Shipgate said:I remember in Ender's Game the way they communicated across space through those (I sort of forgot the name of it) ansibles?
Did they say they could also travel across the ansibles?
I can't remember if the Buggers were ever capable of it. I don't think they were though.
Delance said:On WC1, WC2, WC3 and the WC Movie, the jump *seems* to be immediate.
The jumps in WC4 are instantaneous. The lightshow we see is when they are still entering the jump point, then immediatly exiting.
Bandit LOAF said:I believe there's a scene on the Intrepid's CIC where the viewscreen is showing an external view of the ship inside a jump tunnel.
I don't think there's necessarily any time spent in Privateer, though - the third person 'energy jump' scene isn't really a good indicator of what Brownhair is experiencing (and it's strikingly similar to the jump sequence later used on Metal Morph).
Are you talking about Wing Commander's ConFed? If you are, then power generation isn't a factor when actually traversing jump points.. One point goes to one point, not one point goes to any of the points in the radius.johnhawke said:If the confed had more advanced power generation capabilities, they would be able to jump longer with more recharge time.
Did you read the FAQ? It's a stated fact the jump points are created by subspace folds.johnhawke said:Another reason I beleive that they are gravitational in matter...
ChanceKell said:Did you read the FAQ? It's a stated fact the jump points are created by subspace folds.
johnhawke said:Hey in WC2, couldn't you just look at the mission clock in the Navigation screen before you jumped, and then check it after? That would tell you how long you were in jumpspace right? (WARNING: CANNON HOLE DETECTED!!!)
Bandit LOAF said:It may be available online as soon as next week.
Remind me that I said that six days or os from now.
Delance said:Maybe they stop the clock during jump for some reason. Maybe the clock doesn't even work on jumpspace. Perhaps it's an immediate jump.
Ijuin said:However, since jump lines are basically a form of wormhole, this does not necessarily mean that they are instantaneous with respect to the outside universe.
Delance said:Maybe they stop the clock during jump for some reason. Maybe the clock doesn't even work on jumpspace. Perhaps it's an immediate jump.
johnhawke said:still sounds like bad design to me. Once again, I think the computer would compensate for that. You mean they have to reset the clock after every mission that involves a jump?