Scylla and Charybdis certainly complicate the geography of the Vega Sector
. The Navcom in particular raises some interesting questions. If the Kilrathi were almost able to reach Sol in just a couple of jumps by capturing the Navcom and using it to make those otherwise-impossible jumps... then what happened to that possibility in later years? The Kilrathi lost the Navcom, but what about Confed? And why no further attempts on the part of the Kilrathi to seize another Navcom, perhaps with the aid of the Mandarins?
That raises another issue though. A big emphasis in WC3 is the prison camp worlds that the Kilrathi occupy. Wouldn't the Kilrathi have been forced to leave those worlds during the false peace or had Confed become so morally bankrupt that they no longer cared for the suffering of its civilians?
There are many possibilities. One is that the Kilrathi did leave those worlds for the duration of the false peace. However, another possibility is that - as is typical in the case of ceasefire agreements - the agreement simply stipulated that this issue would be resolved in subsequent negotiations. A third option is a kind of middle-ground - the Kilrathi agree to leave, but it is also agreed that this will happen over time, according to a mutually agreed schedule. In that case, the schedule would probably have been so calculated by the Kilrathi negotiators to prevent anything from happening before the end of the truce. In the meantime, all that would happen is that the humans would be left alone - and bear in mind that what little we see of the Kilrathi slave system indicates that at least in some cases, slave communities are more or less self-sustaining. After all, the whole point of having slaves is so that they will work for you - so obviously, the slaves would be expected to take care of their own needs through subsistence farming.
Oh, and I just remembered - Fleet Action does mention the Kilrathi stalling on the return of human prisoners, so presumably this would mean slaves as well. As I recall, the Kilrathi were actually a bit surprised by Confed insistence on the return of prisoners, because according to their own code of honour, anyone taken prisoner was essentially dishonoured. So, they did not take seriously the requirement to return prisoners, as they never cared about their own (even though Confed did release them).
I don't think the victory retreats one jump directly to proxima. Probably more of a sector wide retreat order is given when the kilrathi main fleet enters Confed space giving the victory and other ships barely enough time to reach Proxima before the final battles.
Well... every time we make a jump in WC3, we see a cutscene showing that jump, and telling us where we are jumping to, right? Now, naturally we can assume that this is narrative shorthand for a longer sequence of jumps, but equally we can assume that it is to be taken literally.