On Base:
- It is not clear how I can have my ship's systems repaired, and I don't know where I could check the condition of my ship - I don't know which part needs to be repaired, what is damaged beyond repair (OK, the parts that were there before but aren't there any more), and most important, on some bases I simply couldn't find my radar and some other parts on my ship in the Upgrade screen - I doubt having lost them, as before landing I think I saw coloured dots on the screens. (I didn't try to launch to see if there are still coloured dots though, I simply bought another one.)
- I don't know how I can view (or cancel) the missions I have already accepted when not in flight
- On the Missions screen there came a description like "A Orion starship..." - this could easily be avoided using a text like "A starship of the class Orion...", the full text could be like "A starship of the class Orion in the flight group Siemens" so that there are no sentences using the same expression ("of the class Orion of the FG Siemens")
- I saw a weird one among the missions on a pirate base: Defend Merchant against Merchant... Does that make sense? If a merchant attacks another merchant then the first merchant is already a pirate, isn't it?
- on the same pirate base I saw the following text in the news: "_This_time_ in a Centurion_.blank_ ship, _this_ mercenary group destroyed yet another pirate squadron, _this_time_ the ..." - too many this time. Also, there was "...less experienced groups of Talon _Blank_ ..." written in the news. Maybe you should search the "blank" expression through all the codes - or is this the problem of not having the default value changed in some place in the code?
- I bought Tungsten Hull. After being damaged, I decided to buy Tungsten Hull again - and I found I already (i.e. still) have one. In fact, I only noticed that after buying the fourth one, so I sold them all and bought one new instead, coming out with more money at the end (OK, I know I've already paid more for them at first). I don't know if I can buy multiple layers of Hull - sometimes I was able to do so, but later I wasn't. If not, I shouldn't see the damaged Hulls there, or I should be able to have it repaired. Am I? I couldn't find any Repair buttons...
- the positioning of the ships on the Launch Pad is not fully correct, they should be spinned a bit around their main axis so that they seem to be horizontal. And would it take too much time to have them being lit from above, or maybe with specific lighting directions for the specific bases? Also, for the Upgrade View, maybe there could be three 3D undercarriages "glued" to the bottom of the ship - I think the improvement of appearance would be well worth the plus work. The contours of the ships should be anti-aliased, but I guess that's much easier said than done
- when selling my old Tarsus, I was stunned to see that my ship with upgrades worth >200.000 credits was sold for ~5.000... I had to load my saved game to sell my upgrades separately. After loading, the Centurion cost 200.000 credits instead of the ~181.362 I bought it for right after saving (i.e. before selling my Tarsus). This bug cost me ~20.000
- The prices of upgrades are a bit messed up, I remember seling something for ~9.000, what was worth ~5.000 according to the screen
- when I select an upgrade and then deselect it (closing the category), the picture of the item stays there next to the now empty textfield
- the ship dealer shouldn't always say the text when just clicking on the ship name, it's very annoying. Text should be said when clicking the Buy button. OK, this goes for the case I don't have enough money, but after buying why would he ask me if I want one? Maybe the last few sentences with the sense "do you want it or not?" should be cut, thus making the text like an after-purchase "good-decision" confirmation... In any case, you should be able to check through the ships without having to turn off the sound
- when accepting missions of the same kind (i.e. 3 ones of pirate capital bounty), sometimes the description of the accepted mission appears in the place of the descr. of the other mission. This is annoying, especially when accepting a pirate bounty with 5 escorts for 4.000, instead of a single pirate for 20.000
- the same happened to me when accepting 3 missions placed in the same system. The mission descriptions were OK this time (i.e. they were different) but after taking off I saw that I had other missions (the first one was the same, the second paid 120 instead of 50, the third 22 instead of 35). It was placed in the same system, but I don't know if it was accidental or not - maybe I could have accepted a mission in another system. I think the mission list should be re-ordered and then made visible again (the description field should also be refreshed).
- also, I can accept more bounty missions on the same flight group. It's OK though, but it's a bit strange to see two bounties on two Draymans of the same FG. But once again, it can be realistic.
- every loading costs 50 credits
When selecting the game to be loaded, you can see how many credits you have, and after loading you have 50 less. Saving and loading again makes it 50 less once more. Also, I don't think it would be too complicated to display the base name after the sector name, system name - it is missing
- In the My Fleet option, the "Buy" button should better have a label of "Switch", so that it won't be misunderstood.
- I don't think that the Bounty Hunter in the bar shouldn't give me a mission if I have active ones. After accepting the BH's mission, I can still accept 2 other ones of the Mission Computer - either this should also be impossible, or BH should give me missions if I don't have 3 already. I personally prefer the second version
- after accepting a mission, the Bounty Hunter says, "And as far as anyone knows-- ...". There, "-- ..." should be " - ..."
- it would be convenient to be able to use the cursor buttons to check through the available missions. Also, I think there shouldn't be 20 pirate bounties in the same system - usually many of them pays the same, so the only difference is FG name and maybe the number of protecting ships. And many times there are 3 or more bounties on the same FG, on the same kind of ship (Talon or Drayman, as I've written above).
- the cone on the Centurion's nose has different color in the Repair screen on the MFDs, but it doesn't have a different color in the Repair/Upgrade screen - it is also true for in-flight graphics
Less important:
- if the name of an upgrade is too long, I can't always read it (when there's a number in brackets after a long item name in a 2nd level submenu)
- Nuance: when moving the cursor over the bar tender, or the girl in Merc's Guild, they stopped their activities and looked at you waiting for what you want to do. That's also true for the Merchant's Guild man (clone?
- Nuance #2: in the Repair/Upgrade option, the over state of the buy/sell display graphics says Upgrade/Repair (actually, I don't know which is which, but the order is swapped). I guess it's so for prompting that it's a link, but I think a "Repair or Upgrade" note with the right order would be better
- the align of the menus isn't always the best... I think Quit should be up right where New, Load, Save and not under Save/Load. Also, After saving, the OK button should appear over the Save button so that you don't have to move the cursor, but that doesn't really matter. The save game name field shouldn't have that big height, it looks like a text field.
Sound Effects:
- the effects of you or the enemy taking a hit were different in the original: when your shield was hit, the effect was the same as for the enemy, but much louder; and when the enemy shot was piercing through your hull, you heard an effect as disturbing as if there was someone smashing an iron helmet on your head with a sledgehammer... Made you quite aware the fact that now there's 100-200kg less armor between you and the void than there was a moment before. In addition, the whole screen got red for a brief moment. I am missing this. A lot
Maybe there should also be a quick (~0,1 second) light-blue flash when your shield took some damage. When being hit, you must be pretty aware of it. I flew through 12 pirate Talons shooting like a maniac and I was quite satisfied with my performance until I realized that those steel-scraping effects were coming from my ship and not from the pirates'...
- The sound effect of Plasma Gun is not perfect; it sounds like if it was looped, but only for the first ~100ms. I mean, I heard the shot, and then the first ~100ms of the shot again. Maybe that 100ms is missing from the beginning of the sample?
- I don't always hear my guns barking. Either I can hear them shoot all through the flight as normally, or I cannot hear them at all, as if there was no sound effect for them, through the whole flight. I think this occurred after buying a new kind of weapon, but weirdly not in the first flight but the second flight. (I'm not sure of that, but I surely remember hearing them in my first flight after having them mounted.) This no-sound problem didn't occur in later flights.
- at first, when not having an afterburner, TAB still made it to be heard - and in the original, when energy level was too low for afterburner, the sound got scattered. Also, continous afterburning with low energy resulted in partial shield failure, i.e., shield level dropped for ~67%
- I pressed Alt-TAB to read the manual, I read it for ~30 minutes, and then Remake quit. Maybe there's a virus on my computer. But after restarting it, in-flight sound effects (not all, just shooting, communication, maybe hit effects) played looped until landing. Legal quitting and restarting solved the problem
- when dogfighting, music sometimes changes to the main theme (i.e. when not in dogfight). I absolutely like it this way, that's just a difference. Maybe it's in connection with what I've mentioned above about friendly communication with enemies we are trying to kill each other with.
- When loading a game from the Mission Computer's menu, I heard the in-space music for a moment
- switching of the musical themes (e.g. attack -> cruise) isn't always smooth - in-flight music change sometimes breaks the rhythm, and on the base Helen, when exiting the Ship Dealer, the music rewinded
- the shooting effects sound as if they had different graphical EQ applied on them - I don't know if it is intended or accidental, but it's definitely cool
Manual:
- the descriptions for the 3 hardest difficulty levels are the same
- "In the top right corner of the _Mission Computer_ are the [Save/Load] and [Done] buttons. The [Done] button
exits screen and returns you to the Upgrades Booth." I guess that should be Repair/Upgrade screen...
Misc:
- there's Vega Strike written on the System Tray when pressing Alt-TAB or after quitting.