Cheers guys, thanks for the kind words!
Unlike most of you, SWC on the Mac was the first exposure to Wing Commander I had, so I'm a bit partial to that version of the Tiger's Claw. That said, I respect a lot of the elements of the classic WC1 Claw, and I've tried to incorporate some of them.
Incidentally, I think I've come up with a reason for the "runways" of the WC1-WC2 era;
The catapults are far more powerful than your average 21st century aircraft carrier steam catapult, accelerating the ship to at least 1 KPS, which would equal nearly three times the speed of sound in a sea level atmosphere!
Best to spare your hangar deck crew by doing your SERIOUS accelerating outside the airlock in a vacuum, so you don't deafen them with sonic booms!
The acceleration compensator aboard your fighter will keep your pilot from being reduced to chunky salsa, and the fighter doesn't have to spend its precious propellant accelerating itself to cruise velocity.
This is especially useful for cross system strikes and long patrols where "fuel" is at a premium. (Disregarding the deep-space ramscoop for the moment)
Interceptors and close escorts could launch from the "upstairs" bay without catapults, and it's always handy to have an alternate way to get ships outside in a pinch *cough, Concordia cough*
Anyway, I hope you guys enjoy. The Claw has many different variants, but it's always a welcome sight when you come limping home, trailing sparks with scorch marks all over your ship!
The ship is scaled to 700 meters, per the ships database. That makes the hangar deck a mite cramped, but still larger than your average Escort Carrier.
I'm not sure about adding an extra hangar deck, I like my ships to have lots of internal volume for fuel tanks, especially when you're talking about a carrier with lots of thirsty spacecraft!