Quarto
Unknown Enemy
So I figured, half an hour before I have to get to sleep, I won't get anything else done tonight - might as well play another Saga mission, then.
Boy, this one was awful. Cairo 1 is exactly the kind of mission that I need to practice anger management.
Seriously, this was horrible. I try to avoid swearing, so I'll spare you what went through my head in the last couple of minutes of the mission. Suffice to say, this was some of the most ham-handed, amateurish, control-freak-style mission design I'd seen - not in Saga, but ever. On the first page of this thread, Tolwyn said something about how Saga is all about gameplay, compared to how scripted other games of today are. No, Tolwyn - if that was your intention behind Saga, you failed. Sure, there are plenty of missions in Saga that are about gameplay, but every once in a while, you run into something like this, all the scripting comes to the surface, and you know that this game is just as scripted, if not more so, as any other title out there. I'm sorry - you failed. Saga does not meet the goals you claim to have set out for it.
But let's get back to the start, shall we? Because in truth, this mission started off in a really, really good way! One wing of Longbows going through the jump point on a recon run. Oh, the perspective of all the damage I could do... but wait? Why am I carrying no torpedoes? The cynic in me thought, it's to prevent me from killing any capships out there. But even the cynic in me couldn't predict the awful way this would be done.
You see, the game had just used the previous mission to demonstrate to the player that a Longbow, even without torpedoes, can blast a Kilrathi capship to shreds. And now, it would take that back, pretending that a Longbow without torpedoes can't do anything.
I'm getting ahead of the mission, though. The first couple of navpoints were fun. I mean, I was surprised (yet again...) by how wave-based Saga is. Apparently, someone was concerned that four Sorthaks at once would be too much for the player, so they were split into two waves. I don't like that, but whatever, it was still fun fighting with a Longbow and not having any Hellcats to get in the way. Same with the Dralthi and Darkets at the next one.
Now, the "Bloodmist smashes three capships" bit - badly written, but well-scripted. That is to say, I'm not a fan of dialogues where everyone is scared of one pilot - really, there would probably have been like a dozen bombers out there, and while Bhuk's presence might be noted, it wouldn't have been that serious a concern. Well-scripted, though, because you could tell right away that you won't be able to get near the capships in time to help them. And of course, just when you decide to retreat - you're expecting Bhuk to suddenly yell at you and start pursuing you across a long distance, but instead what you get is Strakha decloaking around you. That's excellent use of stealth fighters, and having the Strakha keep the player busy while Darkets approach was good design.
You then autopilot back to the jump point. Up to this point, the mission had been pretty good - and here, it could have been excellent. A fight against three corvettes and a light cruiser? Bring 'em on! Never mind that I have no torpedoes, I'm in a Longbow. And yeah, yeah, the dialogues say I should head straight for the jump point. Who cares? A pair of Longbows can tear through a force like this, we saw it in the last mission. So, I charge right in, figuring I'll pick off the corvettes one by one, hopefully with the cruiser's assistance (those turrets can just as easily hit the corvettes as they hit me, right?). I start blasting away at one of the corvettes, flying wild circles around it, neutralising turret after turret, and gradually taking the hull down. Now, when the hull reaches 30% and stays there for a while, it did for an instant occur to me that this is taking longer than I'd expect. But see, in the meantime, I'd also been taking a lot of gunfire from the cruiser, time and again my shields were knocked down, and my hull was now down to 40-something percent. So, I decide that if this is gonna work, I gotta break off from the corvette and take out the big cat first.
I plant myself right behind the cruiser's engines, and fire away. Not just guns, I also drop four heat-seekers into the ship. After a while, I notice - and am a bit surprised - that the engines don't seem to be getting blown away. But whatever - the cruiser's still taking damage, so I don't pay much attention to that fact.
...And then it hits the 30% barrier, and stops taking damage. Starting to understand what's going on, I cycle through the ship's components - and sure enough, every engine I'd hit was down to 30%.
I'm angry now. The game designers have screwed me over, and I really don't see why. I mean, destroying a task force like this and jumping back out - that would have been the very quintessence of Wing Commander. Why did Saga choose to go against the spirit of Wing Commander? Incidentally, the air is pretty thick with irony at this point - there I am, sitting safe behind the cruiser's engines, but my wingman is busy making a mockery of the whole show. I mean, look out there - my invulnerable wingman, damaged to 30% but not one bit more, is fighting against an invulnerable Kilrathi cruiser, damaged to 30% but not one bit more. Yes, Tolwyn, this is pure gameplay. Not one bit of script in sight.
I don't get much time to think about this. I was actually going to play with the Kilrathi some more, planning to take out all the gun turrets on all four capships, so that I would at least have the satisfaction of neutralising them if I can't kill them - but for whatever reason (was it a time-based trigger, or did I simply get too close to the jump point? I don't know), at that point the jump sequence kicked in, and I found myself back in Alcor.
Now, Bhuk jumps in. Why now? Makes no sense. He must have landed on that cruiser, if he was out of sight and yet able to pursue me so quickly. Why didn't he fight me on the Kilrathi side of the jump point, under the guns of the cruiser? Now that would have been a tough and exciting fight. Anyway, I start blasting away at Bhuk, although I'm kinda resigned - I expect something to happen to prevent me from killing him, just like it did with Stalker. Surprisingly enough, it doesn't happen, I am able to kill him.
Now the Kilrathi capships jump in. Good, I think to myself - the bastards made them invulnerable before, but surely I'll be able to kill them now?
Except that NOW, a bunch of Confed fighters come streaming in! I still manage to take out the light cruiser and get the credit for it, but all three of the Kilrathi corvette kills go to someone else (including, oddly enough, the one I'd damaged to 30% - I guess damage attribution doesn't work properly in situations like this). Talk about adding insult to injury!
I should have been able to kill all four capships on the other side of the jump point. It would have made for a great mission, very evocative of the Wing Commander spirit. Instead, I'm artificially barred from killing them, and for what? To have the satisfaction of Saga ramming down my throat its key message that everyone plays as part of the team? There are more natural ways of carrying that message across. You know this, because you've done it properly in quite a few of the other missions in the game.
And that's about all there is for this mission - a potentially really good mission, started off really well, and ultimately ruined. It's really sad that the thing that destroys this mission is Saga's insistence on putting "Saga" ahead of "Wing Commander". I understand the desire to carry your own unique theme across in Saga, but it should have been all too obvious that when Saga's theme gets in the way of the more important Wing Commander theme, then Saga's theme must be cut down. You chose to do the opposite, and in the process, Saga became significantly worse.
I'm really, really disappointed.
Boy, this one was awful. Cairo 1 is exactly the kind of mission that I need to practice anger management.
Seriously, this was horrible. I try to avoid swearing, so I'll spare you what went through my head in the last couple of minutes of the mission. Suffice to say, this was some of the most ham-handed, amateurish, control-freak-style mission design I'd seen - not in Saga, but ever. On the first page of this thread, Tolwyn said something about how Saga is all about gameplay, compared to how scripted other games of today are. No, Tolwyn - if that was your intention behind Saga, you failed. Sure, there are plenty of missions in Saga that are about gameplay, but every once in a while, you run into something like this, all the scripting comes to the surface, and you know that this game is just as scripted, if not more so, as any other title out there. I'm sorry - you failed. Saga does not meet the goals you claim to have set out for it.
But let's get back to the start, shall we? Because in truth, this mission started off in a really, really good way! One wing of Longbows going through the jump point on a recon run. Oh, the perspective of all the damage I could do... but wait? Why am I carrying no torpedoes? The cynic in me thought, it's to prevent me from killing any capships out there. But even the cynic in me couldn't predict the awful way this would be done.
You see, the game had just used the previous mission to demonstrate to the player that a Longbow, even without torpedoes, can blast a Kilrathi capship to shreds. And now, it would take that back, pretending that a Longbow without torpedoes can't do anything.
I'm getting ahead of the mission, though. The first couple of navpoints were fun. I mean, I was surprised (yet again...) by how wave-based Saga is. Apparently, someone was concerned that four Sorthaks at once would be too much for the player, so they were split into two waves. I don't like that, but whatever, it was still fun fighting with a Longbow and not having any Hellcats to get in the way. Same with the Dralthi and Darkets at the next one.
Now, the "Bloodmist smashes three capships" bit - badly written, but well-scripted. That is to say, I'm not a fan of dialogues where everyone is scared of one pilot - really, there would probably have been like a dozen bombers out there, and while Bhuk's presence might be noted, it wouldn't have been that serious a concern. Well-scripted, though, because you could tell right away that you won't be able to get near the capships in time to help them. And of course, just when you decide to retreat - you're expecting Bhuk to suddenly yell at you and start pursuing you across a long distance, but instead what you get is Strakha decloaking around you. That's excellent use of stealth fighters, and having the Strakha keep the player busy while Darkets approach was good design.
You then autopilot back to the jump point. Up to this point, the mission had been pretty good - and here, it could have been excellent. A fight against three corvettes and a light cruiser? Bring 'em on! Never mind that I have no torpedoes, I'm in a Longbow. And yeah, yeah, the dialogues say I should head straight for the jump point. Who cares? A pair of Longbows can tear through a force like this, we saw it in the last mission. So, I charge right in, figuring I'll pick off the corvettes one by one, hopefully with the cruiser's assistance (those turrets can just as easily hit the corvettes as they hit me, right?). I start blasting away at one of the corvettes, flying wild circles around it, neutralising turret after turret, and gradually taking the hull down. Now, when the hull reaches 30% and stays there for a while, it did for an instant occur to me that this is taking longer than I'd expect. But see, in the meantime, I'd also been taking a lot of gunfire from the cruiser, time and again my shields were knocked down, and my hull was now down to 40-something percent. So, I decide that if this is gonna work, I gotta break off from the corvette and take out the big cat first.
I plant myself right behind the cruiser's engines, and fire away. Not just guns, I also drop four heat-seekers into the ship. After a while, I notice - and am a bit surprised - that the engines don't seem to be getting blown away. But whatever - the cruiser's still taking damage, so I don't pay much attention to that fact.
...And then it hits the 30% barrier, and stops taking damage. Starting to understand what's going on, I cycle through the ship's components - and sure enough, every engine I'd hit was down to 30%.
I'm angry now. The game designers have screwed me over, and I really don't see why. I mean, destroying a task force like this and jumping back out - that would have been the very quintessence of Wing Commander. Why did Saga choose to go against the spirit of Wing Commander? Incidentally, the air is pretty thick with irony at this point - there I am, sitting safe behind the cruiser's engines, but my wingman is busy making a mockery of the whole show. I mean, look out there - my invulnerable wingman, damaged to 30% but not one bit more, is fighting against an invulnerable Kilrathi cruiser, damaged to 30% but not one bit more. Yes, Tolwyn, this is pure gameplay. Not one bit of script in sight.
I don't get much time to think about this. I was actually going to play with the Kilrathi some more, planning to take out all the gun turrets on all four capships, so that I would at least have the satisfaction of neutralising them if I can't kill them - but for whatever reason (was it a time-based trigger, or did I simply get too close to the jump point? I don't know), at that point the jump sequence kicked in, and I found myself back in Alcor.
Now, Bhuk jumps in. Why now? Makes no sense. He must have landed on that cruiser, if he was out of sight and yet able to pursue me so quickly. Why didn't he fight me on the Kilrathi side of the jump point, under the guns of the cruiser? Now that would have been a tough and exciting fight. Anyway, I start blasting away at Bhuk, although I'm kinda resigned - I expect something to happen to prevent me from killing him, just like it did with Stalker. Surprisingly enough, it doesn't happen, I am able to kill him.
Now the Kilrathi capships jump in. Good, I think to myself - the bastards made them invulnerable before, but surely I'll be able to kill them now?
Except that NOW, a bunch of Confed fighters come streaming in! I still manage to take out the light cruiser and get the credit for it, but all three of the Kilrathi corvette kills go to someone else (including, oddly enough, the one I'd damaged to 30% - I guess damage attribution doesn't work properly in situations like this). Talk about adding insult to injury!
I should have been able to kill all four capships on the other side of the jump point. It would have made for a great mission, very evocative of the Wing Commander spirit. Instead, I'm artificially barred from killing them, and for what? To have the satisfaction of Saga ramming down my throat its key message that everyone plays as part of the team? There are more natural ways of carrying that message across. You know this, because you've done it properly in quite a few of the other missions in the game.
And that's about all there is for this mission - a potentially really good mission, started off really well, and ultimately ruined. It's really sad that the thing that destroys this mission is Saga's insistence on putting "Saga" ahead of "Wing Commander". I understand the desire to carry your own unique theme across in Saga, but it should have been all too obvious that when Saga's theme gets in the way of the more important Wing Commander theme, then Saga's theme must be cut down. You chose to do the opposite, and in the process, Saga became significantly worse.
I'm really, really disappointed.