Earthworm said:
So you think that there are three other systems through which you have to jump before you can get to Earth?
Three may be unlikely if we try to respect Origin's seeming initial effort to use real stars in Earth's immediate neighborhood. On the other hand, as the map would have it, proximity is no guarantee of linkage in the same way that distance is no bar--in real life, Barnard's Star and Wolf 359 are respectively the second and third closest stars to Earth, while Polaris is over 300 light years away, and yet . . .
In any event, unless it's masquerading under a different name on the map, "Lalande 21185" (fourth closest star to Earth with Sirius fifth) might be at least one candidate for an "intervening" set of jump points. And
Fleet Action does confirm one such intervening system (p.260).
Otherwise, we are probably talking about intrastellar jump points. It's noteworthy that Sirius, in real life, is a binary system, with its companion, a very dense white dwarf, residing at a distance of around twenty astronomical units.
Of course, there's still the possibility that another WC source could totally debunk the statements in
Fleet Action, and that would solve our problem too.
But my general point about the map remains that, like all other graphics in the games, it has to be approached with a grain of salt; it's easy to read too much into its "connect-the-dots" simplicity (sort of like the suggestion made in another thread that the
Ranger and
Concordia class carriers had to be related since they looked the same).
Another example from the map is Repleetah, shown linked to K'tithrak Mang (KM). We are told in the timelines printed in the game manuals for "WC3" and "KS" that Repleetah is "a distant outpost", "on the far side of the galaxy", which "quickly loses any strategic significance it might have had", and that in the same years Confed is trying to overrun KM, "the focus of the . . . War drifts away" from Repleetah and "supply ships . . . have long since ceased to visit". If Repleetah is just a single jump from KM, then the foregoing history is hard to swallow.
They have their nav computers for that though.
No doubt. I'm not criticizing the map in the sense I would like it itself to show more detail about jump routes, etc.; I'm only noting how its deficiencies must circumscribe its interpretation. (Nothing keeps it from looking good on the wall though.)