Quarto: Actually, my problem is that for a split second, I do feel it's a "cheat", but then have trouble putting my finger on exactly how or why.
A "cheat" tends to give a player an unfair advantage, in essence a free ride or free lunch. (Just go down the list of "cheats" on the CIC.) But the Steltek "option" doesn't seem to fit that description very well. The extra Steltek guns don't come free; you have to buy them by earning credits the same way you do for any other gun or tech the game offers.
Indeed, it's remarkable how well the game "balances the scales" if you do acquire the extra Stelteks. Yes, you can choose to get them before you reach Delta Prime, which at first might seem to give you an advantage in the various missions, but the game immediately "responds" by sending the indestructible Drone after you, making the missions more difficult than they would otherwise be. And when you continue the game in RF (unless you start from scratch), RF renders the guns useless and forces you to get rid of them, further causing you to forfeit the total amount of the 100,000 credits-per-gun you paid to get them in the first place.
Just where is the free ride or free lunch in any of this? What is the "cheat"?
Interesting issue in general too. Especially in light of the trend of some games to give players more freedom to "rewrite" default settings and "control" the gaming environment.
Wedge009: I've wondered about the Steltek's claim too. I've experimented, trying to "drain" a boosted gun, but have never succeeded. To the best of my knowledge, a boosted gun stays boosted, which is further borne out by RF's transfer program that consistently depicts the boosted guns as Stelteks instead of converting them back into (non-boosted) Fusions.
A "cheat" tends to give a player an unfair advantage, in essence a free ride or free lunch. (Just go down the list of "cheats" on the CIC.) But the Steltek "option" doesn't seem to fit that description very well. The extra Steltek guns don't come free; you have to buy them by earning credits the same way you do for any other gun or tech the game offers.
Indeed, it's remarkable how well the game "balances the scales" if you do acquire the extra Stelteks. Yes, you can choose to get them before you reach Delta Prime, which at first might seem to give you an advantage in the various missions, but the game immediately "responds" by sending the indestructible Drone after you, making the missions more difficult than they would otherwise be. And when you continue the game in RF (unless you start from scratch), RF renders the guns useless and forces you to get rid of them, further causing you to forfeit the total amount of the 100,000 credits-per-gun you paid to get them in the first place.
Just where is the free ride or free lunch in any of this? What is the "cheat"?
Interesting issue in general too. Especially in light of the trend of some games to give players more freedom to "rewrite" default settings and "control" the gaming environment.
Wedge009: I've wondered about the Steltek's claim too. I've experimented, trying to "drain" a boosted gun, but have never succeeded. To the best of my knowledge, a boosted gun stays boosted, which is further borne out by RF's transfer program that consistently depicts the boosted guns as Stelteks instead of converting them back into (non-boosted) Fusions.