hurleybird said:Maybe include the smaller videos by default, while making the .mve's available for seperate download (just in case there are codec issues) would work?
Hmm, I quite like that idea.
hurleybird said:Maybe include the smaller videos by default, while making the .mve's available for seperate download (just in case there are codec issues) would work?
ScoobyDoo said:Thats EA's next game... assuming it doesn't crash or have bugs that are never fixed because they're too busy working on the next slightly updated version.
ScoobyDoo said:I do have to agree with the showing damage, cracked cockpit glass. But I want to also see what else is damaged and how much life I have left. Imagine Doom with just a green/yellow/red health indicator and a cracked helmet. I'm sure Carmack and Sweeney would say damage=20 percent is very important.
Also, even Doom used a more immersive health indicator than just a percentage - the picture of the player's head got more and more bloody as his health got lower. The game certainly wouldn't have lost anything had they ditched the percentage... and you can just imagine how much scarier it would have been (Doom? ...Scarier?), when you're fighting a pack of imps and wondering if that next fireball will be enough to kill you or not.ChrisReid said:That's not a good example. For the very reason I talked about above, shooters actually are ditching the damage percentage thing, and they are using green/yellow/red health indicators. That's how immersive/realistic shooters like Ghost Recon show health now.
ChrisReid said:That's not a good example. For the very reason I talked about above, shooters actually are ditching the damage percentage thing, and they are using green/yellow/red health indicators. That's how immersive/realistic shooters like Ghost Recon show health now.
Maj.Striker said:I think Doom and Wolfenstein 3d had the best health meters...yes there was percentages but as you got beat up it really started showing in your guy's face. You couldn't help breathing a sigh of relief when you found a healthpack and suddenly all the blackeyes, bloody lips etc were replaced with a manic smile.
Quarto said:The game certainly wouldn't have lost anything had they ditched the percentage... and you can just imagine how much scarier it would have been (Doom? ...Scarier?), when you're fighting a pack of imps and wondering if that next fireball will be enough to kill you or not.
Quarto said:Also, even Doom used a more immersive health indicator than just a percentage - the picture of the player's head got more and more bloody as his health got lower. The game certainly wouldn't have lost anything had they ditched the percentage... and you can just imagine how much scarier it would have been (Doom? ...Scarier?), when you're fighting a pack of imps and wondering if that next fireball will be enough to kill you or not.
Did anyone else find this amusing?Bandit LOAF said:I believe the main bad guys in the Freespace universe are robots that take over mines.
Iceblade said:Are you using firefox Delance?
Did anyone else find this amusing?
Must just be me then.
If you're confused LOAF, let me fill you in. The primary enemies in FreeSpace were the Vasudans and then the Shivans. The primary enemies in Descent were robots that took over mines.
Because they're stupid. They only shoved the "Descent" title in just to avoid a copyright infringement with another software released before the game.
Bandit LOAF said:At the very weakest, it's to promote lousy Freespace by attaching it to the popularity of another license they own... at the most, it was always intended (as it was promoted) as Descent-coming-out-of-tunnels.