spiritplumber said:Wait, it works in the normal game but not in the patch?
MamiyaOtaru said:It was in the original. It made for some pressure packed situations as you watched your maneuvering thrusters slowly come back online affording you a bit more maneuverability each second, the question being would they be back all the way before your armor ran out? The damage screen got quite a bit of use then
I don't think that was the answer he was looking forLone Wolf said:Watch that little screen in the lower right corner. When your hit the yellow (shields) starts to go away, than the blue (armor).
You also have the shieldhit and armorhit noises, but some form of red flash would be nice. Something we miss from Vanilla Vegastrike is the way cockpits shake a bit when you are hit. Unfortunately that can't be done with 2d images (at least not ones that don't extend past the edge of the screen)Acimus said:and I really can't keep watching my displays all the time in the middle of the hectic fight...
I think you're probably rightI don't think that was the answer he was looking for
Personally, I like it better without the red flashes and shaking screens (less distractions), but that's just meYou also have the shieldhit and armorhit noises, but some form of red flash would be nice. Something we miss from Vanilla Vegastrike is the way cockpits shake a bit when you are hit. Unfortunately that can't be done with 2d images (at least not ones that don't extend past the edge of the screen)
Lone Wolf said:Personally, I like it better without the red flashes and shaking screens (less distractions), but that's just me
MamiyaOtaru said:You also have the shieldhit and armorhit noises, but some form of red flash would be nice.
I get different sounds for shieldhit and armorhit. No problem there (at least on my machine).Just tested. Same sound is used for both shieldhit and armorhit, so apparently something ain't right here then...
Yeah, I'm boring. Majorly, majorly boringYou are boring guy and I'm spoiled with special FX