I read through the 0.14 rulebook, and I had to question something. A commander on a cap won't be using the same abilities as a pilot. And a 2nd Lieutenant won't have command of a carrier.
Something I was thinking was the more time a captain spends with his ship, the more he knows about every little detail. How he can get just a bit more power out of his guns, or the exact limits of the engines. Also, limit rank to ship. An admiral probably won't be commanding a Venture for his career, nor would an officer fresh out of the Academy be commanding a Tallahassee.
Something I was thinking was the more time a captain spends with his ship, the more he knows about every little detail. How he can get just a bit more power out of his guns, or the exact limits of the engines. Also, limit rank to ship. An admiral probably won't be commanding a Venture for his career, nor would an officer fresh out of the Academy be commanding a Tallahassee.