PopsiclePete
Mission programmer
Changed the screenshot. <JEDI_MIND_TRICK>You have not seen this room.</JEDI_MIND_TRICK>Iceblade said:Sweet room!
Changed the screenshot. <JEDI_MIND_TRICK>You have not seen this room.</JEDI_MIND_TRICK>Iceblade said:Sweet room!
PopsiclePete said:Well, cloaking might not yet be possible and may never be... but WC2-style capship battles is possible. If you make caphips made entirely of one component (or have the core mesh wrapped in a component mesh) and have a big gun or the turret guns flagged as "can hurt capships", capships would be able to shoot themselves to death.
We discussed it before for Standoff but of Eder made design decision to keep multiple component capships because he felt the multiple component aspect of WCP/SO capships was a fun aspect of the game that he wanted to keep in Standoff. Capship battles can be scripted anyway.
Not to say I'm at the level of the vision engine, but FC can at least read its ship, mesh, and mats via a converter. But you guys at least might consider either Flight Commander (once I rewrite the AI) or Vega Strike, as for these we're able to actively modify the engine source to accomodate new features. It's always nice to be able to email a developer and say "We need feature xyz, how long will it take to add?".Eder said:I gotta agree that while we still haven't pushed the Vision engine to the limit (there's still enough new stuff we could squeeze in there, trust me), it's just getting too old. It's not the best engine to release a game on nowadays, IMHO.
There's too many instability issues, and just plain outdated graphics. Standoff runs slower than games which have a lot more detail, just because the engine wasn't designed to handle the kind of detail we've put in it.
If we had something which could read the same file formats (the ones that interest us, anyway, like missions) directly and run it with support for more and newer gimmicks (say... bump maps, spec maps, high-res video, updated AI, updated collision detection for capships.... alpha-mapped menus, Pierre! ), then we'd be on to something. You could take another 3 years to make a UE2 with lots and lots of missions, and it'd look great and run on most people's computers when it came out.