationed at Hell's Kitchen for nearly the entire story. At one point they calculate the nearest jump points between Hell's Kitchen to reach Sirius. Now based on maps we have in various sources there are ways to travel that would take three jumps, others that take four, and still others that might take up to five or six jumps (or more). We honestly don't really know the scale of where these jump points are in relation to each other, it might be that within a system the jump points to each between two other systems might be right next to each other or even across the system. This can take an unspecified amount of time.
Taking unconventional jumps and knowing the right coordinates can shave off time, and in some cases a single jump point might be used to jump to several different alternative systems if you know the correct coordinates within the jump point itself (Ulysses Corridor, or the artificial jump points that Pilgrims and Kilrathi were trying to put together in the Wing Commander novels might be examples). These types of jumps can make travel between systems rather quick, but in general most ships are forced to take conventional and slower routes.
Going back to our example from Pilgrim's Truth it states that it would take 19.3 hours to travel between Hell's Kitchen to reach Sirius, using several jump lines between the systems. So this seems to indicate that time between jumps and travel across systems can be considerable. Even in the movie and its novelization this appears to be a major plot point, and the reason why they risk taking Charybdas Quasar in the first place, as its only way to actually take a 'short cut' and skip the normal jump lines, and travel lanes.
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