John Cordell
Spaceman
Can you come up with a new hud image for this?
I don't remember oxford being different hehe. If it is, and you have the time, might as well make a variation of the ag world hud.John Cordell said:1. Oxford.
2. Yes.
MamiyaOtaru said:No, don't draw it squished. it looks that way as a result of the original game's 320x200 resolution, which has a different aspect ratio than most things we play to day. Using 320x200 instead of 320x240 means that when you view them on a modern display, screenshots look a little squished, but it would have been round in the original. (as round as a jaggy low res sprite can be lol)
Because it didn't look like that in the original! Let's see how I can spell this out for you.John Cordell said:when it looked like this in the original why round it up now?
Then you remember it wrong, or all you can remember is screenshots or playing it in windowed mode in DOSbox. I guarantee that if you play the original Privateer in fullscreen and take a picture with a digital camera, the planet HUD will be as tall as it is wide. It is fewer pixels in height, because at 320x200 fullscreen, pixels are taller than they are wide. They adjusted for that by using fewer pixels for the height, otherwise it would have appeared too tall. They adjusted it as they had to to make it appear round, so why the hell would we adjust it to make it appear not round? we no longer need to compensate for weird aspect ratios. We are making it look as it originally looked, not as it looks now in improperly resized screenshots. We are not going to pander to a decade of memories of looking at screenshots on monitors with different aspect ratios than the monitors on which the game was played and for which it was designed.John Cordell said:Well, i would prefer them to be a little bit squished because that's the way i remember them.
Haha, I've been waiting for you two to finish duking it out.John Cordell said:Where's the new Oxford hud image?
No problem, I will probably have new cargo images by the end of June.John Cordell said:Deadline for the next version is end of July...